Literature DB >> 32502164

Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment.

Alexandro Andrade1, Whyllerton Mayron da Cruz1, Clara Knierim Correia2, Ana Luiza Goya Santos1, Guilherme Guimarães Bevilacqua1.   

Abstract

Reduced physical exercise can impact children's mental health. Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and self-esteem of children and compare it that of with traditional PE classes. From a sample of 213 children (7-11 years old), 140 from 10 classes of the fourth and fifth grades of elementary school (59 boys, 81 girls; mean age 9.41±0.48 years), allocated to an experimental group (EG; n = 68; five clusters) and a PE group (PE; n = 72; five clusters), participated in this experimental controlled study. The EG practiced exergames during three 40-minute classes, and the PE group held three routine curricular PE classes. Brunel's Mood Scale and Rosenberg's Self-Esteem Scale were applied. Repeated measures ANOVA identified differences between sexes and groups. The main results of the EG demonstrated reduced tension in girls (p <0.05; ES: 0.62; 95% CI: 0.17-1.05). Regarding sex comparisons, anger was lower in girls (F: 4.57; p <0.05; ES: 0.61; 95% CI: 0.11-1.11) in the EG. Vigor was higher in girls in the EG than in those in the PE group (F: 5.46; p <0.05; ES: 0.56; 95% CI: 0.12-1.01). The main results of the PE group indicated increased self-esteem in boys (p <0.05; ES: 0.58; 95% CI: 0.08-1.07) and reduction of girls' mental confusion (p <0.05; ES 0.58; 95% CI 0.15-1.06). Thus, exergames impact boys' and girls' self-esteem and mood, as well as traditional physical education classes. Further study on exergames in schools is essential, with long-term effects on physical and mental health. Exergames bring interesting, varied content, technology, and innovation that can increase the attractiveness of physical education.

Entities:  

Year:  2020        PMID: 32502164     DOI: 10.1371/journal.pone.0232392

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  3 in total

Review 1.  The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Eiman Al-Jafar; Mohannad Alajlani; Carla Toro; Dari Alhuwail; Arfan Ahmed; Shuja Mohd Reagu; Najeeb Al-Shorbaji; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-01-14       Impact factor: 4.143

Review 2.  School educational models and child mental health among K-12 students: a scoping review.

Authors:  Ting Yu; Jian Xu; Yining Jiang; Hui Hua; Yulai Zhou; Xiangrong Guo
Journal:  Child Adolesc Psychiatry Ment Health       Date:  2022-04-27       Impact factor: 7.494

3.  The Effects of Verbal Encouragement during a Soccer Dribbling Circuit on Physical and Psychophysiological Responses: An Exploratory Study in a Physical Education Setting.

Authors:  Bilel Aydi; Okba Selmi; Mohamed A Souissi; Hajer Sahli; Ghazi Rekik; Zachary J Crowley-McHattan; Jeffrey Cayaban Pagaduan; Antonella Muscella; Makram Zghibi; Yung-Sheng Chen
Journal:  Children (Basel)       Date:  2022-06-17
  3 in total

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