| Literature DB >> 35029530 |
Alaa Abd-Alrazaq1, Eiman Al-Jafar2, Mohannad Alajlani3, Carla Toro3, Dari Alhuwail4,5, Arfan Ahmed6, Shuja Mohd Reagu7, Najeeb Al-Shorbaji8, Mowafa Househ1.
Abstract
BACKGROUND: Depression is a common mental disorder characterized by disturbances in mood, thoughts, or behaviors. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological therapeutic intervention for depression. Previous systematic reviews have summarized evidence of effectiveness of serious games in reducing depression symptoms; however, they are limited by design and methodological shortcomings.Entities:
Keywords: cognitive behavioral therapy; depression; exergames; meta-analysis; serious games; systematic reviews
Year: 2022 PMID: 35029530 PMCID: PMC8800090 DOI: 10.2196/32331
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Flow chart of the study selection process.
Characteristics of studies and population.
| Author(s), year | Country | Publication type | RCTa type | Sample size, n | Mean age (years) | Sex (male), % | Health condition | Setting |
| Ruivo et al [ | Ireland | Journal article | Parallel | 32 | 59.9 | 81.3 | Cardiovascular diseases | Clinical, community, educational |
| Ferraz et al [ | Brazil | Journal article | Parallel | 62 | 69 | 59.7 | Parkinson disease | Clinical |
| Song and Park [ | South Korea | Journal article | Parallel | 40 | 50.1 | 55.0 | Stroke | Clinical |
| Schumacher et al [ | Germany | Journal article | Parallel | 42 | 56.3 | 59.5 | Hematopoietic stem cell transplantation recipients | Clinical |
| Meldrum et al [ | Ireland | Journal article | Parallel | 71 | 54.1 | 38.0 | Unilateral peripheral vestibular loss | Clinical |
| Zhou et al [ | Qatar | Journal article | Parallel | 73 | 64.6 | 45.2 | Diabetes and end-stage renal disease | Clinical |
| Vieira et al [ | Portugal | Journal article | Parallel | 46 | 57.7 | -b | Coronary artery disease | Clinical |
| Tollár et al [ | Hungary | Journal article | Parallel | 74 | 69.4 | 48.6 | Parkinson disease | Clinical |
| Ozdogar et al [ | Turkey | Journal article | Parallel | 60 | 40.1 | 27.1 | Multiple sclerosis | Clinical |
| Kempf and Martin [ | Germany | Journal article | Parallel | 220 | 61.1 | 45.9 | Type 2 diabetes | Clinical, community |
| Rendon et al [ | United States | Journal article | Parallel | 40 | 84.5 | 35.0 | Older adults | Clinical |
| Jahouh et al [ | Spain | Journal article | Parallel | 80 | 84.2 | 44.0 | Older adults | Clinical |
| Rica et al [ | Brazil | Journal article | Parallel | 50 | - | 0.0 | Older adults | Clinical, community |
| Andrade et al [ | Brazil | Journal article | Cluster | 140 | 9.41 | 42.1 | Elementary students | Educational |
| Shin et al [ | South Korea | Journal article | Parallel | 35 | 54 | 75 | Stroke | Clinical |
| Adomavičienė et al [ | Lithuania | Journal article | Parallel | 60 | 64.6 | 66.7 | Stroke | Clinical |
| Fleming et al [ | New Zealand | Journal article | Crossover | 32 | 14.9 | 56 | Depression | Educational |
| Merry et al [ | New Zealand | Journal article | Parallel | 187 | 15.6 | 34.2 | Depression | Clinical, educational |
| Donker et al [ | Netherlands | Journal article | Parallel | 193 | 41.3 | 33.2 | Acrophobia | Community |
| Perry et al [ | Australia | Journal article | Cluster | 540 | 16.7 | 36.9 | Secondary students | Educational |
| Cooney et al [ | Ireland | Journal article | Parallel | 52 | 40.6 | 38.8 | Anxiety, depression, and/or intellectual disability | Clinical |
| Poppelaars et al [ | Netherlands | Journal article | Parallel | 208 | 13.4 | 0.0 | Depression | Educational |
| Välimäki et al [ | Finland | Journal article | Parallel | 90 | 41 | 50.0 | Traumatic brain injury | Clinical |
| Wijnhoven et al [ | Netherlands | Journal article | Parallel | 109 | 11.1 | 77.1 | Anxiety and autism spectrum disorder | Clinical, educational |
| Haberkamp et al [ | Germany | Journal article | Parallel | 68 | 22.8 | 13.0 | Arachnophobia | Educational |
| Butler et al [ | Germany | Journal article | Parallel | 40 | 33.4 | 100 | Posttraumatic stress disorder | Clinical |
| David et al [ | Germany | Journal article | Parallel | 165 | 12.9 | 35.9 | Stroke | Educational |
aRCT: randomized controlled trial.
bNot reported.
