| Literature DB >> 31803104 |
Alessandro Musetti1, Tiziana Mancini1, Paola Corsano1, Gianluca Santoro2, Maria Clara Cavallini3, Adriano Schimmenti2.
Abstract
BACKGROUND: A need exists to increase our understanding of the association between maladaptive personality traits, psychopathological symptoms, game preference, and different types of video game use. In the present study, we used a person-centered approach to identify different subtypes of video game players and we explored how they differ in personality profiles, clinical symptoms, and video game usage.Entities:
Keywords: alexithymia; cluster analysis; maladaptive personality traits; problematic gaming; psychopathology
Year: 2019 PMID: 31803104 PMCID: PMC6877750 DOI: 10.3389/fpsyg.2019.02559
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Socio-demographic characteristics the participants.
| Males | 311(85%) | 117(82.4%) | 74(86.0%) | 68(89.5%) | 52(83.9%) |
| Females | 55(15%) | 25(17.6%) | 12(14.0%) | 8(10.5%) | 10(16.1%) |
| Not married | 319(87.2%) | 126(88.7%) | 72(83.7%) | 65(85.5%) | 56(90.3%) |
| Domestic partner | 39(10.7%) | 13(9.2%) | 11(12.8%) | 9(11.8%) | 6(9.7%) |
| Married | 7(1.9%) | 3(2.1%) | 2(2.3%) | 2(2.6%) | 0(0.0%) |
| Widow | 1(0.3%) | 0(0.0%) | 1(1.2%) | 0(0.0%) | 0(0.0%) |
| Secondary lower education | 110(30.1%) | 49(34.5%) | 21(24.4%) | 21(27.6%) | 19(30.6%) |
| Secondary upper education | 206(56%) | 76(53.5%) | 48(55.8%) | 48(63.2%) | 34(54.8%) |
| Bachelor’s degree | 39(10.7%) | 16(11.3%) | 11(12.8%) | 5(6.6%) | 7(11.3%) |
| Master’s degree | 11(3.0%) | 1(0.7%) | 6(7.0%) | 2(2.6%) | 2(3.2%) |
| Students | 194(53.0%) | 63(44.4%) | 53(61.3%) | 43(56.6%) | 35(56.5%) |
| Employees | 69(18.9%) | 36(25.4%) | 14(16.3%) | 10(13.2%) | 9(14.5%) |
| Student-workers | 46(12.6%) | 18(12.7%) | 9(10.5%) | 15(19.7%) | 4(6.5%) |
| Unemployed | 38(10.4%) | 19(13.4%) | 5(5.8%) | 3(3.9%) | 11(17.7%) |
| Freelancers | 18(4.9%) | 6(4.2%) | 4(4.7%) | 5(6.6%) | 3(4.8%) |
| Other | 1(0.3%) | 0(0.0%) | 1(1.2%) | 0(0.0%) | 0(0.0%) |
Descriptive statistics.
| MMORPG | 197 | 53.8% | |
| MOBA | 196 | 53.6% | |
| Browser games | 46 | 12.6% | |
| FPS | 236 | 64.5% | |
| RTS | 80 | 21.9% | |
| Simulation | 166 | 45.4% | |
| Spend money for in-game features | 190 | 51.9% | |
| Age | 21.64 | 3.77 | 15–30 |
| Hours per day spent in videogames | 3.58 | 1.79 | 1–10 |
| IGD-9 | 17.40 | 5.77 | 9–39 |
| PID-5-BF | 24.55 | 10.08 | 0–53 |
| Negative affectivity | 7.12 | 3.15 | 0–14 |
| Detachment | 4.75 | 3.26 | 0–14 |
| Antagonism | 3.67 | 2.96 | 0–14 |
| Disinhibition | 4.52 | 2.77 | 0–13 |
| Psychoticism | 4.48 | 3.00 | 0–15 |
| TAS-20 | 70.42 | 11.66 | 44–97 |
| Difficulty identifying feelings | 26.90 | 6.03 | 10–35 |
| Difficulty describing feelings | 15.05 | 4.96 | 5–25 |
| Externally oriented thinking | 28.46 | 4.86 | 13–40 |
| Level one | 2.69 | 0.55 | 0–2.69 |
| Depression | 1.47 | 1.03 | 0–4 |
| Anger | 1.28 | 1.20 | 0–4 |
| Mania | 1.04 | 0.93 | 0–4 |
| Anxiety | 1.12 | 0.92 | 0–4 |
| Somatic symptoms | 0.96 | 1.08 | 0–4 |
| Suicidal ideation | 0.33 | 0.84 | 0–4 |
| Psychosis | 0.17 | 0.45 | 0–3 |
| Sleep problems | 1.02 | 1.25 | 0–4 |
| Memory | 0.45 | 0.86 | 0–4 |
| Repetitive thoughts and behaviors | 0.68 | 0.94 | 0–4 |
| Dissociation | 0.51 | 0.94 | 0–4 |
| Personality functioning | 1.25 | 1.10 | 0–4 |
| Substance use | 0.60 | 0.86 | 0–4 |
Differences between clusters of videogame players on IGD-9 scores, time spent playing videogames, age, years of education, maladaptive personality traits, alexithymia, and clinical symptoms.
