Literature DB >> 26536340

A Systematic Review of Serious Games in Training Health Care Professionals.

Ryan Wang1, Samuel DeMaria, Andrew Goldberg, Daniel Katz.   

Abstract

STATEMENT: Serious games are computer-based games designed for training purposes. They are poised to expand their role in medical education. This systematic review, conducted in accordance with PRISMA guidelines, aimed to synthesize current serious gaming trends in health care training, especially those pertaining to developmental methodologies and game evaluation. PubMed, EMBASE, and Cochrane databases were queried for relevant documents published through December 2014. Of the 3737 publications identified, 48 of them, covering 42 serious games, were included. From 2007 to 2014, they demonstrate a growth from 2 games and 2 genres to 42 games and 8 genres. Overall, study design was heterogeneous and methodological quality by MERQSI score averaged 10.5/18, which is modest. Seventy-nine percent of serious games were evaluated for training outcomes. As the number of serious games for health care training continues to grow, having schemas that organize how educators approach their development and evaluation is essential for their success.

Mesh:

Year:  2016        PMID: 26536340     DOI: 10.1097/SIH.0000000000000118

Source DB:  PubMed          Journal:  Simul Healthc        ISSN: 1559-2332            Impact factor:   1.929


  33 in total

1.  Emerging simulation technologies in global craniofacial surgical training.

Authors:  Divya Mehrotra; A F Markus
Journal:  J Oral Biol Craniofac Res       Date:  2021-06-27

2.  Teaching Pediatric Peritoneal Dialysis Globally through Virtual Simulation.

Authors:  Aleksandra E Olszewski; Dennis A Daniel; Deborah R Stein; Mignon I McCulloch; Sharon W Su; Daniel L Hames; Traci A Wolbrink
Journal:  Clin J Am Soc Nephrol       Date:  2018-05-02       Impact factor: 8.237

3.  Initial evaluation of a virtual reality bomb-defusing simulator for development of undergraduate healthcare student communication and teamwork skills.

Authors:  Laurence Tidbury; Kathryn Jarvis; Pete Bridge
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2019-12-20

4.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

5.  Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME) Study.

Authors:  Gurmun Brar; Sam Lambert; Simon Huang; Rebecca Dang; Teresa M Chan
Journal:  AEM Educ Train       Date:  2020-05-23

6.  Design and Implementation of a Novel Web-Based E-Learning Tool for Education of Health Professionals on the Antibiotic Vancomycin.

Authors:  Stuart Evan Bond; Shelley P Crowther; Suman Adhikari; Adriana J Chubaty; Ping Yu; Jay P Borchard; Craig Steven Boutlis; Wilfred Winston Yeo; Spiros Miyakis
Journal:  J Med Internet Res       Date:  2017-03-30       Impact factor: 5.428

7.  Learning With Virtual Reality in Nursing Education: Qualitative Interview Study Among Nursing Students Using the Unified Theory of Acceptance and Use of Technology Model.

Authors:  Ann-Kathrin Lange; Jana Koch; Anastasia Beck; Till Neugebauer; Frauke Watzema; Kamil J Wrona; Christoph Dockweiler
Journal:  JMIR Nurs       Date:  2020-09-01

8.  Evaluating the Effect of a Web-Based E-Learning Tool for Health Professional Education on Clinical Vancomycin Use: Comparative Study.

Authors:  Stuart Evan Bond; Shelley P Crowther; Suman Adhikari; Adriana J Chubaty; Ping Yu; Jay P Borchard; Craig Steven Boutlis; Wilfred Winston Yeo; Spiros Miyakis
Journal:  JMIR Med Educ       Date:  2018-02-26

Review 9.  A systematic review of serious games in medical education: quality of evidence and pedagogical strategy.

Authors:  Iouri Gorbanev; Sandra Agudelo-Londoño; Rafael A González; Ariel Cortes; Alexandra Pomares; Vivian Delgadillo; Francisco J Yepes; Óscar Muñoz
Journal:  Med Educ Online       Date:  2018-12

10.  Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol.

Authors:  Marc-André Maheu-Cadotte; Sylvie Cossette; Véronique Dubé; Guillaume Fontaine; Tanya Mailhot; Patrick Lavoie; Alexis Cournoyer; Fabio Balli; Gabrielle Mathieu-Dupuis
Journal:  BMJ Open       Date:  2018-03-16       Impact factor: 2.692

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