| Literature DB >> 35338772 |
Ju-Yu Yen1,2, Pai-Cheng Lin3, Hung-Chi Wu4, Chih-Hung Ko2,3,5.
Abstract
Aim: The study explores IGD withdrawal-related presentations, including autonomic reaction, affective symptoms, anhedonia, and gaming urge during abstinence from gaming. We prospectively evaluated these withdrawal-related symptoms (WRS) and gaming craving during abstinence from gaming.Entities:
Keywords: affective; anhedonia; gaming craving; gaming urge; gaming withdrawal; internet gaming disorder (IGD)
Year: 2022 PMID: 35338772 PMCID: PMC9295250 DOI: 10.1556/2006.2022.00008
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 7.772
Self-reported withdrawal-related affective, anhedonia, and gaming urge symptoms among individuals with internet gaming disorder (IGD) and regular gamers
| IGD(%) | Regular gamer (%) | |
|
| ||
| Dysphoria | 16 (23.1%) | 2 (2.9%) |
| Anxiety | 29 (42.0%) | 7 (10.1%) |
| Irritability | 43 (62.3%) | 17 (24.6%) |
| Frustration | 5 (7.3%) | 2 (2.9%) |
| Relief through gaming | 49 (71%) | 16 (23.2%) |
| Symptom onset after abstaining from gaming |
|
|
| 0.5–1 day | 16 (23.2%) | 4 (5.8%) |
| 1–2 days | 22 (31.9%) | 8 (11.6%) |
| >3 days | 9 (13.0%) | 4 (5.8%) |
| No consistent timing | 7 (10.1%) | 3 (4.3%) |
|
| ||
| Boredom | 43 (62.3%) | 16 (23.2%) |
| Inability to experience pleasure | 14 (20.3%) | 6 (8.7%) |
| Disinclination for activity | 28 (40.6%) | 4 (5.8%) |
| Inability to find things to do | 36 (52.2%) | 14 (20.3%) |
| Relief through gaming | 53 (76.8%) | 20 (29.0%) |
| Symptom onset after abstaining from gaming |
|
|
| 0.5–1 day | 25 (36.2%) | 8 (11.6%) |
| 1–2 days | 18 (26.1%) | 7 (10.1%) |
| >3 days | 7 (10.1%) | 4 (5.8%) |
| No consistent timing | 6 (8.7%) | 3 (4.3%) |
| Withdrawal-related gaming urge | ||
| Preoccupation | 47 (68.1%) | 13 (18.8%) |
| Urge to game | 33 (47.8%) | 7 (10.1%) |
| Attempts to find games to play | 23 (33.3%) | 4 (5.8%) |
| Relief through gaming | 51 (73.9%) | 16 (23.2%) |
| Symptom onset after abstaining from gaming |
|
|
| 0.5–1 day | 28 (40.6%) | 6 (8.7%) |
| 1–2 days | 18 (26.1%) | 7 (10.1%) |
| >3 days | 5 (7.3%) | 1 (1.4%) |
| No consistent timing | 5 (7.3%) | 2 (2.9%) |
| Reasons for playing games | ||
| Irritability or dysphoria | 35 (50.7%) | 13 (18.8%) |
| Unsatisfied needs for happiness | 28 (40.6%) | 13 (18.8%) |
| Urge to game | 37 (53.6%) | 7 (10.1%) |
| Unresolved gaming missions | 37 (53.6%) | 12 (17.4%) |
| Boredom or lack of activities to do | 44 (63.8%) | 15 (21.7%) |
| Status of gaming as a daily ritual | 39 (56.5%) | 15 (21.7%) |
|
| ||
| Status of gaming as a daily ritual activity | 20 (29.0%) | 8 (11.6%) |
| Boredom or lack of activities to do | 12 (17.4%) | 5 (7.2%) |
| Unresolved gaming missions | 10 (14.4%) | 3 (4.3%) |
| Irritability or dysphoria | 7 (10.1%) | 2 (2.9%) |
| Urge to game | 5 (7.3%) | 1 (1.4%) |
| Unsatisfied needs for happiness | 4 (5.8%) | 3 (4.3%) |
%: Percentage among 69 participants with IGD or 69 controls.
