Literature DB >> 22920806

Designing serious video games for health behavior change: current status and future directions.

Debbe Thompson1.   

Abstract

Serious video games for health are designed to entertain while changing a specific health behavior. This article identifies behavioral principles that can guide the development of serious video games focused on changing a variety of health behaviors, including those attempting to decrease risk of obesity and type 2 diabetes. Guidelines discussed include how to develop video games that provide a solid foundation for behavior change by enhancing a player's knowledge and skill, ways in which personal mastery experiences can be incorporated into a video game environment, using game characters and avatars to promote observational learning, creating personalized experiences through tailoring, and the importance of achieving a balance between "fun-ness" and "seriousness." The article concludes with suggestions for future research needed to inform this rapidly growing field.
© 2012 Diabetes Technology Society.

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Year:  2012        PMID: 22920806      PMCID: PMC3440151          DOI: 10.1177/193229681200600411

Source DB:  PubMed          Journal:  J Diabetes Sci Technol        ISSN: 1932-2968


  12 in total

Review 1.  One size does not fit all: the case for tailoring print materials.

Authors:  M W Kreuter; V J Strecher; B Glassman
Journal:  Ann Behav Med       Date:  1999

2.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

Review 3.  A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors.

Authors:  Willemieke Kroeze; Andrea Werkman; Johannes Brug
Journal:  Ann Behav Med       Date:  2006-06

Review 4.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

5.  Management of chronic pediatric diseases with interactive health games: theory and research findings.

Authors:  D A Lieberman
Journal:  J Ambul Care Manage       Date:  2001-01

6.  Video game play, child diet, and physical activity behavior change a randomized clinical trial.

Authors:  Tom Baranowski; Janice Baranowski; Debbe Thompson; Richard Buday; Russ Jago; Melissa Juliano Griffith; Noemi Islam; Nga Nguyen; Kathleen B Watson
Journal:  Am J Prev Med       Date:  2011-01       Impact factor: 5.043

7.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

8.  A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.

Authors:  Pamela M Kato; Steve W Cole; Andrew S Bradlyn; Brad H Pollock
Journal:  Pediatrics       Date:  2008-08       Impact factor: 7.124

9.  In pursuit of change: youth response to intensive goal setting embedded in a serious video game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Melissa Juliano; McKee Frazior; Jon Wilsdon; Russell Jago
Journal:  J Diabetes Sci Technol       Date:  2007-11

10.  Squire's Quest! Dietary outcome evaluation of a multimedia game.

Authors:  Tom Baranowski; Janice Baranowski; Karen W Cullen; Tara Marsh; Noemi Islam; Issa Zakeri; Lauren Honess-Morreale; Carl deMoor
Journal:  Am J Prev Med       Date:  2003-01       Impact factor: 5.043

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  20 in total

Review 1.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

Review 2.  Use of Gaming in Self-Management of Diabetes in Teens.

Authors:  Ellen Swartwout; Ashley El-Zein; Patricia Deyo; Rachel Sweenie; Randi Streisand
Journal:  Curr Diab Rep       Date:  2016-07       Impact factor: 4.810

3.  Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games.

Authors:  Julia M Alber; Anna M Watson; Tracey E Barnett; Rebeccah Mercado; Jay M Bernhardt
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-07

Review 4.  Video games for diabetes self-management: examples and design strategies.

Authors:  Debra A Lieberman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

5.  Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active Videogame.

Authors:  Vanessa Fernandes Davies; Rafaella Mafra; Alicia Beltran; Thomas Baranowski; Amy Shirong Lu
Journal:  Games Health J       Date:  2016-01-28

6.  Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review.

Authors:  Jannie Nørlev; Katrine Sondrup; Christina Derosche; Ole Hejlesen; Stine Hangaard
Journal:  J Diabetes Sci Technol       Date:  2021-05-22

7.  A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.

Authors:  Debbe Thompson; Riddhi Bhatt; Melanie Lazarus; Karen Cullen; Janice Baranowski; Tom Baranowski
Journal:  JMIR Res Protoc       Date:  2012-11-21

8.  Innovative video tailoring for dietary change: final results of the Good for you! cluster randomized trial.

Authors:  Kim M Gans; Patricia Markham Risica; Akilah Dulin-Keita; Jennifer Mello; Mahin Dawood; Leslie O Strolla; Ofer Harel
Journal:  Int J Behav Nutr Phys Act       Date:  2015-10-07       Impact factor: 6.457

9.  Validation of the angular measurements of a new inertial-measurement-unit based rehabilitation system: comparison with state-of-the-art gait analysis.

Authors:  Alberto Leardini; Giada Lullini; Sandro Giannini; Lisa Berti; Maurizio Ortolani; Paolo Caravaggi
Journal:  J Neuroeng Rehabil       Date:  2014-09-11       Impact factor: 4.262

10.  Is online case-based learning effective in helping undergraduate medical students choose the appropriate antibiotics to treat important infections?

Authors:  Niall T Stevens; Catherine Bruen; Fiona Boland; Teresa Pawlikowska; Fidelma Fitzpatrick; Hilary Humphreys
Journal:  JAC Antimicrob Resist       Date:  2019-12-13
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