| Literature DB >> 25317339 |
Antonius J VAN Rooij1, Daria J Kuss2, Mark D Griffiths3, Gillian W Shorter4, M Tim Schoenmakers1, Dike VAN DE Mheen5.
Abstract
AIMS: The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use.Entities:
Keywords: Internet Gaming Disorder; adolescents; alcohol; cannabis; depression; loneliness; negative self-esteem; online games; problematic video gaming; smoking; social anxiety
Year: 2014 PMID: 25317339 PMCID: PMC4189309 DOI: 10.1556/JBA.3.2014.013
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Demographics and substance use for online gamers and non-online gamers (rest of sample)
| Categorical data | Non-online | gamer | Online | gamer | Pearson c2
| Relative risk |
| % | % | |||||
| Boys | 40.11 | 1611 | 59.89 | 2405 | 1911.98 (<.001) | 4.42 |
| Girls | 86.44 | 3645 | 13.56 | 572 | ||
| First year | 60.84 | 2167 | 39.16 | 1395 | 35.20 (<.001) | n/a |
| Second year | 63.71 | 1698 | 36.29 | 967 | ||
| Third and fourth year | 68.68 | 1445 | 31.32 | 659 | ||
| Low education | 62.76 | 2144 | 37.24 | 1272 | 2.38 (n.s.) | (1.05) |
| High education | 64.42 | 3166 | 35.58 | 1749 | ||
| Alcohol use | 63.57 | 1040 | 36.43 | 596 | 0.09 (n.s.) | (1.01) |
| Non-alcohol use | 63.98 | 3844 | 36.02 | 2164 | ||
| Smoking | 65.38 | 510 | 34.62 | 270 | 0.76 (n.s.) | (0.96) |
| Non-smoking | 63.80 | 4360 | 36.20 | 2474 | ||
| Cannabis | 55.38 | 108 | 44.62 | 87 | 6.56 (<.05) | (1.25) |
| Non-cannabis use | 64.30 | 4728 | 35.70 | 2625 | ||
| Scale (answer range) | M | M | t-test | Cohen’s | ||
| VAT (0-4)b | 0.37 (0.49) | 3224 | 0.84 (0.68) | 2754 | -30.05 (<.001)a | 0.79 |
| Depressive mood (1-5) | 2.23 (0.71) | 5271 | 2.16(0.70) | 2998 | 4.62 (<.001) | -0.10 |
| Loneliness (1-5) | 1.57 (0.50) | 5260 | 1.64 (0.51) | 2995 | -6.14 (<.001) | 0.14 |
| Social anxiety (general, 1-5) | 1.67 (0.70) | 5239 | 1.71 (0.71) | 2975 | -2.55 (<.05) | 0.06 |
| Social anxiety (new situations, 1-5) | 2.21 (0.78) | 5253 | 2.27 (0.78) | 2986 | 2.99 (<.01) | 0.08 |
| Negative self-esteem (1-4) | 1.74 (0.55) | 5233 | 1.68(0.52) | 2964 | 4.80 (<.001)a | -0.11 |
| School performance (1-7) | 5.40(1.20) | 5223 | 5.15 (1.23) | 2984 | 3.34 (<.001) | -0.21 |
a Equal variances not assumed in t-test.
b As the VAT was only filled out by gamers, the total N is lower for this row, comparison is limited to online gamers versus non-online gamers who play other game types.
