Literature DB >> 22920805

Video games for diabetes self-management: examples and design strategies.

Debra A Lieberman1.   

Abstract

The July 2012 issue of the Journal of Diabetes Science and Technology includes a special symposium called "Serious Games for Diabetes, Obesity, and Healthy Lifestyle." As part of the symposium, this article focuses on health behavior change video games that are designed to improve and support players' diabetes self-management. Other symposium articles include one that recommends theory-based approaches to the design of health games and identifies areas in which additional research is needed, followed by five research articles presenting studies of the design and effectiveness of games and game technologies that require physical activity in order to play. This article briefly describes 14 diabetes self-management video games, and, when available, cites research findings on their effectiveness. The games were found by searching the Health Games Research online searchable database, three bibliographic databases (ACM Digital Library, PubMed, and Social Sciences Databases of CSA Illumina), and the Google search engine, using the search terms "diabetes" and "game." Games were selected if they addressed diabetes self-management skills.
© 2012 Diabetes Technology Society.

Entities:  

Mesh:

Year:  2012        PMID: 22920805      PMCID: PMC3440150          DOI: 10.1177/193229681200600410

Source DB:  PubMed          Journal:  J Diabetes Sci Technol        ISSN: 1932-2968


  21 in total

1.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

2.  INSULOT: a cellular phone-based edutainment learning tool for children with type 1 diabetes.

Authors:  Noriaki Aoki; Sachiko Ohta; Taisuke Okada; Mariko Oishi; Tsuguya Fukui
Journal:  Diabetes Care       Date:  2005-03       Impact factor: 19.112

3.  Designing and remotely testing mobile diabetes video games.

Authors:  Jonathan DeShazo; Lynne Harris; Anne Turner; Wanda Pratt
Journal:  J Telemed Telecare       Date:  2010-08-02       Impact factor: 6.184

Review 4.  Interactive educational simulators in diabetes care.

Authors:  E D Lehmann
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

5.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

6.  Diabetes risk reduction behaviors among U.S. adults with prediabetes.

Authors:  Linda S Geiss; Cherie James; Edward W Gregg; Ann Albright; David F Williamson; Catherine C Cowie
Journal:  Am J Prev Med       Date:  2010-04       Impact factor: 5.043

Review 7.  Effective intervention or child's play? A review of video games for diabetes education.

Authors:  Jonathan DeShazo; Lynne Harris; Wanda Pratt
Journal:  Diabetes Technol Ther       Date:  2010-10       Impact factor: 6.118

8.  Analysis of the 2004-2007 literature on therapeutic patient education in diabetes: results and trends.

Authors:  M G Albano; C Crozet; J F d'Ivernois
Journal:  Acta Diabetol       Date:  2008-07-17       Impact factor: 4.280

9.  Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun.

Authors:  Noriaki Aoki; Sachiko Ohta; Hiroyuki Masuda; Tokihiro Naito; Takahiro Sawai; Kayo Nishida; Taisuke Okada; Mariko Oishi; Yuko Iwasawa; Keiko Toyomasu; Kenji Hira; Tsuguya Fukui
Journal:  Stud Health Technol Inform       Date:  2004

Review 10.  Guidelines and performance measures for diabetes.

Authors:  Andrew J Ahmann
Journal:  Am J Manag Care       Date:  2007-04       Impact factor: 2.229

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  11 in total

1.  Kaizen: Interactive Gaming for Diabetes Patient Education.

Authors:  Michele H Talley; Nicole Ogle; Nancy Wingo; Cathy Roche; James Willig
Journal:  Games Health J       Date:  2019-12

Review 2.  Use of Gaming in Self-Management of Diabetes in Teens.

Authors:  Ellen Swartwout; Ashley El-Zein; Patricia Deyo; Rachel Sweenie; Randi Streisand
Journal:  Curr Diab Rep       Date:  2016-07       Impact factor: 4.810

Review 3.  Behavior-Analytic Approaches to the Management of Diabetes Mellitus: Current Status and Future Directions.

Authors:  Bethany R Raiff; Connor Burrows; Matthew Dwyer
Journal:  Behav Anal Pract       Date:  2020-11-10

Review 4.  Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning Theories.

Authors:  Shaimaa Lazem; Mary Webster; Wayne Holmes; Motje Wolf
Journal:  J Diabetes Sci Technol       Date:  2015-09-02

5.  Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review.

Authors:  Jannie Nørlev; Katrine Sondrup; Christina Derosche; Ole Hejlesen; Stine Hangaard
Journal:  J Diabetes Sci Technol       Date:  2021-05-22

6.  Mobile Exergaming for Health-Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus-study protocol for a randomized controlled trial.

Authors:  Christoph Höchsmann; Steffen P Walz; Juliane Schäfer; Jussi Holopainen; Henner Hanssen; Arno Schmidt-Trucksäss
Journal:  Trials       Date:  2017-03-06       Impact factor: 2.279

Review 7.  Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.

Authors:  Grzegorz Bulaj
Journal:  Front Neurol       Date:  2014-07-14       Impact factor: 4.003

8.  Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapy.

Authors:  Jung-Ah Lee; Annie Lu Nguyen; Jill Berg; Alpesh Amin; Mark Bachman; Yuqing Guo; Lorraine Evangelista
Journal:  JMIR Mhealth Uhealth       Date:  2014-07-23       Impact factor: 4.773

9.  Prioritizing the mHealth Design Space: A Mixed-Methods Analysis of Smokers' Perspectives.

Authors:  Andrea Lisabeth Hartzler; June BlueSpruce; Sheryl L Catz; Jennifer B McClure
Journal:  JMIR Mhealth Uhealth       Date:  2016-08-05       Impact factor: 4.773

10.  Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients.

Authors:  Randy Klaassen; Kim C M Bul; Rieks Op den Akker; Gert Jan van der Burg; Pamela M Kato; Pierpaolo Di Bitonto
Journal:  Sensors (Basel)       Date:  2018-01-30       Impact factor: 3.576

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