| 142 | 86 | 76 | 62 | |||||
| IGD-9 | 13.94 | 13.76 | 21.75 | 25.06 | 226.07 | 0.000 | 4 > 1, 2, 3; 3 > 1, 2 | |
| (2.09) | (2.66) | (2.82) | (6.29) | |||||
| 9-19 | 9-18 | 18-29 | 13-39 | |||||
| Hours per day on videogames | 4.01 | 1.62 | 2.92 | 6.13 | 254.73 | 0.000 | 4 > 1 > 3 > 2 | |
| (1.02) | (0.49) | (0.80) | (1.62) | |||||
| 3-7 | 1-2 | 1-4 | 3-10 | |||||
| Age | 21.48 | 21.80 | 21.41 | 22.06 | 0.49 | 0.69 | - | |
| (3.83) | (4.18) | (3.61) | (3.25) | |||||
| Years of education | 11.65 | 12.51 | 11.95 | 11.97 | 1.64 | 0.18 | - | |
| (2.84) | (2.98) | (2.67) | (2.92) | |||||
| PID-total score | 0.87 | 0.89 | 1.11 | 1.20 | 15.66 | 0.000 | 4 > 2, 1; 3 > 2, 1 | |
| (0.37) | (0.40) | (0.37) | (0.40) | |||||
| PID-negative affect | 1.29 | 1.30 | 1.63 | 1.64 | 8.76 | 0.000 | 4 > 2, 1; 3 > 2, 1 | |
| (0.58) | (0.63) | (0.59) | (0.66) | |||||
| PID-Detachment | 0.82 | 0.85 | 1.05 | 1.26 | 8.37 | 0.000 | 4 > 1, 2 | |
| (0.64) | (0.62) | (0.64) | (0.63) | |||||
| PID-Antagonism | 0.60 | 0.72 | 0.83 | 0.94 | 5.86 | 0.001 | 4 > 1; 3 > 1 | |
| (0.59) | (0.53) | (0.56) | (0.65) | |||||
| PID-Disinhibition | 0.85 | 0.79 | 1.04 | 1.01 | 3.96 | 0.008 | 3 > 2 | |
| (0.56) | (0.51) | (0.54) | (0.58) | |||||
| PID-Psychoticism | 0.78 | 0.79 | 1.01 | 1.17 | 8.05 | 0.000 | 4 > 1, 2; 3 > 1 | |
| (0.54) | (0.60) | (0.55) | (0.69) | |||||
| TAS-20 total score | 72.92 | 72.24 | 65.82 | 67.79 | 8.35 | 0.000 | 1 > 4, 3; 2 > 3 | |
| (11.38) | (10.77) | (10.78) | (12.52) | |||||
| TAS-20 DIF | 28.60 | 27.49 | 24.41 | 25.23 | 10.74 | 0.000 | 1 > 4, 3; 2 > 3 | |
| (5.39) | (5.90) | (5.60) | (6.75) | |||||
| TAS-20 DDF | 15.82 | 15.50 | 13.80 | 14.21 | 3.66 | 0.01 | 1 > 3 | |
| (5.36) | (4.75) | (4.24) | (4.78) | |||||
| TAS-20 EOT | 28.49 | 29.26 | 27.61 | 28.35 | 1.57 | 0.20 | - | |
| (4.79) | (4.91) | (4.81) | (4.95) | |||||
| Depression | 1.19 | 1.27 | 1.83 | 1.98 | 14.12 | 0.000 | 4 > 2, 1; 3 > 2, 1 | |
| (0.90) | (0.95) | (1.02) | (1.16) | |||||
