Literature DB >> 26167842

Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games.

Julia M Alber1, Anna M Watson2, Tracey E Barnett2, Rebeccah Mercado1, Jay M Bernhardt3.   

Abstract

Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics for developing games, no instruments are currently available to examine the quality and content of tobacco prevention and cessation electronic games. This study presents the systematic development of a coding instrument to measure the quality, use of theory, and health communication strategies of tobacco cessation and prevention electronic games. Using previous research and expert review, a content analysis coding instrument measuring 67 characteristics was developed with three overarching categories: type and quality of games, theory and approach, and type and format of messages. Two trained coders applied the instrument to 88 games on four platforms (personal computer, Nintendo DS, iPhone, and Android phone) to field test the instrument. Cohen's kappa for each item ranged from 0.66 to 1.00, with an average kappa value of 0.97. Future research can adapt this coding instrument to games addressing other health issues. In addition, the instrument questions can serve as a useful guide for evidence-based game development.

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Year:  2015        PMID: 26167842      PMCID: PMC4507086          DOI: 10.1089/cyber.2015.0051

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  23 in total

1.  Understanding interobserver agreement: the kappa statistic.

Authors:  Anthony J Viera; Joanne M Garrett
Journal:  Fam Med       Date:  2005-05       Impact factor: 1.756

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

Review 3.  Application of interactive, computer technology to adolescent substance abuse prevention and treatment.

Authors:  Lisa A Marsch; Warren K Bickel; Michael J Grabinski
Journal:  Adolesc Med State Art Rev       Date:  2007-08

4.  Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation.

Authors:  Benoit Girard; Vincent Turcotte; Stéphane Bouchard; Bruno Girard
Journal:  Cyberpsychol Behav       Date:  2009-10

5.  Apps of steel: are exercise apps providing consumers with realistic expectations?: a content analysis of exercise apps for presence of behavior change theory.

Authors:  Logan T Cowan; Sarah A Van Wagenen; Brittany A Brown; Riley J Hedin; Yukiko Seino-Stephan; P Cougar Hall; Joshua H West
Journal:  Health Educ Behav       Date:  2012-09-17

6.  Squire's Quest: intervention changes occurred at lunch and snack meals.

Authors:  Karen W Cullen; Kathy Watson; Tom Baranowski; Janice H Baranowski; Issa Zakeri
Journal:  Appetite       Date:  2005-10       Impact factor: 3.868

7.  Randomized controlled trial of the ACTION smoking cessation curriculum in tobacco-growing communities.

Authors:  Al Stein-Seroussi; Laurie Stockton; Paul Brodish; Michael Meyer
Journal:  Addict Behav       Date:  2009-05-03       Impact factor: 3.913

Review 8.  A systematic review of computerised serious educational games about alcohol and other drugs for adolescents.

Authors:  Daniel M Rodriguez; Maree Teesson; Nicola C Newton
Journal:  Drug Alcohol Rev       Date:  2013-12-12

9.  Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.

Authors:  Paul Krebs; Jack E Burkhalter; Bert Snow; Jeff Fiske; Jamie S Ostroff
Journal:  JMIR Res Protoc       Date:  2013-09-11

10.  The Impact of a Science Education Game on Students' Learning and Perception of Inhalants as Body Pollutants.

Authors:  Yvonne Klisch; Leslie M Miller; Shu Wang; Joel Epstein
Journal:  J Sci Educ Technol       Date:  2012-04-01       Impact factor: 2.315

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