Characteristics of interventions.
| Author(s) | Intervention | Serious game name | Serious game type | Serious game genre | Platform | Duration (minutes) | Frequency (times/week) | Period (weeks) |
| Ruivo et al [ | Serious game | Wii-Sports | Exergame | Purpose-shifted | Wii console and Kinect | 60 | 2 | 6 |
| Ferraz et al [ | Serious game | Kinect Adventures | Exergame | Purpose-shifted | Xbox console and Kinect | 50 | 3 | 8 |
| Song and Park [ | Serious game | Kinect Sport, Kinect Sport Season 2, Kinect Adventure, and Kinect Gunstringer | Exergame | Purpose-shifted | Computer and Xbox Kinect | 30 | 5 | 8 |
| Schumacher et al [ | Serious game | Wii Fit and Wii-Sports | Exergame | Purpose-shifted | Wii console and balance board | 30 | 5 | 2 |
| Meldrum et al [ | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console and balance board and Frii Board | 15 | 5 | 6 |
| Zhou et al [ | Serious game | N/Ra | Exergame | Designed | Computer and wearables (sensors) | 30 | 3 | 4 |
| Vieira et al [ | Serious game | Kinect-RehabPlay | Exergame | Designed | Computer and Xbox Kinect | 70-85 | 3 | 24 |
| Tollár et al [ | Serious game | Reflex Ridge, Space Pop, Just Dance | Exergame | Purpose-shifted | Xbox console and Kinect | 60 | 5 | 5 |
| Ozdogar et al [ | Serious game | Kinect Sports Rivals | Exergame | Purpose-shifted | Xbox console and Kinect | 45 | 1 | 8 |
| Kempf and Martin [ | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console and balance board | ≥30 | 1 | 12 |
| Rendon et al [ | Serious game | Wii Fit | Exergame | Purpose-shifted | Wii console and balance board | 35-45 | 3 | 6 |
| Jahouh et al [ | Serious game | Step, Nodding | Exergame | Purpose-shifted | Wii console | 40-45 | 2-3 | 8 |
| Rica et al [ | Serious game | Kinect Sports Ultimate Collection, Your Shape Fitness Evolved, Dance Central, and Kinect Training | Exergame | Purpose-shifted | Xbox console and Kinect | 60 | 3 | 12 |
| Andrade et al [ | Serious game | Just Dance 2015 | Exergame | Purpose-shifted | Xbox console and Kinect | 40 | 2 | 1 |
| Shin et al [ | Serious game + occupational therapy | RehabMaster | Exergame | Designed | Computer, sensors, and infrared projector | 60 | 5 | 4 |
| Adomavičienė et al [ | Serious game | N/R | Exergame | Designed | Computer and Kinect | 45 | Once a day | 2 |
| Fleming et al [ | Serious game | SPARX | Computerized CBTb game | Designed | Computer | 30 | 1-2 | 5 |
| Merry et al [ | Serious game | SPARX | Computerized CBT game | Designed | Computer | 20-40 | 1-2 | 4-7 |
| Donker et al [ | Serious game | ZeroPhobia | Computerized CBT game | Designed | Smartphone and wearables (VRc goggles) | 5-40 | 2 | 3 |
| Perry et al [ | Serious game | SPARX-R | Computerized CBT game | Designed | Computer | 20-30 | 1-2 | 5-7 |
| Cooney et al [ | Serious game | Pesky Gnats: The Feel Good Island | Computerized CBT game | Designed | Computer | 60 | 1 | 7 |
| Poppelaars et al [ | Serious game | SPARX | Computerized CBT game | Designed | Computer | 20-40 | 1 | 7 |
| Välimäki et al [ | Serious game | CogniFit | Computerized CBT game | Designed | Computer | ≥30 | Once a day | 8 |
| Wijnhoven et al [ | Serious game | MindLight | Computerized CBT game | Designed | Computer and wearable (headset) | 60 | 1 | 6 |
| Haberkamp et al [ | Serious game | Spider App | Exposure therapy game | Designed | Smartphone | 12 | 2 | 1 |
| Butler et al [ | Serious game + psychotherapy | Tetris | Brain-training game | Purpose-shifted | Nintendo DS XL console | 60 | 2 | 6 |
| David et al [ | Serious game | REThink | REBTd- and REBEe-based game | Designed | Tablet | 50 | 3 | 4 |
aN/R: not reported.
bCBT: cognitive behavioral theory.
cVR: virtual reality.
dREBT: rational emotive behavioral therapy.
eREBE: rational emotive behavioral education.
