| Literature DB >> 35156932 |
Alaa Abd-Alrazaq1,2, Mohannad Alajlani3, Dari Alhuwail4,5, Jens Schneider1, Laila Akhu-Zaheya6, Arfan Ahmed2, Mowafa Househ1.
Abstract
BACKGROUND: Anxiety is a mental disorder characterized by apprehension, tension, uneasiness, and other related behavioral disturbances. One of the nonpharmacological treatments used for reducing anxiety is serious games, which are games that have a purpose other than entertainment. The effectiveness of serious games in alleviating anxiety has been investigated by several systematic reviews; however, they were limited by design and methodological weaknesses.Entities:
Keywords: anxiety; biofeedback games; computerized cognitive behavioral therapy games; exergames; meta-analysis; mobile phone; serious games; systematic reviews
Year: 2022 PMID: 35156932 PMCID: PMC8887639 DOI: 10.2196/29137
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Flowchart of the study selection process.
Characteristics of studies and populations.
| Study | Year | Country | Publication type | RCTa type | Sample size, n | Age (years), mean | Sex (male), n (%) | Target group or condition | Setting |
| Adomaviciene et al [ | 2019 | Lithuania | Journal article | Parallel | 60 | 64.6 | 40 (66.7) | Stroke | Clinical |
| Carvalho et al [ | 2020 | Brazil | Journal article | Parallel | 35 | 51.3 | 0 (0) | Fibromyalgia | Educational |
| Meldrum et al [ | 2015 | Ireland | Journal article | Parallel | 71 | 54.1 | 27 (38) | Unilateral peripheral vestibular loss | Clinical |
| Schumacher et al [ | 2018 | Germany | Journal article | Parallel | 42 | 56.3 | 25 (59.5) | Hematopoietic stem cell transplantation recipients | Clinical |
| Ruivo et al [ | 2017 | Ireland | Journal article | Parallel | 32 | 59.9 | 26 (81.3) | Cardiovascular diseases | Clinical, community, and educational |
| Mazzoleni et al [ | 2014 | Italy | Journal article | Parallel | 40 | 71.2 | NRb | Chronic respiratory diseases | Clinical |
| Polat et al [ | 2021 | Turkey | Journal article | Parallel | 40 | 44.8 | 0 (0) | Fibromyalgia | Clinical |
| Lin et al [ | 2020 | Taiwan | Journal article | Parallel | 80 | 57.0 | 39 (48.8) | Knee osteoarthritis | Clinical |
| Vieira et al [ | 2017 | Portugal | Journal article | Parallel | 46 | 57.7 | NR | Cardiovascular diseases | Clinical |
| Thomas et al [ | 2017 | United Kingdom | Journal article | Parallel | 30 | 49.3 | 3 (10) | Multiple sclerosis | Clinical |
| Wagener et al [ | 2012 | United States | Journal article | Parallel | 41 | 14.0 | 14 (33.3) | Obese adolescents | Clinical |
| Jahouh et al [ | 2021 | Spain | Journal article | Parallel | 80 | 84.2 | 35 (44) | Older adults | Clinical |
| Collado-Mateo et al [ | 2017 | Spain | Journal article | Parallel | 83 | 52.5 | 0 (0) | Fibromyalgia | Clinical |
| Cooney et al [ | 2017 | Ireland | Journal article | Parallel | 52 | 40.6 | 20 (38.8) | Anxiety, depression, or intellectual disability | Clinical |
| Donker et al [ | 2019 | Netherlands | Journal article | Parallel | 193 | 41.3 | 64 (33.2) | Acrophobia | Community |
| Fish et al [ | 2014 | United States | Journal article | Parallel | 59 | 30.0 | 29 (49.2) | Depression | Clinical and educational |
| Fleming et al [ | 2012 | New Zealand | Journal article | Crossover | 32 | 14.9 | 18 (56) | Depression | Educational |
| Merry et al [ | 2012 | New Zealand | Journal article | Parallel | 187 | 15.6 | 64 (34.2) | Depression | Clinical and educational |
| Perry et al [ | 2017 | Australia | Journal article | Cluster | 540 | 16.7 | 199 (36.9) | Secondary students | Educational |
| Schoneveld et al [ | 2018 | Netherlands | Journal article | Parallel | 174 | 10.0 | 71 (40.8) | Anxiety | Educational |
| Tsui [ | 2016 | Canada | Thesis | Parallel | 143 | 13.6 | 52 (36.1) | Anxiety | Clinical and educational |