Substance use and demographics divided against Video game Addiction Test categories
| Boys | Girls | |||||||||||
| VAT: lowa | VAT: higha | Pearson | Relative | VAT: lowa | VAT: higha | Fisher’s test: exact sig | Relative risk | |||||
| % | % | risk | % | % | ||||||||
| Boys | 95.18 | 3434 | 4.82 | 174 | - | |||||||
| Girls | 98.74 | 2355 | 1.26 | 30 | - | |||||||
| First year | 95.72 | 1498 | 4.28 | 67 | 1.92 (n.s.) | n/a | 98.66 | 1174 | 1.34 | 16 | 1.00 (n.s.) | n/a |
| Second year | 94.61 | 1105 | 5.39 | 63 | 98.91 | 729 | 1.09 | 8 | ||||
| Third and fourth year | 94.97 | 830 | 5.03 | 44 | 98.69 | 452 | 1.31 | 6 | ||||
| Low education | 94.34 | 1401 | 5.66 | 84 | 3.82 (n.s.) | (1.33) | 98.17 | 1021 | 1.83 | 19 | 0.04 | (2.23) |
| High education | 95.76 | 2033 | 4.24 | 90 | 99.18 | 1333 | 0.82 | 11 | ||||
| Online gamer | 93.43 | 2103 | 6.57 | 148 | 42.38 (<.001) | 3.84 | 94.79 | 437 | 5.21 | 24 | 0.00 | 20.04 |
| Non-online gamer | 98.29 | 1265 | 1.71 | 22 | 99.74 | 1897 | 0.26 | 5 | ||||
| Casual gamer | 95.37 | 2163 | 4.63 | 105 | 0.66 (n.s.) | (0.88) | 98.73 | 1555 | 1.27 | 20 | 1.00 (n.s.) | (1.10) |
| Non-casual gamer | 94.76 | 1193 | 5.24 | 66 | 98.85 | 1.15 | 9 | |||||
| Offline gamer | 94.89 | 2395 | 5.11 | 129 | 1.51 (n.s.) | (1.24) | 98.33 | 1296 | 1.67 | 22 | 0.04 | (2.46) |
| Non-offline gamer | 95.88 | 953 | 4.12 | 41 | 99.32 | 1024 | 0.68 | 7 | ||||
| Alcohol use | 92.63 | 704 | 7.37 | 56 | 15.15 (<.001) | 1.87 | 97.11 | 369 | 2.89 | 11 | 0.00 (<.01) | 3.25 |
| Non-alcohol use | 96.06 | 2533 | 3.94 | 104 | 99.11 | 1885 | 0.89 | 17 | ||||
| Smoking | 92.33 | 313 | 7.67 | 26 | 7.81 (<.01) | 1.78 | 98.30 | 173 | 1.70 | 3 | 0.45 (n.s.) | (1.55) |
| Non-smoking | 95.70 | 2913 | 4.30 | 131 | 98.90 | 2074 | 1.10 | 23 | ||||
| Cannabis | 89.19 | 99 | 10.81 | 12 | 9.74 (<.01) | 2.42 | 90.32 | 28 | 9.68 | 3 | 0.00 (<.01) | 8.96 |
| Non-cannabis use | 95.54 | 3087 | 4.46 | 144 | 98.92 | 2208 | 1.08 | 24 | ||||
| Scale (answer range) | M | M | Cohen’s | M | M | Cohen’s | ||||||
| Hours of online gaming | 6.90(11.52) | 3368 | 22.62(19.78) | 170 | -10.28 (<.001)b | 0.97 | 0.96(3.98) | 2334 | 13.92 (19.38) | -3.60 (<.01)b | 0.93 | |
| Hours of casual gaming | 1.84(4.19) | 3356 | 4.16(9.80) | 171 | -3.08 (<.001)b | 0.31 | 1.73(4.08) | 2326 | 1.89 (2.58) | -0.21 (n.s.) | 0.05 | |
| Hours of offline gaming | 5.09(8.60) | 3348 | 11.23 (15.64) | 170 | -5.08 (<.001)b | 0.49 | 2.22(5.11) | 2320 | 13.29(17.70) | -3.37 (<.01)b | 0.85 | |
| Depressive mood (1-5) | 2.03 (0.64) | 3423 | 2.70 (0.82) | 172 | -10.60 (<.001)b | 0.91 | 2.31 (0.72) | 2345 | 3.24(0.79) | 30 | -7.05 (<.001) | 1.23 |
| Loneliness (1-5) | 1.61 (0.48) | 3421 | 1.97(0.73) | 173 | -6.55 (<.001)b | 0.58 | 1.58 (0.51) | 2342 | 2.06(0.71) | 30 | -3.63 (<.01)b | 0.78 |
| Social anxiety (general, 1-5) | 1.65 (0.65) | 3414 | 2.15(0.97) | 171 | -6.68 (<.001)b | 0.61 | 1.73 (0.75) | 2339 | 2.68(1.14) | 30 | -4.58 (<.001)b | 0.98 |
| Social anxiety (new, 1-5) | 2.16(0.73) | 3420 | 2.60 (0.94) | 173 | -6.05 (<.001)b | 0.52 | 2.43 (0.81) | 2345 | 2.89 (0.95) | 30 | -3.12 (<.01) | 0.52 |
| Negative self-esteem (1-4) | 1.60(0.47) | 3421 | 1.98(0.62) | 173 | -7.84 (<.001)b | 0.69 | 1.81 (0.58) | 2343 | 2.34 (0.72) | 30 | -4.96 (<.001) | 0.81 |
| School performance (1-7) | 5.20(1.21) | 3383 | 4.69(1.46) | 171 | 4.43 (<.001)b | -0.38 | 5.52(1.12) | 2319 | 4.63 (1.45) | 30 | 3.33 (<.01)b | -0.69 |
a The VAT was only filled out by gamers (of any type of game), which means the current table contains data on a self-reported gamer subsample.
b Equal variances not assumed in t-test.
c Expected counts were lower than five in some cells: Fisher’s exact test was employed in this section.