Literature DB >> 21146765

Video game play, child diet, and physical activity behavior change a randomized clinical trial.

Tom Baranowski1, Janice Baranowski, Debbe Thompson, Richard Buday, Russ Jago, Melissa Juliano Griffith, Noemi Islam, Nga Nguyen, Kathleen B Watson.   

Abstract

BACKGROUND: Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors.
PURPOSE: Evaluate outcome from playing "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) video games on children's diet, physical activity, and adiposity.
DESIGN: Two-group RCT; assessments occurred at baseline, immediately after Diab, immediately after Nano, and 2 months later. Data were collected in 2008-2009, and analyses were conducted in 2009-2010. SETTING/PARTICIPANTS: 133 children aged 10-12 years, initially between 50th percentile and 95th percentile BMI. INTERVENTION: Treatment group played Diab and Nano in sequence. Control Group played diet and physical activity knowledge-based games on popular websites. MAIN OUTCOME MEASURES: Servings of fruit, vegetable, and water; minutes of moderate to vigorous physical activity. At each point of assessment: 3 nonconsecutive days of 24-hour dietary recalls; 5 consecutive days of physical activity using accelerometers; and assessment of height, weight, waist circumference, and triceps skinfold.
RESULTS: A repeated measures ANCOVA was conducted (analyzed in 2009-2010). Children playing these video games increased fruit and vegetable consumption by about 0.67 servings per day (p<0.018) but not water and moderate-to-vigorous physical activity, or body composition.
CONCLUSIONS: Playing Diab and Nano resulted in an increase in fruit and vegetable intake. Research is needed on the optimal design of video game components to maximize change.
Copyright © 2011 American Journal of Preventive Medicine. All rights reserved.

Entities:  

Mesh:

Year:  2011        PMID: 21146765      PMCID: PMC3032382          DOI: 10.1016/j.amepre.2010.09.029

Source DB:  PubMed          Journal:  Am J Prev Med        ISSN: 0749-3797            Impact factor:   5.043


  25 in total

1.  Defining accelerometer thresholds for activity intensities in adolescent girls.

Authors:  Margarita S Treuth; Kathryn Schmitz; Diane J Catellier; Robert G McMurray; David M Murray; M Joao Almeida; Scott Going; James E Norman; Russell Pate
Journal:  Med Sci Sports Exerc       Date:  2004-07       Impact factor: 5.411

2.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

Review 3.  Changing the energy density of the diet as a strategy for weight management.

Authors:  Barbara J Rolls; Adam Drewnowski; Jenny H Ledikwe
Journal:  J Am Diet Assoc       Date:  2005-05

Review 4.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

5.  Variations in BMI and prevalence of health risks in diverse racial and ethnic populations.

Authors:  Manfred Stommel; Charlotte A Schoenborn
Journal:  Obesity (Silver Spring)       Date:  2010-01-14       Impact factor: 5.002

6.  Prevalence of overweight and obesity in the United States, 1999-2004.

Authors:  Cynthia L Ogden; Margaret D Carroll; Lester R Curtin; Margaret A McDowell; Carolyn J Tabak; Katherine M Flegal
Journal:  JAMA       Date:  2006-04-05       Impact factor: 56.272

7.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

8.  Physical activity in the United States measured by accelerometer.

Authors:  Richard P Troiano; David Berrigan; Kevin W Dodd; Louise C Mâsse; Timothy Tilert; Margaret McDowell
Journal:  Med Sci Sports Exerc       Date:  2008-01       Impact factor: 5.411

9.  Disappointment and drop-out rate after being allocated to control group in a smoking cessation trial.

Authors:  D Lindström; I Sundberg-Petersson; J Adami; H Tönnesen
Journal:  Contemp Clin Trials       Date:  2009-09-14       Impact factor: 2.226

10.  Prospective associations between objective measures of physical activity and fat mass in 12-14 year old children: the Avon Longitudinal Study of Parents and Children (ALSPAC).

Authors:  Chris J Riddoch; Sam D Leary; Andy R Ness; Steven N Blair; Kevin Deere; Calum Mattocks; Alex Griffiths; George Davey Smith; Kate Tilling
Journal:  BMJ       Date:  2009-11-26
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  62 in total

1.  Reliability of 24-Hour Dietary Recalls as a Measure of Diet in African-American Youth.

Authors:  Sara M St George; M Lee Van Horn; Hannah G Lawman; Dawn K Wilson
Journal:  J Acad Nutr Diet       Date:  2016-07-06       Impact factor: 4.910

2.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

3.  Alpha Test of a Videogame to Increase Children's Vegetable Consumption.

Authors:  Alicia Beltran; Teresia O'Connor; Sheryl Hughes; Janice Baranowski; Theresa A Nicklas; Debbe Thompson; Tom Baranowski
Journal:  Games Health J       Date:  2012-06

4.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

5.  Prose Fiction as a Narrative Companion for a Vegetable Parenting Videogame.

Authors:  Leah Brand; Alicia Beltran; Richard Buday; Teresia O'Connor; Sheryl Hughes; Janice Baranowski; Cassandra Diep; Amy Shirong Lu; Tom Baranowski
Journal:  Games Health J       Date:  2015-04-14

6.  Getting Research on Games for Health Funded.

Authors:  Tom Baranowski; Fran Blumberg; Zan Gao; Pamela M Kato; Gerjo Kok; Amy S Lu; Elizabeth J Lyons; Brooke A Morrill; Wei Peng; Pier J Prins; Leslie Snyder; Amanda E Staiano; Debbe Thompson
Journal:  Games Health J       Date:  2016-12-27

Review 7.  Designing serious video games for health behavior change: current status and future directions.

Authors:  Debbe Thompson
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

Review 8.  Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"

Authors:  Kristin L Schneider; John Ferrara; Bri Lance; Andrew Karetas; Susan Druker; Emily Panza; Barbara Olendzki; Victoria Andersen; Lori Pbert
Journal:  Games Health J       Date:  2012-08

Review 9.  Fun and Games and Boredom.

Authors:  Richard Buday; Tom Baranowski; Debbe Thompson
Journal:  Games Health J       Date:  2012-08

10.  Participant Outcomes from Methods of Recruitment for Videogame Research.

Authors:  Courtney Ryan; Hafza Dadabhoy; Tom Baranowski
Journal:  Games Health J       Date:  2018-02
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