Literature DB >> 34024156

Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review.

Jannie Nørlev1, Katrine Sondrup1, Christina Derosche1, Ole Hejlesen1, Stine Hangaard1,2.   

Abstract

INTRODUCTION: The use of serious games is a popular approach to help children with Type 1 diabetes (T1D) learn how to self-manage. Many different game mechanisms exist. However, it is unclear which game mechanisms a serious game should include to teach self-management to children with T1D. Therefore, the aim of this scoping review is to map and describe the game mechanisms used in serious games that teach children with T1D how to self-manage and explain how they contribute to teaching self-management.
METHODS: A systematic scoping review was conducted to map and describe the important game mechanisms published before 23 September 2020. A comprehensive search was performed in the PubMed, CINAHL, Embase, PsycINFO, Scopus, and Education Database. Relevant literature was selected, synthesized, and reported.
RESULTS: Of the 800 articles identified, 18 were included in this systematic scoping review. The game mechanisms used in serious games that teach self-management included narrative contexts, feedback, avatars, simulations, goals, levels, and social interactions. DISCUSSION: This review identified 7 game mechanisms used in serious games that teach children how to self-manage. A serious game is most effective in teaching self-management when it is T1D-oriented and when multiple game mechanisms are combined. However, the most effective combination of game mechanisms has yet to be determined.

Entities:  

Keywords:  children; game mechanisms; scoping review; self-management; serious game; type 1 diabetes

Mesh:

Year:  2021        PMID: 34024156      PMCID: PMC9445355          DOI: 10.1177/19322968211018236

Source DB:  PubMed          Journal:  J Diabetes Sci Technol        ISSN: 1932-2968


  32 in total

Review 1.  Self-management approaches for people with chronic conditions: a review.

Authors:  Julie Barlow; Chris Wright; Janice Sheasby; Andy Turner; Jenny Hainsworth
Journal:  Patient Educ Couns       Date:  2002 Oct -Nov

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Writing narrative literature reviews for peer-reviewed journals: secrets of the trade.

Authors:  Bart N Green; Claire D Johnson; Alan Adams
Journal:  J Chiropr Med       Date:  2006

4.  Management of chronic pediatric diseases with interactive health games: theory and research findings.

Authors:  D A Lieberman
Journal:  J Ambul Care Manage       Date:  2001-01

Review 5.  Effective intervention or child's play? A review of video games for diabetes education.

Authors:  Jonathan DeShazo; Lynne Harris; Wanda Pratt
Journal:  Diabetes Technol Ther       Date:  2010-10       Impact factor: 6.118

Review 6.  Mobile health applications to assist patients with diabetes: lessons learned and design implications.

Authors:  Eirik Årsand; Dag Helge Frøisland; Stein Olav Skrøvseth; Taridzo Chomutare; Naoe Tatara; Gunnar Hartvigsen; James T Tufano
Journal:  J Diabetes Sci Technol       Date:  2012-09-01

7.  Managing type 1 diabetes in childhood and adolescence.

Authors:  Lesley Lowes
Journal:  Nurs Stand       Date:  2008 Jul 9-15

Review 8.  Video games for diabetes self-management: examples and design strategies.

Authors:  Debra A Lieberman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

Review 9.  Young children with type 1 diabetes: challenges, research, and future directions.

Authors:  Randi Streisand; Maureen Monaghan
Journal:  Curr Diab Rep       Date:  2014       Impact factor: 4.810

10.  Barriers and facilitators to taking on diabetes self-management tasks in pre-adolescent children with type 1 diabetes: a qualitative study.

Authors:  David Rankin; Jeni Harden; Katharine Barnard; Louise Bath; Kathryn Noyes; John Stephen; Julia Lawton
Journal:  BMC Endocr Disord       Date:  2018-10-13       Impact factor: 2.763

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  1 in total

1.  Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.

Authors:  Jannie Nørlev; Christina Derosche; Katrine Sondrup; Ole Hejlesen; Stine Hangaard
Journal:  JMIR Serious Games       Date:  2022-03-29       Impact factor: 4.143

  1 in total

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