Literature DB >> 22672915

The effect of virtual reality gaming on dynamic balance in older adults.

Abel Angel Rendon1, Everett B Lohman, Donna Thorpe, Eric G Johnson, Ernie Medina, Bruce Bradley.   

Abstract

BACKGROUND: physical therapy interventions that increase functional strength and balance have been shown to reduce falls in older adults. AIM: this study compared a virtual reality group (VRG) and a control group (CG).
DESIGN: randomised controlled 6-week intervention with pre- and post-test evaluations.
SETTING: outpatient geriatric orthopaedic and balance physical therapy clinic. POPULATION: forty participants were randomised into two groups.
METHOD: the VRG received three different Nintendo® Wii FIT balance interventions three times per week for 6 weeks and the CG received no intervention.
RESULTS: compared with the CG, post-intervention measurements showed significant improvements for the VRG in the 8-foot Up & Go test [median decrease of 1.0 versus -0.2 s, (P=0.038) and the Activities-specific Balance Confidence Scale (6.9 versus 1.3%) (P=0.038)].
CONCLUSION: virtual reality gaming provides clinicians with a useful tool for improving dynamic balance and balance confidence in older adults.

Entities:  

Mesh:

Year:  2012        PMID: 22672915     DOI: 10.1093/ageing/afs053

Source DB:  PubMed          Journal:  Age Ageing        ISSN: 0002-0729            Impact factor:   10.668


  51 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Efficacy of physical exercise using the balance board game on physical and psychological function in patients with hematological malignancies confined to a bioclean room.

Authors:  Daiyu Kobayashi; Reiko Watanabe; Mitsuru Yamamoto; Masahiro Kizaki
Journal:  Phys Ther Res       Date:  2020-08-20

3.  Walking in high-risk settings: do older adults still prioritize gait when distracted by a cognitive task?

Authors:  Sabine Schaefer; Michael Schellenbach; Ulman Lindenberger; Marjorie Woollacott
Journal:  Exp Brain Res       Date:  2014-09-17       Impact factor: 1.972

Review 4.  Game-based digital interventions for depression therapy: a systematic review and meta-analysis.

Authors:  Jinhui Li; Yin-Leng Theng; Schubert Foo
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-05-08

5.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

6.  How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.

Authors:  Jonathan van 't Riet; Rik Crutzen; Amy Shirong Lu
Journal:  Games Health J       Date:  2014-08-15

7.  SAR-Connect: A Socially Assistive Robotic System to Support Activity and Social Engagement of Older Adults.

Authors:  Jing Fan; Lorraine C Mion; Linda Beuscher; Akshith Ullal; Paul A Newhouse; Nilanjan Sarkar
Journal:  IEEE Trans Robot       Date:  2021-08-05       Impact factor: 6.835

8.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15

Review 9.  Exercise for reducing fear of falling in older people living in the community.

Authors:  Denise Kendrick; Arun Kumar; Hannah Carpenter; G A Rixt Zijlstra; Dawn A Skelton; Juliette R Cook; Zoe Stevens; Carolyn M Belcher; Deborah Haworth; Sheena J Gawler; Heather Gage; Tahir Masud; Ann Bowling; Mirilee Pearl; Richard W Morris; Steve Iliffe; Kim Delbaere
Journal:  Cochrane Database Syst Rev       Date:  2014-11-28

Review 10.  The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis.

Authors:  Anna Nishchyk; Weiqin Chen; Are Hugo Pripp; Astrid Bergland
Journal:  JMIR Aging       Date:  2021-06-30
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