Chi-Square analysis of gender and withdrawal-related symptoms of internet gaming disorder (IGD) and regular gamer groups
| Regular gamer ( | Participants with IGD ( |
| |
| Gender | |||
| Male | 54 (78.3%) | 54 (78.3%) | 0.000 |
| Female | 15 (21.7%) | 15 (21.7%) | |
| Duration of gaming abstinence before assessment | |||
| 0–6 h | 26 (37.7%) | 47 (68.1%) | 19.57*** |
| 6–24 h | 31 (44.9%) | 22 (31.9%) | |
| 2–3 days | 12 (17.4%) | 0 (0.0%) | |
| Behavioral presentation | |||
| Did you have difficulties maintaining gaming abstinence for 3 days? | |||
| Yes | 18 (26.1%) | 61 (88.4%) | 54.74*** |
| No | 51 (73.9%) | 8 (11.6%) | |
| Have you engaged in near continual gaming for 3 days? | |||
| Yes | 35 (50.7%) | 54 (78.3%) | 11.42** |
| No | 34 (49.3%) | 15 (21.7%) | |
| Did you experience emotional distress after abstaining from gaming? | |||
| I did not abstain from gaming for a period of time | 11 (15.9%) | 10 (14.5%) | 26.76*** |
| No, not even after I abstained from gaming | 37 (53.6%) | 10 (14.5%) | |
| Yes | 21 (30.4%) | 49 (71.0%) | |
**P < 0.01; ***P < 0.001.
Age, Withdrawal-Related Symptoms (WRS), gaming urge, severity of IGD, and heart rate variability among individuals with internet gaming disorder (IGD) and controls with regular gaming habit
| IGD ( | Regular gaming ( | ||
| Mean ± SD | Mean ± SD |
| |
| Age | 25.32 ± 4.20 | 24.59 ± 3.41 | 1.11 |
| WRSa | 39.97 ± 12.04 | 26.46 ± 8.86 | 7.506*** |
| Affective (8 items)a | 19.87 ± 6.93 | 13.91 ± 5.03 | 5.78*** |
| Anhedonia (4 items)a | 11.33 ± 4.21 | 7.48 ± 2.89 | 6.28*** |
| Gaming urge (3 items)a | 8.77 ± 2.32 | 5.07 ± 2.03 | 9.95*** |
| Gaming cravingb | 52.61 ± 7.60 | 32.70 ± 11.80 | 11.783*** |
| Severity of IGDc | 82.87 ± 10.49 | 55.87 ± 14.69 | 12.423*** |
| Heart rated | 79.49 ± 11.29 | 75.07 ± 12.30 | 2.195* |
| SDNNd | 62.89 ± 45.33 | 61.11 ± 40.27 | 0.242 |
| HFd | 5.97 ± 1.43 | 6.11 ± 1.41 | −0.595 |
| LF percentd | 59.27 ± 17.30 | 59.25 ± 17.35 | 0.006 |
| VLd | 6.70 ± 1.44 | 6.70 ± 1.35 | 0.024 |
| LFd | 6.67 ± 1.18 | 6.76 ± 1.31 | −0.445 |
| HF percentd | 31.20 ± 14.22 | 32.30 ± 14.40 | −0.451 |
| LF/HFd | 0.69 ± 0.87 | 0.64 ± 0.75 | 0.357 |
a Total and subscale scores for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Questionnaire on Gaming Urge-Brief Version.
c Chen Internet Addiction Scale-Gaming Version.
d Frequency-domain category of heart rate variability: SDNN, standard deviation of normal-to-normal RR intervals; HF, parasympathetic activity; LF is modulated by sympathetic and parasympathetic activity; LF/HF, balance of sympathetic and parasympathetic activity.
