| Literature DB >> 20711522 |
Debbe Thompson1, Tom Baranowski, Richard Buday, Janice Baranowski, Victoria Thompson, Russell Jago, Melissa Juliano Griffith.
Abstract
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game design decisions. This article reports how behavioral science guided the design of a serious video game to prevent Type 2 diabetes and obesity among youth, two health problems increasing in prevalence. It demonstrates how video game designers and behavioral scientists can combine their unique talents to create a highly focused serious video game that entertains while promoting behavior change.Entities:
Year: 2010 PMID: 20711522 PMCID: PMC2919172 DOI: 10.1177/1046878108328087
Source DB: PubMed Journal: Simul Gaming ISSN: 1046-8781