| Schoneveld et al [ | 2016 | Netherlands | Journal article | Parallel | 136 | 10.0 | 61 (45.2) | Anxiety | Educational |
| Wijnhoven et al [ | 2020 | Netherlands | Journal article | Parallel | 109 | 11.1 | 84 (77.1) | Anxiety and autism spectrum disorder | Clinical and educational |
| Scholten et al [ | 2016 | Netherlands | Journal article | Parallel | 138 | 13.3 | 48 (35) | Anxiety | Educational |
| Marechal et al [ | 2017 | France | Journal article | Parallel | 118 | 6.8 | 83 (70.4) | Children undergoing general anesthesia | Clinical |
| Sakızcı Uyar et al [ | 2021 | Turkey | Journal article | Parallel | 138 | 6.6 | 61 (44) | Adenoidectomy, adenotonsillectomy, or myringotomy | Clinical |
| Liu et al [ | 2020 | United States | Journal article | Parallel | 53 | 12.5 | 37 (69.8) | Otolaryngological conditions | Clinical |
| Butler et al [ | 2020 | Germany | Journal article | Parallel | 40 | 33.4 | 40 (100) | Posttraumatic stress disorder | Clinical |
| Bove et al [ | 2021 | United States | Journal article | Parallel | 44 | 51.1 | 9 (20.5) | Multiple sclerosis | Clinical |
| Sanchez et al [ | 2017 | United States | Journal article | Parallel | 69 | NR | 41 (59.4) | Social skills deficits | Community and educational |
| Beidel et al [ | 2021 | United States | Journal article | Parallel | 42 | 9.6 | 16 (38.1) | Social anxiety | Community |
| Haberkamp et al [ | 2021 | Germany | Journal article | Parallel | 68 | 22.8 | 9 (13) | Arachnophobia | Educational |
| Litvin et al [ | 2020 | United Kingdom | Journal article | Parallel | 709 | NR | 420 (59.3) | Generally healthy employees | Company |
aRCT: randomized controlled trial.
bNR: not reported.
Characteristics of interventions.
| Study | Intervention | Serious game name | Serious game type | Serious game genre | Platform | Duration (minute) | Frequency (time per week) | Period (week) |
| Adomaviciene et al [ | Serious game | N/Aa | Exergame | Designed | Computer, Kinect | 45 | Once a day | 2 |
| Carvalho et al [ | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Wii remote plus | 60 | 3 | 7 |
| Meldrum et al [ | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Frii Board | 15 | 5 | 6 |
| Schumacher et al [ | Serious game | Wii Fit, Wii Sports | Exergame | Purpose-shifted | Wii console, balance board | 30 | 5 | 2 |
| Ruivo et al [ | Serious game | Wii Sports | Exergame | Purpose-shifted | Wii console, Kinect | 60 | 2 | 6 |
| Mazzoleni et al [ | Serious game + pulmonary rehabilitation program | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Wii remote plus | 60 | 7 | 3 |
| Polat et al [ | Serious game + cycling activity | Kinect Sports (Beach Volleyball) | Exergame | Purpose-shifted | Computer, Kinect | 35 | 3 | 4 |
| Lin et al [ | Serious game + hot packs + transcutaneous electrical nerve stimulation | Hot Plus | Exergame | Designed | Computer, sensing pad | 20 | 3 | 4 |
| Vieira et al [ | Serious game | Kinect-RehabPlay | Exergame | Designed | Computer, Kinect | 70-85 | 3 | 24 |
| Thomas et al [ | Serious game | Wii Fit Plus, Wii Sports, Wii Sports Resort | Exergame | Purpose-shifted | Wii console, balance board, Wii remote controls | 27 | 2 | 24 |
| Wagener et al [ | Serious game | Dance Dance Revolution | Exergame | Purpose-shifted | Computer, sensing pad | 40-75 | 3 | 10 |
| Jahouh et al [ | Serious game | Step, Nodding | Exergame | Purpose-shifted | Wii console | 40-45 | 2-3 | 8 |
| Collado-Mateo et al [ | Serious game | VirtualEx-FM | Exergame | Designed | Computer, Kinect | 60 | 2 | 8 |
| Cooney et al [ | Serious game | Pesky Gnats: The Feel Good Island | CBTb game | Designed | Computer | 60 | 1 | 7 |
| Donker et al [ | Serious game | ZeroPhobia | CBT game | Designed | Smartphone, wearables (VRc goggles) | 5-40 | 2 | 3 |
| Fish et al [ | Serious game | Bejeweled II, Peggle, Bookworm Adventures | CBT game | Purpose-shifted | Computer | 30 | 3 | 4 |
