Literature DB >> 26881473

Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active Videogame.

Vanessa Fernandes Davies1, Rafaella Mafra2, Alicia Beltran3, Thomas Baranowski3, Amy Shirong Lu4.   

Abstract

OBJECTIVE: This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play.
MATERIALS AND METHODS: Twenty children (8-11 years old of mixed gender) watched two cartoons (narrative and non-narrative) and were subsequently interviewed. A thematic matrix was used to analyze the interviews.
RESULTS: The narrative cartoon (n = 11) was only slightly preferred compared with the non-narrative one (n = 9), with little difference among the participants. The theme categories identified during the analyses were plot, characters, and suggestions. The fight scenes were mentioned by the children as a likeable aspect of the narrative cartoon. In the non-narrative cartoon, the vast majority (n = 17) liked the information about physical activity that was provided. The children enjoyed the appearance and personalities of the characters in both cartoons. A discrepancy in the data about the fight scenes (narrative cartoon) and characters (both cartoons) was found among the female participants (i.e., some girls did not like the fight and thought the characters were too aggressive). However, most of the children wanted to see more action in the story, an increase in the number of fight scenes (narrative cartoon), or more information about exercise and examples of exercises they could do (non-narrative cartoon). They also suggested adding a game to the non-narrative cartoon, including more characters, and improving the animation in both cartoons.
CONCLUSIONS: The children preferred the narrative cartoon because of the story and the fight. Some gender differences were found, which further studies should investigate.

Entities:  

Mesh:

Year:  2016        PMID: 26881473      PMCID: PMC4842948          DOI: 10.1089/g4h.2015.0019

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  18 in total

1.  The role of transportation in the persuasiveness of public narratives.

Authors:  M C Green; T C Brock
Journal:  J Pers Soc Psychol       Date:  2000-11

2.  Story presentation effects on children's retell content.

Authors:  Phyllis Schneider; Rita Vis Dubé
Journal:  Am J Speech Lang Pathol       Date:  2005-02       Impact factor: 2.408

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Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

4.  Developing an interactive story for children with asthma.

Authors:  Tami H Wyatt; Xueping Li; Yu Huang; Rachel Farmer; Delanna Reed; Patricia V Burkhart
Journal:  Nurs Clin North Am       Date:  2013-06       Impact factor: 1.208

5.  The effect of active video gaming on children's physical activity, behavior preferences and body composition.

Authors:  Lee E F Graves; Nicola D Ridgers; Greg Atkinson; Gareth Stratton
Journal:  Pediatr Exerc Sci       Date:  2010-11       Impact factor: 2.333

6.  Prose Fiction as a Narrative Companion for a Vegetable Parenting Videogame.

Authors:  Leah Brand; Alicia Beltran; Richard Buday; Teresia O'Connor; Sheryl Hughes; Janice Baranowski; Cassandra Diep; Amy Shirong Lu; Tom Baranowski
Journal:  Games Health J       Date:  2015-04-14

7.  Prevalence of obesity and trends in body mass index among US children and adolescents, 1999-2010.

Authors:  Cynthia L Ogden; Margaret D Carroll; Brian K Kit; Katherine M Flegal
Journal:  JAMA       Date:  2012-01-17       Impact factor: 56.272

8.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

9.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

10.  Incidence of obesity among young U.S. children living in low-income families, 2008-2011.

Authors:  Liping Pan; Ashleigh L May; Holly Wethington; Karen Dalenius; Laurence M Grummer-Strawn
Journal:  Pediatrics       Date:  2013-11-25       Impact factor: 7.124

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  5 in total

1.  The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.

Authors:  Amy Shirong Lu; Tom Baranowski; S Lee Hong; Richard Buday; Debbe Thompson; Alicia Beltran; Hafza Razak Dadabhoy; Tzu-An Chen
Journal:  J Med Internet Res       Date:  2016-10-14       Impact factor: 5.428

2.  Exergaming: Hope for future physical activity? or blight on mankind?

Authors:  Tom Baranowski
Journal:  J Sport Health Sci       Date:  2016-11-23       Impact factor: 7.179

3.  The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis.

Authors:  Caio Victor Sousa; Austin Fernandez; Jungyun Hwang; Amy Shirong Lu
Journal:  J Med Internet Res       Date:  2020-03-31       Impact factor: 5.428

4.  Using Narrative Game Design to Increase Children's Physical Activity: Exploratory Thematic Analysis.

Authors:  Amy Shirong Lu; Melanie C Green; Debbe Thompson
Journal:  JMIR Serious Games       Date:  2019-11-21       Impact factor: 4.143

5.  What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation.

Authors:  Dar Alon; Caio Victor Sousa; Amy Shirong Lu
Journal:  Front Psychol       Date:  2021-07-12
  5 in total

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