Literature DB >> 21783048

Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.

Sarah M Coyne1, Laura M Padilla-Walker, Laura Stockdale, Randal D Day.   

Abstract

PURPOSE: Video game use has been associated with several behavioral and health outcomes for adolescents. The aim of the current study was to assess the relationship between parental co-play of video games and behavioral and family outcomes.
METHOD: Participants consisted of 287 adolescents and their parents who completed a number of video game-, behavioral-, and family-related questionnaires as part of a wider study. Most constructs included child, mother, and father reports.
RESULTS: At the bivariate level, time spent playing video games was associated with several negative outcomes, including heightened internalizing and aggressive behavior and lowered prosocial behavior. However, co-playing video games with parents was associated with decreased levels of internalizing and aggressive behaviors, and heightened prosocial behavior for girls only. Co-playing video games was also marginally related to parent-child connectedness for girls, even after controlling for age-inappropriate games played with parents.
CONCLUSIONS: This is the first study to show positive associations for co-playing video games between girls and their parents.
Copyright © 2011 Society for Adolescent Health and Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Mesh:

Year:  2011        PMID: 21783048     DOI: 10.1016/j.jadohealth.2010.11.249

Source DB:  PubMed          Journal:  J Adolesc Health        ISSN: 1054-139X            Impact factor:   5.012


  8 in total

Review 1.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

2.  The Protective Role of Parental Media Monitoring Style from Early to Late Adolescence.

Authors:  Laura M Padilla-Walker; Sarah M Coyne; Savannah L Kroff; Madison K Memmott-Elison
Journal:  J Youth Adolesc       Date:  2017-08-08

Review 3.  Seven Fears and the Science of How Mobile Technologies May Be Influencing Adolescents in the Digital Age.

Authors:  Madeleine J George; Candice L Odgers
Journal:  Perspect Psychol Sci       Date:  2015-11

Review 4.  The use of electronic games in therapy: a review with clinical implications.

Authors:  H Lynn Horne-Moyer; Brian H Moyer; Drew C Messer; Elizabeth S Messer
Journal:  Curr Psychiatry Rep       Date:  2014-12       Impact factor: 5.285

5.  Smart Device Use and Perceived Physical and Psychosocial Outcomes among Hong Kong Adolescents.

Authors:  Stephen Wai Hang Kwok; Paul Hong Lee; Regina Lai Tong Lee
Journal:  Int J Environ Res Public Health       Date:  2017-02-18       Impact factor: 3.390

6.  What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases.

Authors:  Stefano Triberti; Luca Milani; Daniela Villani; Serena Grumi; Sara Peracchia; Giuseppe Curcio; Giuseppe Riva
Journal:  Addict Behav Rep       Date:  2018-06-22

7.  Sociodemographic Correlates of Parental Co-Participation in Digital Media Use and Physical Play of Preschool-Age Children.

Authors:  Elina Hasanen; Henriikka Koivukoski; Lauri Kortelainen; Hanna Vehmas; Arja Sääkslahti
Journal:  Int J Environ Res Public Health       Date:  2021-05-31       Impact factor: 3.390

8.  The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables: results from the Squire's Quest II self-regulation game intervention.

Authors:  Ann DeSmet; Yan Liu; Ilse De Bourdeaudhuij; Tom Baranowski; Debbe Thompson
Journal:  Int J Behav Nutr Phys Act       Date:  2017-04-21       Impact factor: 6.457

  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.