Literature DB >> 23621688

Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Orsolya Pápay1, Róbert Urbán, Mark D Griffiths, Katalin Nagygyörgy, Judit Farkas, Gyöngyi Kökönyei, Katalin Felvinczi, Attila Oláh, Zsuzsanna Elekes, Zsolt Demetrovics.   

Abstract

The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test the psychometric properties of the 12-item Problematic Online Gaming Questionnaire Short-Form (POGQ-SF) and to assess the prevalence of problematic online gaming. Data collection was carried out to assess the prevalence of problematic online gaming in a national representative adolescent sample by using an offline (pen and pencil) method. A total of 5,045 secondary school students were assessed (51% male, mean age 16.4 years, SD=0.9 years) of which 2,804 were gamers (65.4% male, mean age 16.4 years, SD=0.9 years). Confirmatory factor analysis was applied to test the measurement model of problematic online gaming, and latent profile analysis was used to identify the proportion of gamers whose online game use can be considered problematic. Results showed that the original six-factor model yielded appropriate fit to the data, and thus the POGQ-SF has appropriate psychometric properties. Latent profile analysis revealed that 4.6% of the adolescents belong to a high risk group and an additional 13.3% to a low risk group. Due to its satisfactory psychometric characteristics, the 12-item POGQ-SF appears to be an adequate tool for the assessment of problematic online gaming.

Mesh:

Year:  2013        PMID: 23621688      PMCID: PMC3678653          DOI: 10.1089/cyber.2012.0484

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  14 in total

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Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06

2.  Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

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Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06

3.  Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents.

Authors:  Chih-Hung Ko; Ju-Yu Yen; Cheng-Chung Chen; Sue-Huei Chen; Cheng-Fang Yen
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4.  Excessive computer game playing: evidence for addiction and aggression?

Authors:  S M Grüsser; R Thalemann; M D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-04

5.  Social interactions in massively multiplayer online role-playing gamers.

Authors:  Helena Cole; Mark D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-08

6.  Pathological video-game use among youth ages 8 to 18: a national study.

Authors:  Douglas Gentile
Journal:  Psychol Sci       Date:  2009-05

7.  Behavioral addictions: Past, present and future.

Authors:  Zsolt Demetrovics; Mark D Griffiths
Journal:  J Behav Addict       Date:  2012-03       Impact factor: 6.756

8.  Video game addiction test: validity and psychometric characteristics.

Authors:  Antonius J van Rooij; Tim M Schoenmakers; Regina J J M van den Eijnden; Ad A Vermulst; Dike van de Mheen
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-08-17

9.  Recognizing problem video game use.

Authors:  Guy Porter; Vladan Starcevic; David Berle; Pauline Fenech
Journal:  Aust N Z J Psychiatry       Date:  2010-02       Impact factor: 5.744

10.  Online video game addiction: identification of addicted adolescent gamers.

Authors:  Antonius J Van Rooij; Tim M Schoenmakers; Ad A Vermulst; Regina J J M Van den Eijnden; Dike Van de Mheen
Journal:  Addiction       Date:  2010-09-15       Impact factor: 6.526

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  29 in total

Review 1.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

2.  Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

Authors:  Orsolya Király; Mark D Griffiths; Róbert Urbán; Judit Farkas; Gyöngyi Kökönyei; Zsuzsanna Elekes; Domokos Tamás; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-12

3.  The psychological and genetic factors of the addictive behaviors (PGA) study.

Authors:  Eszter Kotyuk; Judit Farkas; Anna Magi; Andrea Eisinger; Orsolya Király; Andrea Vereczkei; Csaba Barta; Mark D Griffiths; Gyöngyi Kökönyei; Anna Székely; Mária Sasvári-Székely; Zsolt Demetrovics
Journal:  Int J Methods Psychiatr Res       Date:  2018-11-06       Impact factor: 4.035

Review 4.  Internet gaming disorder: Trends in prevalence 1998-2016.

Authors:  Wendy Feng; Danielle E Ramo; Steven R Chan; James A Bourgeois
Journal:  Addict Behav       Date:  2017-06-16       Impact factor: 3.913

5.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

Review 6.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

7.  The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Authors:  Orsolya Király; Róbert Urbán; Mark D Griffiths; Csilla Ágoston; Katalin Nagygyörgy; Gyöngyi Kökönyei; Zsolt Demetrovics
Journal:  J Med Internet Res       Date:  2015-04-07       Impact factor: 5.428

8.  Early substance consumption and problematic use of video games in adolescence.

Authors:  Adélaïde Coëffec; Lucia Romo; Nathalie Cheze; Hélène Riazuelo; Sophie Plantey; Gayatri Kotbagi; Laurence Kern
Journal:  Front Psychol       Date:  2015-04-28

9.  The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.

Authors:  Halley M Pontes; Orsolya Király; Zsolt Demetrovics; Mark D Griffiths
Journal:  PLoS One       Date:  2014-10-14       Impact factor: 3.240

10.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

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