Literature DB >> 18083454

Playing for real: video games and stories for health-related behavior change.

Tom Baranowski1, Richard Buday, Debbe I Thompson, Janice Baranowski.   

Abstract

BACKGROUND: Video games provide extensive player involvement for large numbers of children and adults, and thereby provide a channel for delivering health behavior change experiences and messages in an engaging and entertaining format.
METHOD: Twenty-seven articles were identified on 25 video games that promoted health-related behavior change through December 2006.
RESULTS: Most of the articles demonstrated positive health-related changes from playing the video games. Variability in what was reported about the games and measures employed precluded systematically relating characteristics of the games to outcomes. Many of these games merged the immersive, attention-maintaining properties of stories and fantasy, the engaging properties of interactivity, and behavior-change technology (e.g., tailored messages, goal setting). Stories in video games allow for modeling, vicarious identifying experiences, and learning a story's "moral," among other change possibilities.
CONCLUSIONS: Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.

Entities:  

Mesh:

Year:  2008        PMID: 18083454      PMCID: PMC2189579          DOI: 10.1016/j.amepre.2007.09.027

Source DB:  PubMed          Journal:  Am J Prev Med        ISSN: 0749-3797            Impact factor:   5.043


  48 in total

1.  The role of desires and anticipated emotions in goal-directed behaviours: broadening and deepening the theory of planned behaviour.

Authors:  M Perugini; R P Bagozzi
Journal:  Br J Soc Psychol       Date:  2001-03

2.  The role of transportation in the persuasiveness of public narratives.

Authors:  M C Green; T C Brock
Journal:  J Pers Soc Psychol       Date:  2000-11

3.  Content analysis of the use of fantasy, challenge, and curiosity in school-based nutrition education programs.

Authors:  D Matheson; K Spranger
Journal:  J Nutr Educ       Date:  2001 Jan-Feb

4.  Developing internet-based eHealth promotion programs: the Spiral Technology Action Research (STAR) model.

Authors:  Harvey A Skinner; Oonagh Maley; Cameron D Norman
Journal:  Health Promot Pract       Date:  2006-07-13

5.  Developing a coding scheme for detecting usability and fun problems in computer games for young children.

Authors:  W Barendregt; M M Bekker
Journal:  Behav Res Methods       Date:  2006-08

6.  Interrupting intentions: Zeigarnik-like effects in prospective memory.

Authors:  T Mäntylä; T Sgaramella
Journal:  Psychol Res       Date:  1997

7.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

Review 8.  School-based obesity prevention: a blueprint for taming the epidemic.

Authors:  Tom Baranowski; Karen W Cullen; Theresa Nicklas; Deborah Thompson; Janice Baranowski
Journal:  Am J Health Behav       Date:  2002 Nov-Dec

9.  Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.

Authors:  Pamela M Kato; Ivan L Beale
Journal:  J Pediatr Oncol Nurs       Date:  2006 Sep-Oct       Impact factor: 1.636

Review 10.  Interventions for preventing obesity in children.

Authors:  C D Summerbell; E Waters; L D Edmunds; S Kelly; T Brown; K J Campbell
Journal:  Cochrane Database Syst Rev       Date:  2005-07-20
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  173 in total

1.  Design of Video Games for Children's Diet and Physical Activity Behavior Change.

Authors:  Tom Baranowski; Debbe Thompson; Richard Buday; Amy Shirong Lu; Janice Baranowski
Journal:  Int J Comput Sci Sport       Date:  2010

2.  Recognition of physical activities in overweight Hispanic youth using KNOWME Networks.

Authors:  B Adar Emken; Ming Li; Gautam Thatte; Sangwon Lee; Murali Annavaram; Urbashi Mitra; Shrikanth Narayanan; Donna Spruijt-Metz
Journal:  J Phys Act Health       Date:  2011-05-11

3.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

4.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

5.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

Review 6.  How to engage children in self-administered dietary assessment programmes.

Authors:  A S Lu; J Baranowski; N Islam; T Baranowski
Journal:  J Hum Nutr Diet       Date:  2012-05-18       Impact factor: 3.089

7.  Enhancing health among youth living with HIV using an iPhone game.

Authors:  Laura Whiteley; Larry K Brown; Leandro Mena; Lacey Craker; Trisha Arnold
Journal:  AIDS Care       Date:  2019-01-09

8.  Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children.

Authors:  Jingjing Wang; Tom Baranowski; Patrick W C Lau; Amanda Jane Pitkethly; Richard Buday
Journal:  Games Health J       Date:  2015-09-18

Review 9.  Designing Serious Game Interventions for Individuals with Autism.

Authors:  Elisabeth M Whyte; Joshua M Smyth; K Suzanne Scherf
Journal:  J Autism Dev Disord       Date:  2015-12

10.  Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

Authors:  Michele L Ybarra; L Rowell Huesmann; Josephine D Korchmaros; Sari L Reisner
Journal:  Aggress Behav       Date:  2014-01-24       Impact factor: 2.917

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