| Anger | 1.07 | 1.03 | 1.66 | 1.66 | 7.59 | 0.000 | 4 > 2, 1; 3 > 2, 1 | |
| (1.08) | (1.12) | (1.25) | (1.34) | |||||
| Mania | 1.03 | 1.02 | 0.97 | 1.21 | 0.86 | 0.46 | - | |
| (0.96) | (0.96) | (0.72) | (1.04) | |||||
| Anxiety | 0.92 | 1.00 | 1.46 | 1.31 | 7.45 | 0.000 | 3 > 2, 1; 4 > 1 | |
| (0.87) | (0.94) | (0.91) | (0.86) | |||||
| Somatic Symptoms | 0.85 | 0.80 | 1.11 | 1.21 | 2.82 | 0.04 | − | |
| (1.03) | (1.04) | (1.18) | (1.08) | |||||
| Suicidal Ideation | 0.22 | 0.29 | 0.33 | 0.61 | 3.29 | 0.02 | 4 > 1 | |
| (0.74) | (0.75) | (0.79) | (1.15) | |||||
| Psychosis | 0.11 | 0.13 | 0.19 | 0.36 | 5.15 | 0.00 | 4 > 2, 1 | |
| (0.31) | (0.33) | (0.47) | (0.73) | |||||
| Sleep Problems | 0.90 | 0.86 | 1.16 | 1.31 | 2.30 | 0.08 | − | |
| (1.19) | (1.08) | (1.38) | (1.41) | |||||
| Memory | 0.37 | 0.36 | 0.49 | 0.68 | 2.21 | 0.09 | − | |
| (0.78) | (0.80) | (0.79) | (1.13) | |||||
| Repetitive Thoughts and Behaviors | 0.56 | 0.60 | 0.78 | 0.93 | 2.82 | 0.04 | − | |
| (0.89) | (0.80) | (1.07) | (1.02) | |||||
| Dissociation | 0.42 | 0.35 | 0.66 | 0.74 | 3.27 | 0.02 | − | |
| (0.93) | (0.78) | (0.93) | (1.10) | |||||
| Personality Functioning | 0.93 | 1.06 | 1.43 | 2.01 | 17.30 | 0.000 | 4 > 3, 2, 1; 3 > 2, 1 | |
| (0.98) | (0.94) | (1.03) | (1.25) | |||||
| Substance Use | 0.61 | 0.49 | 0.78 | 0.51 | 1.75 | 0.16 | − | |
| (0.90) | (0.68) | (0.97) | (0.87) | |||||
Genre of the video games used by the four cluster players.
| 142 | 86 | 76 | 62 | ||||
| MMORPG | 83 | 36 | 40 | 38 | 7.61 | 0.05 | |
| (58.5%) | (41.9%) | (52.6%) | (61.3%) | ||||
| MOBA | 76 | 34 | 42 | 44 | 14.74 | 0.00 | |
| (53.5) | (39.5) | (55.3%) | (71%) | ||||
| Browser games | 16 | 11 | 9 | 10 | 9.74 | 0.81 | |
| (11.3%) | (12.8%) | (11.8%) | (16.1%) | ||||
| FPS | 94 | 52 | 47 | 43 | 1.66 | 0.64 | |
| (66.2%) | (60.5%) | (61.8%) | (69.4%) | ||||
| RTS | 25 | 22 | 17 | 16 | 2.78 | 0.43 | |
| (17.6%) | (25.6%) | (22.4%) | (25.8%) | ||||
| Simulation | 67 | 37 | 38 | 24 | 2.15 | 0.54 | |
| (47.2%) | (43%) | (50%) | (38.7%) | ||||