Literature DB >> 25842051

Effectiveness of conventional versus virtual reality-based balance exercises in vestibular rehabilitation for unilateral peripheral vestibular loss: results of a randomized controlled trial.

Dara Meldrum1, Susan Herdman2, Roisin Vance3, Deirdre Murray3, Kareena Malone3, Douglas Duffy4, Aine Glennon5, Rory McConn-Walsh5.   

Abstract

OBJECTIVE: To compare the effectiveness of virtual reality-based balance exercises to conventional balance exercises during vestibular rehabilitation in patients with unilateral peripheral vestibular loss (UVL).
DESIGN: Assessor-blind, randomized controlled trial.
SETTING: Two acute care university teaching hospitals. PARTICIPANTS: Patients with UVL (N=71) who had dizziness/vertigo, and gait and balance impairment.
INTERVENTIONS: Patients with UVL were randomly assigned to receive 6 weeks of either conventional (n=36) or virtual reality-based (n=35) balance exercises during vestibular rehabilitation. The virtual reality-based group received an off-the-shelf virtual reality gaming system for home exercise, and the conventional group received a foam balance mat. Treatment comprised weekly visits to a physiotherapist and a daily home exercise program. MAIN OUTCOME MEASURES: The primary outcome was self-preferred gait speed. Secondary outcomes included other gait parameters and tasks, Sensory Organization Test (SOT), dynamic visual acuity, Hospital Anxiety and Depression Scale, Vestibular Rehabilitation Benefits Questionnaire, and Activities Balance Confidence Questionnaire. The subjective experience of vestibular rehabilitation was measured with a questionnaire.
RESULTS: Both groups improved, but there were no significant differences in gait speed between the groups postintervention (mean difference, -.03m/s; 95% confidence interval [CI], -.09 to .02m/s). There were also no significant differences between the groups in SOT scores (mean difference, .82%; 95% CI, -5.00% to 6.63%) or on any of the other secondary outcomes (P>.05). In both groups, adherence to exercise was high (∼77%), but the virtual reality-based group reported significantly more enjoyment (P=.001), less difficulty with (P=.009) and less tiredness after (P=.03) balance exercises. At 6 months, there were no significant between-group differences in physical outcomes.
CONCLUSIONS: Virtual reality-based balance exercises performed during vestibular rehabilitation were not superior to conventional balance exercises during vestibular rehabilitation but may provide a more enjoyable method of retraining balance after unilateral peripheral vestibular loss.
Copyright © 2015 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Dizziness; Gait; Postural balance; Rehabilitation; Vestibular diseases; Virtual reality exposure therapy

Mesh:

Year:  2015        PMID: 25842051     DOI: 10.1016/j.apmr.2015.02.032

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  21 in total

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Review 3.  [Rehabilitation of facial palsy and vertigo in patients with vestibular schwannoma].

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4.  Evaluation of the effectiveness of a Virtual Reality-based exercise program for Unilateral Peripheral Vestibular Deficit.

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Review 5.  Current concepts and future approaches to vestibular rehabilitation.

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6.  Exergaming With Integrated Head Turn Tasks Improves Compensatory Saccade Pattern in Some Patients With Chronic Peripheral Unilateral Vestibular Hypofunction.

Authors:  Jaap Swanenburg; Fabienne Büchi; Dominik Straumann; Konrad P Weber; Eling D de Bruin
Journal:  Front Neurol       Date:  2020-06-30       Impact factor: 4.003

7.  Perceptual assessment of environmental stability modulates postural sway.

Authors:  Natalia Cooper; Iain Cant; Mark D White; Georg F Meyer
Journal:  PLoS One       Date:  2018-11-09       Impact factor: 3.240

8.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

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9.  Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults.

Authors:  Jaap Swanenburg; Karin Wild; Dominik Straumann; Eling D de Bruin
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Review 10.  Potential Mechanisms of Sensory Augmentation Systems on Human Balance Control.

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Journal:  Front Neurol       Date:  2018-11-12       Impact factor: 4.003

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