| Fleming et al [ | Serious game | SPARX | CBT game | Designed | Computer | 30 | 1-2 | 5 |
| Merry et al [ | Serious game | SPARX | CBT game | Designed | Computer | 20-40 | 1-2 | 4-7 |
| Perry et al [ | Serious game | SPARX-R | CBT game | Designed | Computer | 20-30 | 1-2 | 5-7 |
| Schoneveld et al [ | Serious game | MindLight | Biofeedback game | Designed | Computer, wearables (EEGd headset) | 60 | 1 | 6 |
| Tsui [ | Serious game | MindLight | Biofeedback game | Designed | Computer | 60 | 2 | 3 |
| Schoneveld et al [ | Serious game | MindLight | Biofeedback game | Designed | Computer, wearables (EEG headset) | 60 | 2 | 3 |
| Wijnhoven et al [ | Serious game | MindLight | Biofeedback game | Designed | Computer, wearable (headset) | 60 | 1 | 6 |
| Scholten et al [ | Serious game | Dojo | Biofeedback game | Designed | Computer | 60 | 2 | 3 |
| Marechal et al [ | Serious game | N/A | Attention distraction game | Purpose-shifted | Tablet | 20 | One time throughout the study | N/A |
| Sakızcı Uyar et al [ | Serious game | Angry Birds, Subway Surfers, Snail Bob | Attention distraction game | Purpose-shifted | Tablet | 20 | One time throughout the study | N/A |
| Liu et al [ | Serious game + topical analgesia | SpaceBurgers | Attention distraction game | Designed | Wearables (VR goggles), handheld controller | NR | One time throughout the study | N/A |
| Butler et al [ | Serious game + eye movement desensitization and reprocessing (EMDRe) therapy | Tetris | Brain training game | Purpose-shifted | Nintendo DS XL console | 120-150 | Once a day (Tetris); 2 time a week (EMDR) | 6 |
| Bove et al [ | Serious game | Band Togather | Brain training game | Designed | Tablet | 25 | 5 | 6 |
| Sanchez et al [ | Serious game | Adventures | Social skills training game | Designed | Computer | 25 | 1 | 9 |
| Beidel et al [ | Serious game | Pegasys-VR | Social skills training game (Social effectiveness therapy game) | Designed | Tablet | 60-120 | 2 | 12 |
| Haberkamp et al [ | Serious game | Spider app | Exposure therapy game | Designed | Smartphone | 12 | 2 | 1 |
| Litvin et al [ | Serious game | eQuoo | Psychoeducation game | Designed | Smartphone, tablet | 10-15 | 1 | 5 |
aN/A: not applicable.
bCBT: cognitive behavioral therapy.
cVR: virtual reality.
dEEG: electroencephalography.
eEMDR: Eye Movement Desensitization and Reprocessing.
Characteristics of comparators and outcomes.
| Study | Comparator | Duration (minute) | Frequency (time per week) | Period (week) | Outcome measures | Follow-up | Attrition |
| Adomaviciene et al [ | Robot-assisted trainings | 45 | Once a day | 2 | HADSa | Postintervention | 18 |
| Carvalho et al [ | Conventional exercises | 60 | 3 | 7 | Fibromyalgia Impact Questionnaire | Postintervention | 14 |
| Meldrum et al [ | Conventional exercises | 15 | 5 | 6 | HADS | Postintervention | 9 |
| Schumacher et al [ | Conventional exercises (physiotherapy) | 30 | 5 | 2 | HADS | Postintervention, 30- and 100-day follow-up | 11 |
| Ruivo et al [ | Conventional exercises | 60 | 2 | 6 | HADS | Postintervention, 2-month follow-up | 4 |
| Mazzoleni et al [ | Conventional exercises (pulmonary rehabilitation program) | 60 | 7 | 3 | STAIb | Postintervention | 1 |
| Polat et al [ | Conventional exercises + cycling activity | 35 | 3 | 4 | HADS | Postintervention, 1-month follow-up | 6 |
| Lin et al [ | Conventional exercises + hot packs + transcutaneous electrical nerve stimulation | 20 | 3 | 4 | HADS | Midintervention, postintervention, and 1 and 3-month follow-up | 1 |
| Vieira et al [ | Conventional exercises, control | 70-85 | 3 | 24 | Depression Anxiety and Stress Scale 21 | Midintervention, postintervention | 13 |
| Thomas et al [ | Control | N/Ac | N/A | N/A | HADS | Postintervention | 2 |
| Wagener et al [ | Control | N/A | N/A | N/A | Behavior Assessment System for Children-2 | Postintervention | 1 |
