Literature DB >> 28956617

The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression.

Maria R Dekker1, Alishia D Williams1.   

Abstract

There is increasing interest in using serious games to deliver or complement healthcare interventions for mental health, particularly for the most common mental health conditions such as anxiety and depression. Initial results seem promising, yet variations exist in the effectiveness of serious games, highlighting the importance of understanding optimal design features. It has been suggested that the involvement of end-users in the design and decision-making process could influence game effectiveness. In user-centered design (UCD) or participatory design (PD), users are involved in stages of the process, including planning, designing, implementing, and testing the serious game. To the authors' knowledge, no literature review to date has assessed the use of UCD/PD in games that are designed for mental health, specifically for anxiety or depression. The aim of this review is, therefore, to document the extent to which published studies of serious games that are designed to prevent or treat anxiety and depression have adopted a PD framework. A search of keywords in PubMed and PsychINFO databases through to December 2016 was conducted. We identified 20 serious games developed to prevent, treat or complement existing therapies for anxiety and/or depression. Half (N = 10; 50%) of these games were developed with input from the intended end-users, in either informant (N = 7; 70%) or full participatory co-design roles (N = 3; 30%). Less than half of games (45%) included users only in the testing phase.

Entities:  

Keywords:  Anxiety; Depression; Game research; Mental health; Participatory design; Serious games; Therapy; User-centered design

Mesh:

Year:  2017        PMID: 28956617     DOI: 10.1089/g4h.2017.0058

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  11 in total

1.  Efficacy and Usability of a Virtual Simulation Training System for Health and Safety Hazards Encountered by Healthcare Workers.

Authors:  Barbara J Polivka; Sarah Anderson; Steve A Lavender; Carolyn M Sommerich; Donald L Stredney; Celia E Wills; Amy R Darragh
Journal:  Games Health J       Date:  2018-09-19

Review 2.  Human-Centered Design Approaches in Digital Mental Health Interventions: Exploratory Mapping Review.

Authors:  Stéphane Vial; Sana Boudhraâ; Mathieu Dumont
Journal:  JMIR Ment Health       Date:  2022-06-07

3.  Internet interventions: Past, present and future.

Authors:  Gerhard Andersson
Journal:  Internet Interv       Date:  2018-04-06

Review 4.  Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives.

Authors:  Melvyn W B Zhang; Jiangbo Ying
Journal:  Int J Environ Res Public Health       Date:  2019-03-06       Impact factor: 3.390

Review 5.  Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights.

Authors:  Sarah Verschueren; Connor Buffel; Geert Vander Stichele
Journal:  JMIR Serious Games       Date:  2019-05-02       Impact factor: 4.143

Review 6.  Immersive virtual reality health games: a narrative review of game design.

Authors:  Gordon Tao; Bernie Garrett; Tarnia Taverner; Elliott Cordingley; Crystal Sun
Journal:  J Neuroeng Rehabil       Date:  2021-02-11       Impact factor: 4.262

7.  Developing a Web-Based App to Assess Mental Health Difficulties in Secondary School Pupils: Qualitative User-Centered Design Study.

Authors:  Anne-Marie Burn; Tamsin J Ford; Jan Stochl; Peter B Jones; Jesus Perez; Joanna K Anderson
Journal:  JMIR Form Res       Date:  2022-01-10

8.  Developing a smartphone App based on the Unified Protocol for the transdiagnostic treatment of emotional disorders: A qualitative analysis of users and professionals' perspectives.

Authors:  Jorge Osma; Laura Martínez-García; Javier Prado-Abril; Óscar Peris-Baquero; Alberto González-Pérez
Journal:  Internet Interv       Date:  2022-09-29

9.  Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal.

Authors:  María Del Pilar Beristain-Colorado; Jorge Fernando Ambros-Antemate; Marciano Vargas-Treviño; Jaime Gutiérrez-Gutiérrez; Adriana Moreno-Rodriguez; Pedro Antonio Hernández-Cruz; Itandehui Belem Gallegos-Velasco; Rafael Torres-Rosas
Journal:  JMIR Serious Games       Date:  2021-06-24       Impact factor: 4.143

10.  Generative Participatory Design Methodology to Develop Electronic Health Interventions: Systematic Literature Review.

Authors:  Pieter Vandekerckhove; Marleen de Mul; Wichor M Bramer; Antoinette A de Bont
Journal:  J Med Internet Res       Date:  2020-04-27       Impact factor: 5.428

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