Literature DB >> 29368254

When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Michelle Colder Carras1, Daniel Kardefelt-Winther2.   

Abstract

The proposed diagnosis of Internet gaming disorder (IGD) in DSM-5 has been criticized for "borrowing" criteria related to substance addiction, as this might result in misclassifying highly involved gamers as having a disorder. In this paper, we took a person-centered statistical approach to group adolescent gamers by levels of addiction-related symptoms and gaming-related problems, compared these groups to traditional scale scores for IGD, and checked how groups were related to psychosocial well-being using a preregistered analysis plan. We performed latent class analysis and regression with items from IGD and psychosocial well-being scales in a representative sample of 7865 adolescent European gamers. Symptoms and problems matched in only two groups: an IGD class (2.2%) having a high level of symptoms and problems and a Normative class (63.5%) having low levels of symptoms and problems. We also identified two classes comprising 30.9% of our sample that would be misclassified based on their report of gaming-related problems: an Engaged class (7.3%) that seemed to correspond to the engaged gamers described in previous literature, and a Concerned class (23.6%) reporting few symptoms but moderate to high levels of problems. Our findings suggest that a reformulation of IGD is needed. Treating Engaged gamers as having IGD when their poor well-being might not be gaming related may delay appropriate treatment, while Concerned gamers may need help to reduce gaming but would not be identified as such. Additional work to describe the phenomenology of these two groups would help refine diagnosis, prevention and treatment for IGD.

Entities:  

Keywords:  Adolescence; Hazardous gaming; Internet gaming disorder; Problematic gaming; Video games

Mesh:

Year:  2018        PMID: 29368254      PMCID: PMC5895528          DOI: 10.1007/s00787-018-1108-1

Source DB:  PubMed          Journal:  Eur Child Adolesc Psychiatry        ISSN: 1018-8827            Impact factor:   4.785


  35 in total

1.  Social activities, self-efficacy, game attitudes, and game addiction.

Authors:  Eui Jun Jeong; Doo Hwan Kim
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-11-10

2.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

3.  Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Dike Van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson
Journal:  Comput Human Behav       Date:  2016-12-01

4.  What is "functional impairment"? Disentangling disability from clinical significance.

Authors:  Bedirhan Ustün; Cille Kennedy
Journal:  World Psychiatry       Date:  2009-06       Impact factor: 49.548

5.  An international consensus for assessing internet gaming disorder using the new DSM-5 approach.

Authors:  Nancy M Petry; Florian Rehbein; Douglas A Gentile; Jeroen S Lemmens; Hans-Jürgen Rumpf; Thomas Mößle; Gallus Bischof; Ran Tao; Daniel S S Fung; Guilherme Borges; Marc Auriacombe; Angels González Ibáñez; Philip Tam; Charles P O'Brien
Journal:  Addiction       Date:  2014-01-23       Impact factor: 6.526

6.  Risk factors and interventions with statistically significant tiny effects.

Authors:  George C M Siontis; John P A Ioannidis
Journal:  Int J Epidemiol       Date:  2011-07-06       Impact factor: 7.196

7.  Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.

Authors:  Florian Rehbein; Sören Kliem; Dirk Baier; Thomas Mößle; Nancy M Petry
Journal:  Addiction       Date:  2015-03-10       Impact factor: 6.526

8.  Is preoccupation an oversimplification? A call to examine cognitive factors underlying internet gaming disorder.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  Addiction       Date:  2014-04-15       Impact factor: 6.526

9.  Commentary: The Limits of Risk Factors Revisited: Is It Time for a Causal Architecture Approach?

Authors:  Katherine M Keyes; Sandro Galea
Journal:  Epidemiology       Date:  2017-01       Impact factor: 4.822

10.  Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

Authors:  Espen Aarseth; Anthony M Bean; Huub Boonen; Michelle Colder Carras; Mark Coulson; Dimitri Das; Jory Deleuze; Elza Dunkels; Johan Edman; Christopher J Ferguson; Maria C Haagsma; Karin Helmersson Bergmark; Zaheer Hussain; Jeroen Jansz; Daniel Kardefelt-Winther; Lawrence Kutner; Patrick Markey; Rune Kristian Lundedal Nielsen; Nicole Prause; Andrew Przybylski; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Jan Van Looy; Antonius J Van Rooij
Journal:  J Behav Addict       Date:  2016-12-30       Impact factor: 6.756

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  13 in total

1.  ICD-11-Based Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Adolescents.

Authors:  Kerstin Paschke; Maria Isabella Austermann; Rainer Thomasius
Journal:  Front Psychiatry       Date:  2021-04-22       Impact factor: 4.157

2.  Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A).

Authors:  Kerstin Paschke; Maria Isabella Austermann; Rainer Thomasius
Journal:  J Clin Med       Date:  2020-04-02       Impact factor: 4.241

3.  A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence.

Authors:  Helga Myrseth; Guy Notelaers
Journal:  Front Psychol       Date:  2018-11-26

4.  A weak scientific basis for gaming disorder: Let us err on the side of caution.

Authors:  Antonius J van Rooij; Christopher J Ferguson; Michelle Colder Carras; Daniel Kardefelt-Winther; Jing Shi; Espen Aarseth; Anthony M Bean; Karin Helmersson Bergmark; Anne Brus; Mark Coulson; Jory Deleuze; Pravin Dullur; Elza Dunkels; Johan Edman; Malte Elson; Peter J Etchells; Anne Fiskaali; Isabela Granic; Jeroen Jansz; Faltin Karlsen; Linda K Kaye; Bonnie Kirsh; Andreas Lieberoth; Patrick Markey; Kathryn L Mills; Rune Kristian Lundedal Nielsen; Amy Orben; Arne Poulsen; Nicole Prause; Patrick Prax; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Nigel E Turner; Jan van Looy; Andrew K Przybylski
Journal:  J Behav Addict       Date:  2018-03-13       Impact factor: 6.756

5.  The associations between low-level gaming, high-level gaming and problematic alcohol use.

Authors:  Eilin K Erevik; Torbjørn Torsheim; Cecilie S Andreassen; Elfrid Krossbakken; Øystein Vedaa; Ståle Pallesen
Journal:  Addict Behav Rep       Date:  2019-05-06

6.  In search of the optimum structural model for Internet Gaming Disorder.

Authors:  Vasileios Stavropoulos; Rapson Gomez; Mark D Griffiths
Journal:  BMC Psychiatry       Date:  2021-04-01       Impact factor: 3.630

7.  Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study.

Authors:  Emma Claesdotter-Knutsson; Frida André; Anders Håkansson
Journal:  JMIR Serious Games       Date:  2022-01-25       Impact factor: 4.143

Review 8.  Problem gaming and suicidality: A systematic literature review.

Authors:  Eilin K Erevik; Helene Landrø; Åse L Mattson; Joakim H Kristensen; Puneet Kaur; Ståle Pallesen
Journal:  Addict Behav Rep       Date:  2022-03-11

9.  Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time.

Authors:  Margot Peeters; Ina Koning; Jeroen Lemmens; Regina van den Eijnden
Journal:  J Behav Addict       Date:  2019-09-23       Impact factor: 6.756

10.  Network analyses of internet gaming disorder symptoms and their links with different types of motivation.

Authors:  Rapson Gomez; Vasileios Stavropoulos; Deon Tullett-Prado; Bruno Schivinski; Wai Chen
Journal:  BMC Psychiatry       Date:  2022-01-31       Impact factor: 3.630

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