Literature DB >> 11189794

Management of chronic pediatric diseases with interactive health games: theory and research findings.

D A Lieberman1.   

Abstract

In randomized clinical trials, children and adolescents improved their self care and reduced their emergency clinical utilization after playing health education and disease management video games. A diabetes game reduced diabetes-related urgent and emergency visits by 77 percent after diabetic youngsters had the game at home for six months, compared to no reduction in clinical utilization in a control group of diabetic youngsters who took home an entertainment video game that had no health content. Positive impacts were also found in clinical trials of games for asthma self-management and smoking prevention.

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Year:  2001        PMID: 11189794     DOI: 10.1097/00004479-200101000-00004

Source DB:  PubMed          Journal:  J Ambul Care Manage        ISSN: 0148-9917


  49 in total

1.  Performance of the DIDGET blood glucose monitoring system in children, teens, and young adults.

Authors:  Larry C Deeb; Joan L Parkes; Scott Pardo; Holly C Schachner; Maria T Viggiani; Jane Wallace; Timothy Bailey
Journal:  J Diabetes Sci Technol       Date:  2011-09-01

2.  Medication compliance among children.

Authors:  Omar T Dawood; Mohamed Izham; Mohamed Ibrahim; Subish Palaian
Journal:  World J Pediatr       Date:  2010-08-13       Impact factor: 2.764

3.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

4.  Illness Experience, Self-Determination, and Recreational Activities in Pediatric Asthma.

Authors:  Peter M Bingham; Ian Crane; Sarah Waterman Manning
Journal:  Games Health J       Date:  2017-03-06

5.  Developing an interactive story for children with asthma.

Authors:  Tami H Wyatt; Xueping Li; Yu Huang; Rachel Farmer; Delanna Reed; Patricia V Burkhart
Journal:  Nurs Clin North Am       Date:  2013-06       Impact factor: 1.208

6.  Prevalence of video game use, cigarette smoking, and acceptability of a video game-based smoking cessation intervention among online adults.

Authors:  Bethany R Raiff; Brantley P Jarvis; Darion Rapoza
Journal:  Nicotine Tob Res       Date:  2012-03-15       Impact factor: 4.244

7.  Using an alternate reality game to increase physical activity and decrease obesity risk of college students.

Authors:  Jeanne D Johnston; Anne P Massey; Rickie Lee Marker-Hoffman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

Review 8.  Designing serious video games for health behavior change: current status and future directions.

Authors:  Debbe Thompson
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

9.  Adolescent Asthma Self-Management: A Concept Analysis and Operational Definition.

Authors:  Jennifer Mammen; Hyekyun Rhee
Journal:  Pediatr Allergy Immunol Pulmonol       Date:  2012-12       Impact factor: 1.349

10.  Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions.

Authors:  Lindsay R Duncan; Kimberly D Hieftje; Sabrina Culyba; Lynn E Fiellin
Journal:  Transl Behav Med       Date:  2014-03       Impact factor: 3.046

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