| Jahouh et al [ | Control | N/A | N/A | N/A | Goldberg Anxiety and Depression Scale | Postintervention | N/A |
| Collado-Mateo et al [ | Control | N/A | N/A | N/A | Fibromyalgia Impact Questionnaire | Postintervention | 7 |
| Cooney et al [ | Control | N/A | N/A | N/A | Glasgow Anxiety Scale for people with an Intellectual Disability | Postintervention, 3-month follow-up | 3 |
| Donker et al [ | Control | N/A | N/A | N/A | Beck Anxiety Inventory, Acrophobia Questionnaire | Postintervention, 3-month follow-up | 59 |
| Fish et al [ | Educational website | 30 | 3 | 4 | State-Trait Anxiety Inventory | Postintervention | 0 |
| Fleming et al [ | Control | N/A | N/A | N/A | SCASd | Postintervention | 5 |
| Merry et al [ | Control | N/A | N/A | N/A | SCAS | Postintervention, 3-month follow-up | 17 |
| Perry et al [ | Control (interactive web-based program) | 20-30 | 1-2 | 5-7 | SCAS | Postintervention, 6- and 18-month follow-up | 134 |
| Schoneveld et al [ | Conventional CBTe | 60-90 | 1 | 8 | SCAS | Postintervention, 3- and 6-month follow-up | 36 |
| Tsui [ | Conventional CBT (web-based CBT) | 60 | 2 | 3 | SCAS, STAI | Postintervention, 3-month follow-up | 19 |
| Schoneveld et al [ | Video game | 60 | 2 | 3 | SCAS | Postintervention, 3-month follow-up | 21 |
| Wijnhoven et al [ | Video game | 60 | 1 | 6 | SCAS | Postintervention, 3-month follow-up | 33 |
| Scholten et al [ | Video game | 60 | 2 | 3 | SCAS | Postintervention, 3-month follow-up | 9 |
| Marechal et al [ | Midazolam | N/A | N/A | N/A | Modified Yale Preoperative Anxiety Scale | Postintervention, 2-hour follow-up | 3 |
| Sakızcı Uyar et al [ | Midazolam, watching an informative cartoon | N/A | One time throughout the study | N/A | Modified Yale Preoperative Anxiety Scale | Postintervention | 4 |
| Liu et al [ | Control (topical analgesia) | N/A | N/A | N/A | Subjective Units of Distress | Postintervention | 0 |
| Butler et al [ | Eye Movement Desensitization and Reprocessing therapy | 60-90 | 2 | 6 | STAI | Postintervention, 6-month follow-up | 0 |
| Bove et al [ | Video game | 25 | 5 | 6 | STAI | Postintervention, 2-month follow-up | 4 |
| Sanchez et al [ | Control | N/A | N/A | N/A | Social Anxiety Scale for Children-Revised | Postintervention | 24 |
| Beidel et al [ | Social effectiveness therapy | 60-180 | 2 | 12 | SPAI-Cf | Postintervention | 4 |
| Haberkamp et al [ | Video game | 12 | 2 | 1 | Survey developed by the authors | Midintervention, Postintervention | 6 |
| Litvin et al [ | Conventional CBT, control | 10 | 1 | 5 | Survey developed by the authors | Midintervention, Postintervention | 355 |
aHADS: Hospital Anxiety and Depression Scale.
bSTAI: State-Trait Anxiety Inventory.
cN/A: not applicable.
dSCAS: Spence Children’s Anxiety Scale.
eCBT: cognitive behavioral therapy.
fSPAI-C: Social Phobia and Anxiety Inventory for Children.
Figure 2Review authors’ judgments about each risk of bias domain.
Figure 3Forest plot of 9 studies comparing the effect of exergames to that of conventional exercises on the anxiety level [28-36]. Std: standardized.
Figure 4Forest plot of 5 studies comparing the effect of exergames to that of no intervention on the anxiety level [36-40]. Std: standardized.
Figure 5Forest plot of 6 studies (9 comparisons) comparing the effect of CBT games to that of no intervention on the severity of depressive symptoms [41-46]. CBT: cognitive behavioral therapy; Std: standardized.
Figure 6Forest plot of 6 studies (9 comparisons) comparing the effect of CBT games to that of no intervention on the anxiety level among adults and adolescents [41-46]. CBT: cognitive behavioral therapy; Std: standardized.
Figure 7Forest plot of 3 studies comparing the effect of biofeedback games to that of conventional video games on the anxiety level [49-51]. Std: standardized.