Literature DB >> 26712512

Effects of Exergaming on Physical Activity in Overweight Individuals.

Christoph Höchsmann1, Michael Schüpbach1, Arno Schmidt-Trucksäss2.   

Abstract

BACKGROUND: The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity (PA) and usually are among the least likely to engage in or adhere to any form of generic PA. Active video games (exergames) may be a solution to motivate these individuals to overcome their sedentary lifestyle.
OBJECTIVES: This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines.
METHODS: We searched electronic bibliographic databases (PubMed, Embase, Web of Science, OpenGrey, and the Cochrane Central Register of Controlled Trials) up to March 2015. Randomized controlled trials (RCT) and cross-sectional studies published in English in a peer-reviewed journal and analyzing the effects of exergames on objectively measured intensity parameters of PA in overweight (body mass index [BMI] ≥25 kg/m(2)) adults (mean age ≥18 years) with and without type 2 diabetes were included. Study selection, data extraction, and quality assessment were performed independently by two review authors. Primary outcomes included changes in oxygen uptake (VO2), energy expenditure (EE), heart rate (HR), or activity counts. Secondary outcomes were enjoyment of treatment, exercise adherence, ratings of perceived exertion (RPE), changes in body composition, and changes in blood parameters (serum glucose, long-term blood glucose, blood cholesterol, triglycerides, or serum lactate).
RESULTS: Of 2845 records, 14 publications (11 studies) met the inclusion criteria. All included studies (ten experimental, cross-sectional laboratory studies and one RCT) were able to show increases in either VO2, EE, HR, or activity counts. However, effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing durations of exergame activity between studies. One of the included studies had a low risk of bias, and three had a high risk of bias; seven studies had an unclear risk of bias as the study description was insufficient. No studies were found investigating the changes in objectively measured PA intensity parameters in patients with type 2 diabetes.
CONCLUSION: This review suggests that exergames are able to increase PA among overweight individuals. However, the inconsistent results and the overall poor or moderate methodological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group. The lack of research regarding the effects of exergames in type 2 diabetes indicates a great need for future research.

Entities:  

Mesh:

Year:  2016        PMID: 26712512     DOI: 10.1007/s40279-015-0455-z

Source DB:  PubMed          Journal:  Sports Med        ISSN: 0112-1642            Impact factor:   11.136


  59 in total

1.  The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.

Authors:  Lee E F Graves; Nicola D Ridgers; Karen Williams; Gareth Stratton; Greg Atkinson; Nigel T Cable
Journal:  J Phys Act Health       Date:  2010-05

2.  Physical activity in the prevention of type 2 diabetes: the Finnish diabetes prevention study.

Authors:  David E Laaksonen; Jaana Lindström; Timo A Lakka; Johan G Eriksson; Leo Niskanen; Katja Wikström; Sirkka Aunola; Sirkka Keinänen-Kiukaanniemi; Mauri Laakso; Timo T Valle; Pirjo Ilanne-Parikka; Anne Louheranta; Helena Hämäläinen; Merja Rastas; Virpi Salminen; Zygimantas Cepaitis; Martti Hakumäki; Hannu Kaikkonen; Pirjo Härkönen; Jouko Sundvall; Jaakko Tuomilehto; Matti Uusitupa
Journal:  Diabetes       Date:  2005-01       Impact factor: 9.461

3.  The health benefits of interactive video game exercise.

Authors:  Darren E R Warburton; Shannon S D Bredin; Leslie T L Horita; Dominik Zbogar; Jessica M Scott; Ben T A Esch; Ryan E Rhodes
Journal:  Appl Physiol Nutr Metab       Date:  2007-08       Impact factor: 2.665

4.  Evaluation of active video games intensity: comparison between accelerometer-based predictions and indirect calorimetric measurements.

Authors:  Julien Tripette; Takafumi Ando; Haruka Murakami; Kenta Yamamoto; Kazunori Ohkawara; Shigeho Tanaka; Motohiko Miyachi
Journal:  Technol Health Care       Date:  2014-01-01       Impact factor: 1.285

5.  "Why won't my patients do what's good for them?" Motivational interviewing and treatment adherence.

Authors:  Allan Zuckoff
Journal:  Surg Obes Relat Dis       Date:  2012-05-04       Impact factor: 4.734

6.  METs in adults while playing active video games: a metabolic chamber study.

Authors:  Motohiko Miyachi; Kenta Yamamoto; Kazunori Ohkawara; Shigeho Tanaka
Journal:  Med Sci Sports Exerc       Date:  2010-06       Impact factor: 5.411

7.  American College of Sports Medicine position stand. Quantity and quality of exercise for developing and maintaining cardiorespiratory, musculoskeletal, and neuromotor fitness in apparently healthy adults: guidance for prescribing exercise.

