Literature DB >> 20711522

Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Debbe Thompson1, Tom Baranowski, Richard Buday, Janice Baranowski, Victoria Thompson, Russell Jago, Melissa Juliano Griffith.   

Abstract

Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game design decisions. This article reports how behavioral science guided the design of a serious video game to prevent Type 2 diabetes and obesity among youth, two health problems increasing in prevalence. It demonstrates how video game designers and behavioral scientists can combine their unique talents to create a highly focused serious video game that entertains while promoting behavior change.

Entities:  

Year:  2010        PMID: 20711522      PMCID: PMC2919172          DOI: 10.1177/1046878108328087

Source DB:  PubMed          Journal:  Simul Gaming        ISSN: 1046-8781


  19 in total

1.  The role of transportation in the persuasiveness of public narratives.

Authors:  M C Green; T C Brock
Journal:  J Pers Soc Psychol       Date:  2000-11

Review 2.  Energy expenditure, physical activity, and obesity in children.

Authors:  M I Goran; M S Treuth
Journal:  Pediatr Clin North Am       Date:  2001-08       Impact factor: 3.278

3.  Social learning versus traditional teaching in an elementary school cardiovascular health promotion program.

Authors:  K J Stewart; C M Seemans; L D McFarland; J J Weinhofer
Journal:  Am J Health Promot       Date:  1997 Jan-Feb

Review 4.  Changing the energy density of the diet as a strategy for weight management.

Authors:  Barbara J Rolls; Adam Drewnowski; Jenny H Ledikwe
Journal:  J Am Diet Assoc       Date:  2005-05

Review 5.  A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors.

Authors:  Willemieke Kroeze; Andrea Werkman; Johannes Brug
Journal:  Ann Behav Med       Date:  2006-06

Review 6.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

7.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

Review 8.  Type 2 diabetes among North American children and adolescents: an epidemiologic review and a public health perspective.

Authors:  A Fagot-Campagna; D J Pettitt; M M Engelgau; N R Burrows; L S Geiss; R Valdez; G L Beckles; J Saaddine; E W Gregg; D F Williamson; K M Narayan
Journal:  J Pediatr       Date:  2000-05       Impact factor: 4.406

9.  Prevalence of overweight and obesity in the United States, 1999-2004.

Authors:  Cynthia L Ogden; Margaret D Carroll; Lester R Curtin; Margaret A McDowell; Carolyn J Tabak; Katherine M Flegal
Journal:  JAMA       Date:  2006-04-05       Impact factor: 56.272

10.  National trends in soft drink consumption among children and adolescents age 6 to 17 years: prevalence, amounts, and sources, 1977/1978 to 1994/1998.

Authors:  Simone A French; Biing-Hwan Lin; Joanne F Guthrie
Journal:  J Am Diet Assoc       Date:  2003-10
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  65 in total

1.  Design of Video Games for Children's Diet and Physical Activity Behavior Change.

Authors:  Tom Baranowski; Debbe Thompson; Richard Buday; Amy Shirong Lu; Janice Baranowski
Journal:  Int J Comput Sci Sport       Date:  2010

2.  Identifying and clarifying values and reason statements that promote effective food parenting practices, using intensive interviews.

Authors:  Alicia Beltran; Melanie D Hingle; Jessica Knesek; Teresia O'Connor; Janice Baranowski; Debbe Thompson; Tom Baranowski
Journal:  J Nutr Educ Behav       Date:  2011 Nov-Dec       Impact factor: 3.045

3.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

4.  Enhancing health among youth living with HIV using an iPhone game.

Authors:  Laura Whiteley; Larry K Brown; Leandro Mena; Lacey Craker; Trisha Arnold
Journal:  AIDS Care       Date:  2019-01-09

5.  Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

Authors:  Karen W Cullen; Yan Liu; Debbe I Thompson
Journal:  J Nutr Educ Behav       Date:  2016-05       Impact factor: 3.045

6.  Behavioral science in video games for children's diet and physical activity change: key research needs.

Authors:  Tom Baranowski; Janice Baranowski; Debbe Thompson; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

7.  Smartphone and video game use and perceived effects in a community mental health service.

Authors:  Roberta Rowntree; Larkin Feeney
Journal:  Ir J Med Sci       Date:  2019-04-17       Impact factor: 1.568

Review 8.  Designing serious video games for health behavior change: current status and future directions.

Authors:  Debbe Thompson
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

Review 9.  Expanding the frontiers of population nutrition research: new questions, new methods, and new approaches.

Authors:  David L Pelletier; Christine M Porter; Gregory A Aarons; Sara E Wuehler; Lynnette M Neufeld
Journal:  Adv Nutr       Date:  2013-01-01       Impact factor: 8.701

10.  Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children.

Authors:  Jingjing Wang; Tom Baranowski; Patrick W C Lau; Amanda Jane Pitkethly; Richard Buday
Journal:  Games Health J       Date:  2015-09-18
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