*P < 0.05; ***P < 0.001.
The linear gression model regress withdrawal-related symptoms (WRS) and gaming craving against on Group effect (IGD versus regular gamer) and abstinence duration (long versus short) and regress them on Group effect and psychiatric cormorbidity.
| B | St. error | Beta | T | |
| WRSa | ||||
| Model 1 | ||||
| Group effectb | 12.06 | 2.60 | 0.48 | 4.65*** |
| Abstience durationc | -2.34 | 2.64 | -0.09 | -0.89 |
| Interaction term | 2.31 | 3.81 | 0.07 | 0.61 |
| Model 2 | ||||
| Group effectb | 10.77 | 1.90 | 0.43 | 5.66*** |
| ADHDd | 5.21 | 2.03 | 0.20 | 2.57* |
| Emotional Comorbiditye | 3.99 | 2.25 | 0.13 | 1.78 |
| Gaming cravingf | ||||
| Model 1 | ||||
| Group effectb | 17.01 | 2.32 | 0.61 | 7.32*** |
| Abstience durationc | -7.34 | 2.36 | -0.26 | -3.12** |
| Interaction term | 2.11 | 3.41 | 0.06 | 0.62 |
| Model 2 | ||||
| Group effectb | 19.53 | 1.87 | 0.70 | 10.47*** |
| ADHDd | 0.94 | 1.99 | 0.03 | 0.47 |
| Emotional Comorbiditye | 0.24 | 2.20 | 0.01 | 0.11 |
a Score for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Group effect: IGD group versus regular gamers.
c Abstience duration: duration less than 6 versus 6 h or more.
d ADHD: comorbidity with attention deficit/hyperactivity disorder.
e Emotional comobitidy: comorbidity with depressive disorder, generalized anxiety disorder or social anxiety disorder.
f Questionnaire on Gaming Urge-Brief Version.
*P < 0.05; **P < 0.01; ***P < 0.001.
Correlation between Withdrawal-Related Symptoms (WRS), gaming urge, heart rate, and severity of internet gaming disorder (IGD) among individuals with IGD
| Variables | ||||
| IGD group | WRSa | Gaming cravingb | HR | Severity of IGD |
| Affective symptomsa | 0.21 | 0.04 | 0.26* | |
| Anhedoniaa | 0.18 | −0.02 | 0.36** | |
| Gaming urgea | 0.44*** | 0.08 | 0.41*** | |
| Gaming cravingb | 0.27* | |||
| HR | 0.032 | −0.054 | ||
| Severity of IGDc | 0.35** | 0.39** | −0.087 | |
a Total and subscale scores for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Questionnaire on Gaming Urge-Brief Version.
c Chen Internet Addiction Scale-Gaming Version.
*P < 0.05; ** P < 0.01; *** P < 0.001.
Difference in Withdrawal-Related Symptoms (WRS), gaming craving, severity of IGD, and heart rate variability between short and long withdrawal groups among regular gamers
| 0–6 h ( | 6–72 h ( | ||
| Mean ± SD | Mean ± SD |
| |
| WRSa | 27.92 ± 9.44 | 25.58 ± 8.49 | 1.06 |
| Gaming cravingb | 37.27 ± 9.88 | 29.93 ± 12.11 | 2.61* |
| Severity of IGDc | 60.62 ± 14.30 | 53.00 ± 14.33 | 2.14* |
a Score for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Questionnaire on Gaming Urge-Brief Version.
c Chen Internet Addiction Scale-Gaming Version.
*P < 0.05.
