Literature DB >> 28350640

In-class Active Video Game Supplementation and Adherence to Cardiac Rehabilitation.

Jorge Manuel Arsénio Dos Santos Ruivo1, Kay Karim, Roisin OʼShea, Rosa Celeste Santos Oliveira, Louis Keary, Claire OʼBrien, John Patrick Gormley.   

Abstract

PURPOSE: The application of active video games (AVGs) during cardiac rehabilitation (CR) sessions could potentially facilitate patient adherence. The feasibility, safety, and efficacy of in-class AVG supplementation as an alternative to conventional phase 2 programs were investigated.
METHODS: A pilot, evaluator-blinded, intention-to-treat, randomized controlled trial recruited 32 low-moderate risk CR participants and allocated them to conventional or AVG-supplemented exercise. Both groups experienced equal exercise loads for 6 weeks. Patients were assessed at baseline, end of the program, and after an 8-week followup. Adherence and safety-related outcomes were the primary endpoints. Secondary outcomes included change in exercise capacity, daily physical activity (PA), energy expenditure (EE), and psychometric profiling.
RESULTS: Patients (males 81%; 60 ± 10 years) presented with typical cardiovascular risk factors and similar baseline characteristics. Participants did not perceive an increased risk of injury and were more interactive. At the end of the program, there was a lower tendency for dropping out (6% vs 19%, P > .05), a significant improvement in PA (322 vs 247 arbitrary acceleration units/min, P = .047) and related EE per body weight (13 vs 11 kcal/kg/d, P = .04) among AVG participants compared with controls. No significant differences between groups for adverse medical events, exercise capacity, affect toward exercise, anxiety, depression, or quality-of-life changes were reported.
CONCLUSIONS: The additional use of AVGs during CR sessions is feasible, safe, and significantly improved daily PA and EE. A dropout reduction trend among its users, which needs to be confirmed in a larger trial, raises awareness to AVG supplementation as a promising strategy to increase CR adherence.

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Mesh:

Year:  2017        PMID: 28350640     DOI: 10.1097/HCR.0000000000000224

Source DB:  PubMed          Journal:  J Cardiopulm Rehabil Prev        ISSN: 1932-7501            Impact factor:   2.081


  9 in total

1.  Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Christine Julien; Edison Thomaz; Miyong Kim
Journal:  Games Health J       Date:  2018-09-08

2.  Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.

Authors:  Joshua Simmich; Allison Mandrusiak; Trevor Russell; Stuart Smith; Nicole Hartley
Journal:  Digit Health       Date:  2021-05-30

3.  Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

Authors:  Najmeh Khalili-Mahani; Bob De Schutter
Journal:  JMIR Serious Games       Date:  2019-06-06       Impact factor: 4.143

Review 4.  The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Eiman Al-Jafar; Mohannad Alajlani; Carla Toro; Dari Alhuwail; Arfan Ahmed; Shuja Mohd Reagu; Najeeb Al-Shorbaji; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-01-14       Impact factor: 4.143

Review 5.  The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Mohannad Alajlani; Dari Alhuwail; Jens Schneider; Laila Akhu-Zaheya; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 3.364

Review 6.  The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review.

Authors:  Ryuichi Sawa; Masakazu Saitoh; Tomoyuki Morisawa; Tetsuya Takahashi; Yuh Morimoto; Nobuyuki Kagiyama; Takatoshi Kasai; Birthe Dinesen; Hiroyuki Daida
Journal:  JMIR Serious Games       Date:  2022-03-18       Impact factor: 4.143

7.  Interventions to promote patient utilisation of cardiac rehabilitation.

Authors:  Carolina Santiago de Araújo Pio; Gabriela Ss Chaves; Philippa Davies; Rod S Taylor; Sherry L Grace
Journal:  Cochrane Database Syst Rev       Date:  2019-02-01

8.  Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial.

Authors:  Sara García-Bravo; Roberto Cano-de-la-Cuerda; Joaquín Domínguez-Paniagua; Raquel Campuzano-Ruiz; Estrella Barreñada-Copete; María Jesús López-Navas; Aurora Araujo-Narváez; Cristina García-Bravo; Mariano Florez-Garcia; Javier Botas-Rodríguez; Alicia Cuesta-Gómez
Journal:  Int J Environ Res Public Health       Date:  2020-11-16       Impact factor: 3.390

Review 9.  Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.

Authors:  Carles Blasco-Peris; Laura Fuertes-Kenneally; Tomas Vetrovsky; José Manuel Sarabia; Vicente Climent-Paya; Agustín Manresa-Rocamora
Journal:  Int J Environ Res Public Health       Date:  2022-03-15       Impact factor: 3.390

  9 in total

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