Literature DB >> 17474848

Excessive computer game playing: evidence for addiction and aggression?

S M Grüsser1, R Thalemann, M D Griffiths.   

Abstract

Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.

Entities:  

Mesh:

Year:  2007        PMID: 17474848     DOI: 10.1089/cpb.2006.9956

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  51 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
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2.  Adolescent online gambling: the impact of parental practices and correlates with online activities.

Authors:  Georgios D Floros; Konstantinos Siomos; Virginia Fisoun; Dimitrios Geroukalis
Journal:  J Gambl Stud       Date:  2013-03

Review 3.  Prevalence of the addictions: a problem of the majority or the minority?

Authors:  Steve Sussman; Nadra Lisha; Mark Griffiths
Journal:  Eval Health Prof       Date:  2010-09-27       Impact factor: 2.651

Review 4.  Game of thorns: Modern day opium.

Authors:  P S Bhat; Jyoti Prakash; Kalpana Srivastava
Journal:  Med J Armed Forces India       Date:  2019-04-02

5.  Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Authors:  Orsolya Pápay; Róbert Urbán; Mark D Griffiths; Katalin Nagygyörgy; Judit Farkas; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh; Zsuzsanna Elekes; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-04-26

6.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

Review 7.  Emerging association between addictive gaming and attention-deficit/hyperactivity disorder.

Authors:  Aviv Weinstein; Abraham Weizman
Journal:  Curr Psychiatry Rep       Date:  2012-10       Impact factor: 5.285

8.  An ecological approach to prospective and retrospective timing of long durations: a study involving gamers.

Authors:  Simon Tobin; Nicolas Bisson; Simon Grondin
Journal:  PLoS One       Date:  2010-02-17       Impact factor: 3.240

9.  Perceived connections between information and communication technology use and mental symptoms among young adults - a qualitative study.

Authors:  Sara Thomée; Lotta Dellve; Annika Härenstam; Mats Hagberg
Journal:  BMC Public Health       Date:  2010-02-12       Impact factor: 3.295

10.  The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played.

Authors:  Jun Won Kim; Doug Hyun Han; Doo Byung Park; Kyung Joon Min; Churl Na; Su Kyung Won; Ga Na Park
Journal:  Psychiatry Investig       Date:  2010-02-08       Impact factor: 2.505

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