Within-group comparison of Withdrawal-Related Symptom(WRS) and gaming craving results obtained during initial evaluation, first evaluation (first night), second evaluation (next morning), and third evaluation (next night)
| WRSa | Gaming cravingb | |||
|
| Mean ± SD | Paired | Mean ± SD | Paired |
| First evaluation | 42.72 ± 10.04 | 4.471*** | 52.71 ± 7.91 | 1.731 |
| First follow-up at night | 33.86 ± 11.23 | 47.14 ± 14.28 | ||
|
| ||||
| First follow-up | 34.56 ± 11.42 | 1.110 | 47.67 ± 14.42 | −0.709 |
| Second follow-up on next morning | 32.94 ± 10.31 | 50.77 ± 13.54 | ||
|
| ||||
| First evaluation | 40.20 ± 11.31 | 1.699 | 54.53 ± 6.37 | 0.636 |
| Before gaming | 34.20 ± 12.83 | 52.00 ± 14.10 | ||
|
| ||||
| Before gaming | 34.20 ± 12.83 | 1.854 | 52.00 ± 14.10 | 1.601 |
| After gaming | 28.07 ± 11.20 | 42.60 ± 14.61 | ||
a Score for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Questionnaire on Gaming Urge-Brief Version.
***P < 0.001.
Difference in Withdrawal-Related Symptoms(WRS), gaming urge, severity of IGD, and heart rate variability between short and long withdrawal groups among IGD group
| 0–6 h ( | 6–24 h ( | ||
| Mean ± SD | Mean ± SD |
| |
| WRSa | 39.98 ± 11.22 | 39.95 ± 13.91 | 0.008 |
| Gaming cravingb | 54.28 ± 7.06 | 49.05 ± 7.63 | 2.795** |
| Severity of IGDc | 83.83 ± 10.55 | 80.81 ± 10.30 | 1.113 |
| HRd | 78.07 ± 10.77 | 82.68 ± 12.02 | −1.573 |
| SDNNd | 66.01 ± 45.08 | 55.90 ± 46.20 | 0.848 |
| HFd | 6.03 ± 1.50 | 5.82 ± 1.26 | 0.558 |
| LF percentd | 57.99 ± 16.97 | 62.15 ± 18.10 | −0.917 |
| VLd | 6.80 ± 1.58 | 6.49 ± 1.09 | 0.929 |
| LFd | 6.67 ± 1.22 | 6.66 ± 1.08 | 0.035 |
| HF percentd | 31.66 ± 13.51 | 30.19 ± 15.98 | 0.391 |
| LF/HFd | 0.63 ± 0.85 | 0.83 ± 0.94 | −0.861 |
a Score for Affective and Behavior Withdrawal Symptoms of Gaming Disorder Questionnaire.
b Questionnaire on Gaming Urge-Brief Version.
c Chen Internet Addiction Scale-Gaming Version.
d Frequency-domain category of heart rate variability: SDNN, the standard deviation of normal-to-normal RR intervals; HF, parasympathetic activity; LF is modulated by sympathetic and parasympathetic activity; LF/HF, the balance of sympathetic and parasympathetic activity.
**P < 0.01.
| 1 | Irritability | Not at all | Slightly intense | Moderately intense | Intense | Extremely intense |
| 2 | Anxiety | 1 | 2 | 3 | 4 | 5 |
| 3 | Dysphoria | 1 | 2 | 3 | 4 | 5 |
| 4 | Restlessness | 1 | 2 | 3 | 4 | 5 |
| 5 | Unsatisfaction | 1 | 2 | 3 | 4 | 5 |
| 6 | Impatience | 1 | 2 | 3 | 4 | 5 |
| 7 | Frustration | 1 | 2 | 3 | 4 | 5 |
| 8 | Gaming urge | 1 | 2 | 3 | 4 | 5 |
| 9 | Inability to do other things | 1 | 2 | 3 | 4 | 5 |
| 10 | Preoccupation with gaming | 1 | 2 | 3 | 4 | 5 |
| 11 | Disinclination for activity | 1 | 2 | 3 | 4 | 5 |
| 12 | Boredom | 1 | 2 | 3 | 4 | 5 |
| 13 | Lack of motivation | 1 | 2 | 3 | 4 | 5 |
| 14 | Emptiness | 1 | 2 | 3 | 4 | 5 |
| 15 | Inability to relax | 1 | 2 | 3 | 4 | 5 |