Literature DB >> 22974351

Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

Daria J Kuss1, Jorik Louws, Reinout W Wiers.   

Abstract

Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupational, social, and other recreational activities and relations. A number of gaming motives have been linked to excessive online gaming in adolescents and young adults. We assessed 175 current MMORPG players and 90 nonplayers using a Web-based questionnaire regarding their gaming behavior, problems as consequences of gaming, and game motivations and tested their statistical associations. Results indicated that (a) MMORPG players are significantly more likely to experience gaming-related problems relative to nonplayers, and that (b) the gaming motivations escapism and mechanics significantly predicted excessive gaming and appeared as stronger predictors than time investment in game. The findings support the necessity of using measures that distinguish between different types of online games. In addition, this study proves useful regarding the current discussion on establishing (online) gaming addiction as a diagnosis in future categorizations of psychopathology.

Mesh:

Year:  2012        PMID: 22974351     DOI: 10.1089/cyber.2012.0034

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  57 in total

1.  Internet addiction and problematic Internet use: A systematic review of clinical research.

Authors:  Daria J Kuss; Olatz Lopez-Fernandez
Journal:  World J Psychiatry       Date:  2016-03-22

2.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

3.  Investigating how internet gaming disorder and bodily dissociation experiences vary by game genres.

Authors:  Silvia Casale; Alessia Musicò
Journal:  Cogn Process       Date:  2022-03-29

4.  Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

Authors:  Mark D Griffiths; Antonius J van Rooij; Daniel Kardefelt-Winther; Vladan Starcevic; Orsolya Király; Ståle Pallesen; Kai Müller; Michael Dreier; Michelle Carras; Nicole Prause; Daniel L King; Elias Aboujaoude; Daria J Kuss; Halley M Pontes; Olatz Lopez Fernandez; Katalin Nagygyorgy; Sophia Achab; Joël Billieux; Thorsten Quandt; Xavier Carbonell; Christopher J Ferguson; Rani A Hoff; Jeffrey Derevensky; Maria C Haagsma; Paul Delfabbro; Mark Coulson; Zaheer Hussain; Zsolt Demetrovics
Journal:  Addiction       Date:  2016-01       Impact factor: 6.526

5.  Motives and Consequences of Online Game Addiction: A Scale Development Study.

Authors:  Gülşah Başol; Abdullah Bedir Kaya
Journal:  Noro Psikiyatr Ars       Date:  2018-04-25       Impact factor: 1.339

6.  The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

Authors:  Nick Ballou; Antonius J Van Rooij
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

7.  Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.

Authors:  Angelica B Ortiz de Gortari; Jayne Gackenbach
Journal:  Front Psychol       Date:  2021-04-22

Review 8.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

Review 9.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

10.  Dysfunction of the frontolimbic region during swear word processing in young adolescents with Internet gaming disorder.

Authors:  J-W Chun; J Choi; H Cho; S-K Lee; D J Kim
Journal:  Transl Psychiatry       Date:  2015-08-25       Impact factor: 6.222

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