Authors:  Carol Ewing Garber; Bryan Blissmer; Michael R Deschenes; Barry A Franklin; Michael J Lamonte; I-Min Lee; David C Nieman; David P Swain
Journal:  Med Sci Sports Exerc       Date:  2011-07       Impact factor: 5.411

8.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

9.  Active video games and physical activity recommendations: a comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat.

Authors:  R R Mellecker; A M McManus
Journal:  J Sci Med Sport       Date:  2013-06-15       Impact factor: 4.319

10.  Effect of physical inactivity on major non-communicable diseases worldwide: an analysis of burden of disease and life expectancy.

Authors:  I-Min Lee; Eric J Shiroma; Felipe Lobelo; Pekka Puska; Steven N Blair; Peter T Katzmarzyk
Journal:  Lancet       Date:  2012-07-21       Impact factor: 79.321

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  16 in total

Review 1.  Blaming the Brain for Obesity: Integration of Hedonic and Homeostatic Mechanisms.

Authors:  Hans-Rudolf Berthoud; Heike Münzberg; Christopher D Morrison
Journal:  Gastroenterology       Date:  2017-02-10       Impact factor: 22.682

Review 2.  Exergaming and obesity in youth: current perspectives.

Authors:  Nan Zeng; Zan Gao
Journal:  Int J Gen Med       Date:  2016-08-04

Review 3.  From Diabetes Care to Diabetes Cure-The Integration of Systems Biology, eHealth, and Behavioral Change.

Authors:  Ben van Ommen; Suzan Wopereis; Pepijn van Empelen; Hilde M van Keulen; Wilma Otten; Marise Kasteleyn; Johanna J W Molema; Iris M de Hoogh; Niels H Chavannes; Mattijs E Numans; Andrea W M Evers; Hanno Pijl
Journal:  Front Endocrinol (Lausanne)       Date:  2018-01-22       Impact factor: 5.555

Review 4.  Behavioral determinants of physical activity across the life course: a "DEterminants of DIet and Physical ACtivity" (DEDIPAC) umbrella systematic literature review.

Authors:  Giancarlo Condello; Anna Puggina; Katina Aleksovska; Christoph Buck; Con Burns; Greet Cardon; Angela Carlin; Chantal Simon; Donatella Ciarapica; Tara Coppinger; Cristina Cortis; Sara D'Haese; Marieke De Craemer; Andrea Di Blasio; Sylvia Hansen; Licia Iacoviello; Johann Issartel; Pascal Izzicupo; Lina Jaeschke; Martina Kanning; Aileen Kennedy; Fiona Chun Man Ling; Agnes Luzak; Giorgio Napolitano; Julie-Anne Nazare; Camille Perchoux; Caterina Pesce; Tobias Pischon; Angela Polito; Alessandra Sannella; Holger Schulz; Rhoda Sohun; Astrid Steinbrecher; Wolfgang Schlicht; Walter Ricciardi; Ciaran MacDonncha; Laura Capranica; Stefania Boccia
Journal:  Int J Behav Nutr Phys Act       Date:  2017-05-02       Impact factor: 6.457

5.  Mobile Exergaming for Health-Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus-study protocol for a randomized controlled trial.

Authors:  Christoph Höchsmann; Steffen P Walz; Juliane Schäfer; Jussi Holopainen; Henner Hanssen; Arno Schmidt-Trucksäss
Journal:  Trials       Date:  2017-03-06       Impact factor: 2.279

6.  Personalized Physical Activity Coaching: A Machine Learning Approach.

Authors:  Talko B Dijkhuis; Frank J Blaauw; Miriam W van Ittersum; Hugo Velthuijsen; Marco Aiello
Journal:  Sensors (Basel)       Date:  2018-02-19       Impact factor: 3.576

7.  Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial.

Authors:  Stefanie Rebsamen; Ruud H Knols; Pierrette Baschung Pfister; Eling D de Bruin
Journal:  Front Physiol       Date:  2019-08-07       Impact factor: 4.566

8.  Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play.

Authors:  Phillipp Anders; Espen Ingvald Bengtson; Karoline Blix Grønvik; Nina Skjæret-Maroni; Beatrix Vereijken
Journal:  Front Sports Act Living       Date:  2020-05-12

9.  Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing.

Authors:  Phillipp Anders; Tim Lehmann; Helen Müller; Karoline B Grønvik; Nina Skjæret-Maroni; Jochen Baumeister; Beatrix Vereijken
Journal:  Front Behav Neurosci       Date:  2018-05-18       Impact factor: 3.558

10.  Exergaming can be an innovative way of enjoyable high-intensity interval training.

Authors:  Trine Moholdt; Stian Weie; Konstantinos Chorianopoulos; Alf Inge Wang; Kristoffer Hagen
Journal:  BMJ Open Sport Exerc Med       Date:  2017-07-28
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