| Literature DB >> 35282523 |
Rishita Chandra1, Santosh Kumar2, Yogesh Bahurupi2, Vikram Singh Rawat3.
Abstract
Background and objective Excessive online gaming is becoming a behavior pattern, and it has been recently classified as a medical illness and added to the International Classification of Diseases-11 (ICD-11), termed as "gaming disorder". This condition can be severe enough to result in significant impairment in psychological health. In light of this, we conducted this study to analyze the relationship between problematic online gaming and mental well-being among students of professional colleges in Rishikesh. Methods A cross-sectional study was conducted among professional college students in Rishikesh on problematic online gaming behavior (POGB). The Problematic Online Gaming Questionnaire-Short Form (POGQ-SF) was used to assess POGB among the participants. The five-item World Health Organization Well-Being Index (WHO-5) and Patient Health Questionnaire-9 (PHQ-9) were used to assess mental well-being and depressive symptoms respectively. Results The prevalence of POGB was 27.4% among our cohort, and its association with mental well-being as well as depressive symptoms was statistically significant. The study participants with poor mental well-being and mild or moderate to moderately severe depressive symptoms had higher odds of developing POGB. Conclusion POGB has been recently identified as a behavioral addiction and it is often neglected. A significant proportion of the study participants exhibited problematic gaming behavior.Entities:
Keywords: depression; internet gaming disorder; problematic online gaming; problematic online gaming behaviour; well-being
Year: 2022 PMID: 35282523 PMCID: PMC8908279 DOI: 10.7759/cureus.22007
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Distribution of study participants according to sociodemographic variables (n = 453)
*Modified Kuppuswamy Scale
| Sociodemographic variables | Subcategories | Frequency (N) | Percentage (%) |
| Age group, years | 18-21 | 211 | 46.6 |
| 22-24 | 242 | 53.4 | |
| Sex | Male | 131 | 28.9 |
| Female | 322 | 71.1 | |
| Religion | Hindu | 427 | 94.3 |
| Muslim | 19 | 4.2 | |
| Sikh/Christian | 7 | 1.50 | |
| Family type | Nuclear | 329 | 72.6 |
| Joint | 109 | 24.1 | |
| Single parent/extended family | 15 | 3.3 | |
| Educational qualification of the head of the family* | Professional | 56 | 12.4 |
| Graduate | 301 | 66.4 | |
| Intermediate/diploma | 69 | 15.2 | |
| High school | 27 | 6.0 | |
| Occupation of the head of the family* | Professional | 204 | 45.0 |
| Semi-professional | 131 | 28.9 | |
| Clerk/shop/farm | 66 | 14.6 | |
| Skilled | 31 | 6.8 | |
| Semi-skilled | 19 | 4.2 | |
| Unskilled | 2 | 0.4 | |
| Socioeconomic status* | Upper class | 113 | 24.9 |
| Upper middle class | 275 | 60.7 | |
| Lower middle class | 65 | 14.3 | |
| Total | 453 | 100.0 |
Problematic online gaming behavior and its association with the mental well-being of the respondents (n = 453)
*Statistically significant. †Multinomial regression was applied
OR: odds ratio; CI: confidence interval
| Problematic online gaming behavior | Total, n (%) | Mental well-being† | Chi-squared test | ||
| Normal well-being, n (%) | Poor well-being, n (%) | Indicative of depression, n (%) | |||
| Present | 124 (27.4) | 56 (18.6) | 39 (41.5) | 29 (50.0) | 36.000, p-value = 0.0001*, Df = 2 |
| Absent | 329 (72.6) | 245 (81.4) | 55 (58.5) | 29 (50.0) | |
| Total | 453 (100) | 301 (100) | 94 (100) | 58 (100) | |
| OR (95% CI) | 1 | 3.102 (1.877-5.128) | 4.375 (2.423-7.900) | ||
Problematic online gaming behavior and its association with depressive symptoms of the respondents (n = 453)
*Statistically significant. †Multinomial regression was applied
OR: odds ratio; CI: confidence interval
| Problematic online gaming behavior | Total, n (%) | Depressive symptoms† | Chi-squared test | ||
| Minimal or none, n (%) | Mild, n (%) | Moderate + moderately severe, n (%) | |||
| Present | 124 (27.4) | 70 (21.0) | 44 (45.8) | 10 (43.5) | 49.711, p-value = 0.0001*, df = 5 |
| Absent | 329 (72.6) | 264 (79.0) | 52 (54.2) | 13 (56.5) | |
| Total | 453 (100) | 334 (100) | 96 (100) | 23 (100) | |
| OR (95% CI) | 1 | 3.191 (1.974-5.158) | 2.901 (1.221-6.893) | ||
Association of problematic online gaming behavior with demographics and gaming variables (n = 453)
*Statistically significant
OR: odds ratio; CI: confidence interval; PG: paying guest
| Demographics and gaming variables | Total, n (%) | Problematic online gaming behavior | OR (95% CI) | Chi-squared test | |
| Present, n (%) | Absent, n (%) | ||||
| Age group, years | |||||
| 18-21 | 211 (46.5) | 40 (32.3) | 171 (52.0) | 2.273 (1.472-3.509) | 14.071, p-value = 0.0001* |
| 22-24 | 242 (53.5) | 84 (67.7) | 158 (48.0) | ||
| Sex | |||||
| Male | 131 (28.9) | 49 (39.5) | 82 (24.9) | 0.508 (0.328-0.788) | 11.738, p-value = 0.001* |
| Female | 322 (71.1) | 75 (60.5) | 247 (75.1) | ||
| Place of residence | |||||
| Home with family | 268 (59.2) | 59 (47.6) | 209 (63.5) | 1.919 (1.263-2.914) | 9.477, p-value = 0.002* |
| Hostel/PG/tenants | 185 (40.8) | 65 (52.4) | 120 (36.5) | ||
| Duration of gaming per day | |||||
| ≥3 hours | 385 (85.0) | 75 (60.5) | 310 (94.2) | 10.660 (5.929-19.166) | 80.364, p-value = 0.0001* |
| <3 hours | 68 (15.0) | 49 (39.5) | 19 (5.8) | ||
| Devices preferred for gaming | |||||
| Mobile/tablet | 369 (81.5) | 80 (64.5) | 289 (87.8) | 3.974 (2.423-6.516) | 32.440, p-value = 0.0001* |
| Other devices (PC/laptop/consoles) | 84 (18.5) | 44 (35.5) | 40 (12.2) | ||
| Mode of gaming | |||||
| Online | 135 (29.8) | 61 (49.2) | 74 (22.5) | 0.300 (0.194-0.464) | 30.691, p-value = 0.0001* |
| Both online and offline | 318 (70.2) | 63 (50.8) | 225 (77.5) | ||
| Gaming format | |||||
| Multi-player | 266 (58.7) | 95 (76.6) | 171 (52.0) | 0.330 (0.207-0.528) | 22.552, p-value = 0.0001* |
| Single-player | 187 (41.3) | 29 (23.4) | 158 (48.0) | ||
| Most preferred time for gaming | |||||
| Before going to sleep | 214 (47.2) | 59 (46.6) | 155 (47.1) | 0.981 (0.649-1.484) | 0.008, p-value = 0.929 |
| Other times during the day (before college/recess/evening) | 239 (52.8) | 65 (52.4) | 174 (52.9) | ||