Characteristics of comparators and outcomes.
| Author(s) | Comparator | Duration (minutes) | Frequency (times/week) | Period (weeks) | Outcome measures | Follow up | Attrition, n |
| Ruivo et al [ | Conventional exercises (functional training), conventional exercises (bicycle exercise) | 50 | 3 | 8 | GDSa | Postintervention | 10 |
| Ferraz et al [ | Robot-assisted trainings | 45 | Once a day | 2 | HADSb | Postintervention | 18 |
| Song and Park [ | Conventional exercises | 30 | 5 | 8 | BDIc | Postintervention | N/Rd |
| Schumacher et al [ | Conventional exercises | 30 | 5 | 2 | HADS-De | Postintervention, 30-day follow-up, 100-day follow-up | 11 |
| Meldrum et al [ | Conventional exercises | 15 | 5 | 6 | HADS-D | Postintervention | 9 |
| Zhou et al [ | Conventional exercises | 30 | 3 | 4 | CES-Df | Postintervention | 0 |
| Vieira et al [ | Conventional exercises, control | 70-85 | 3 | 24 | DASS-21g | Postintervention, mid-intervention (3 months) | 13 |
| Tollár et al [ | Conventional exercises | 60 | 2 | 6 | HADS | Postintervention, 2-month follow-up | 4 |
| Ozdogar et al [ | Conventional exercises, control | 45 | 1 | 8 | BDI | Postintervention | 3 |
| Kempf and Martin [ | Control | N/Ah | N/A | N/A | WHO-5i, PAIDj, ADS-Lk | Postintervention | 44 |
| Rendon et al [ | Control | N/A | N/A | N/A | GDS | Postintervention | 6 |
| Jahouh et al [ | Control | N/A | N/A | N/A | GDS, GADSl | Postintervention | N/R |
| Rica et al [ | Conventional exercises, control | 60 | 5 | 5 | BDI | Postintervention | 0 |
| Andrade et al [ | Physical education | 40 | 2 | 1 | BMSm | Postintervention | 0 |
| Shin et al [ | Occupational therapy | 60 | 5 | 4 | HAMDn | Postintervention | 3 |
| Adomavičienė et al [ | Conventional exercises, control | 60 | 5 | 5 | BDI | Postintervention | 0 |
| Fleming et al [ | Control | N/A | N/A | N/A | CDRS-Ro, RADS-2p | Postintervention | 5 |
| Merry et al [ | Control | N/A | N/A | N/A | CDRS-R, RADS-2 | Postintervention, 3-month follow-up | 17 |
| Donker et al [ | Control | N/A | N/A | N/A | PHQ-9q | Postintervention, 3-month follow-up | 59 |
| Perry et al [ | Interactive online program | 20-30 | 1-2 | 5-7 | MDIr | Postintervention, 6-month follow-up, 18-month follow-up | 134 |
| Cooney et al [ | Control | N/A | N/A | N/A | GAS-LDs | Postintervention, 3-month follow-up | 3 |
| Poppelaars et al [ | CBTt program + serious game, CBT program, control | CBT program + serious game (80-100), CBT program (60) | 1 | 7 | RADS-2 | Postintervention, 3-month follow-up, 6-month follow-up, 12-month follow-up | 10 |
| Välimäki et al [ | Video game, control | ≥30 | Once a day | 8 | PHQ-9 | Postintervention, 3-month follow-up | 20 |
| Wijnhoven et al [ | Video game | 60 | 1 | 6 | CDI-2u | Postintervention, 3-month follow-up | 35 |
| Haberkamp et al [ | Video game | 12 | 2 | 1 | BDI-II | Postintervention, 2-week follow-up | 6 |
| Butler et al [ | Psychotherapy | 60 | 2 | 6 | BDI-II | Postintervention, 6-month follow-up | 0 |
| David et al [ | Rational emotive behavioral therapy and education, control | 50 | 3 | 4 | EATQ-Rv | Postintervention | 23 |
aGDS: Geriatric Depression Scale.
bHADS: Hospital Anxiety and Depression Scale.
cBDI: Beck Depression Inventory.
dN/R: not reported.
eHADS-D: depression subscale of the HADS.
fCES-D: Center for Epidemiologic Studies Depression Scale.
gDASS-21: Depression, Anxiety and Stress Scale 21.
hN/A: not applicable.
iWHO-5: WHO 5-item Well-Being Index.
jPAID: Problem Areas in Diabetes.
kADS-L: Allgemeine Depressionsskala.
lGADS: Goldberg Anxiety and Depression Scale.
mBMS: Brunel’s Mood Scale.
nHAMD: Hamilton Depression Rating Scale.
oCDRS-R: Children’s Depression Rating Scale-Revised.
pRADS-2: Reynolds Adolescent Depression Scale.
qPHQ-9: Patient Health Questionnaire-9.
rMDI: Major Depression Inventory.
sGAS-LD: Glasgow Depression Scale for people with a learning disability.
tCBT: cognitive behavioral therapy.
uCDI-2: Child Depression Inventory 2.
vEATQ-R: Early Adolescent Temperament Questionnaire-Revised.
Figure 2Review authors’ judgments about each “risk of bias” domain.
Figure 3Forest plot of 7 studies comparing the effect of exergames with that of conventional exercises on the severity of depressive symptoms.
Figure 4Forest plot of 5 studies (8 comparisons) comparing the effect of exergames with that of no intervention on the severity of depressive symptoms.
Figure 5Forest plot of 7 studies (9 comparisons) comparing the effect of CBT games with that of no intervention on depression.