| Literature DB >> 35943792 |
Alaa Abd-Alrazaq1, Dari Alhuwail2,3, Eiman Al-Jafar4, Arfan Ahmed1, Farag Shuweihdi5, Shuja Mohd Reagu6, Mowafa Househ7.
Abstract
BACKGROUND: Memory, one of the main cognitive functions, is known to decline with age. Serious games have been used for improving memory in older adults. The effectiveness of serious games in improving memory has been assessed by many studies. To draw definitive conclusions about the effectiveness of serious games, the findings of these studies need to be pooled and aggregated.Entities:
Keywords: Alzheimer disease; cognitive training; dementia; exergames; memory; meta-analysis; mild cognitive impairment; mobile phone; serious games; systematic reviews
Year: 2022 PMID: 35943792 PMCID: PMC9399845 DOI: 10.2196/35202
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Flowchart of the study selection process.
Characteristics of the studies and populations (N=18).
| Study | Year | Country | Publication type | RCTa type | Sample size | Age, mean | Sex (male; %) | Health condition | Setting |
| Valdes et al [ | 2012 | United States | Journal article | Parallel | 195 | 77.7 | 33.3 | MCIb | Clinical |
| Zhuang et al [ | 2013 | China | Journal article | Parallel | 33 | 83.1 | 24.2 | MCI; dementia | Clinical |
| Hagovská et al [ | 2016 | Slovakia | Journal article | Parallel | 80 | 67 | 51.2 | MCI | Clinical |
| Singh et al [ | 2014 | Australia | Journal article | Factorial | 100 | 70.1 | 32 | MCI | Community |
| Gooding et al [ | 2016 | United States | Journal article | Parallel | 96 | 75.6 | 58.1 | MCI | Clinical |
| Liao et al [ | 2021 | Taiwan | Journal article | Parallel | 61 | 81.5 | 32.6 | MCI | Community |
| Finn and McDonald [ | 2015 | Australia | Journal article | Parallel | 31 | 75.6 | 71 | MCI | Clinical |
| Park and Park [ | 2017 | South Korea | Journal article | Parallel | 78 | 67.3 | 53.8 | MCI | Community |
| Cavallo et al [ | 2016 | Italy | Journal article | Parallel | 80 | 76.4 | 36.3 | ADc | Clinical |
| Leung et al [ | 2015 | Hong Kong | Journal article | Parallel | 209 | 70.1 | 21.5 | MCI | Community |
| Yang and Kwak [ | 2017 | South Korea | Journal article | Parallel | 20 | 71 | 70 | AD | Clinical |
| Tarnanas et al [ | 2014 | Greece | Book chapter | Parallel | 114 | 70.3 | 39 | MCI | Clinical |
| Flak et al [ | 2019 | Norway | Journal article | Parallel | 85 | 66 | 66.7 | MCI | Clinical |
| Herrera et al [ | 2012 | France | Journal article | Parallel | 22 | 76.6 | 50 | MCI | Clinical |
| Savulich et al [ | 2017 | United Kingdom | Journal article | Parallel | 42 | 76.1 | 59.5 | MCI | Clinical |
| Boller et al [ | 2012 | France | Journal article | Parallel | 36 | 81.2 | 36.1 | AD | Clinical |
| Karssemeijer et al [ | 2019 | Netherlands | Journal article | Parallel | 115 | 79.9 | 53.9 | Dementia | Clinical, community |
| Hyer et al [ | 2015 | United States | Journal article | Parallel | 68 | 75.2 | 47.1 | MCI | Community |
aRCT: randomized controlled trial.
bMCI: mild cognitive impairment.
cAD: Alzheimer disease.
Characteristics of the interventions (N=18).
| Study | Serious game name | Serious game type | Platform | Supervision | Duration (minutes) | Frequency (times per week) | Period (weeks) |
| Valdes et al [ | SOPT | Cognitive training game | PC | Supervised | 60 | 2 | 5 |
| Zhuang et al [ | NRa | Cognitive training game | PC | Supervised | 75 | 3 | 24 |
| Hagovská et al [ | CogniPlus | Cognitive training game | PC | Supervised and unsupervised | 30 | 2 | 10 |
| Singh et al [ | COGPACK | Cognitive training game | PC | Supervised | 75 | 2 | 25 |
| Gooding et al [ | BrainFitness | Cognitive training game | PC | Supervised and unsupervised | 60 | 2 | 17 |
| Liao et al [ | Tano and LongGood | Exergame | Kinect, VRb headset | Supervised | 60 | 3 | 12 |
| Finn and McDonald [ | E-Prime | Cognitive training game | PC | Supervised | NR | 2 | 4 |
| Park and Park [ | CoTras | Cognitive training game | PC | Supervised | 30 | 3 | 10 |
| Cavallo et al [ | Brainer | Cognitive training game | PC | Supervised | 30 | 3 | 12 |
| Leung et al [ | BrainFitness | Cognitive training game | PC | Unsupervised | 60 | 3 | 13 |
| Yang and Kwak [ | Brain-Care | Cognitive training game | PC | Unsupervised | 60 | 2 | 12 |
| Tarnanas et al [ | Virtual Reality Museum | Cognitive training game | VR headset | Supervised | 90 | 2 | 21 |
| Flak et al [ | Cogmed | Cognitive training game | PC | Unsupervised | 30-40 | 5 | 5 |
| Herrera et al [ | NR | Cognitive training game | PC | Supervised | 60 | 2 | 12 |
| Savulich et al [ | Game Show | Cognitive training game | Tablet | Supervised | 60 | 2 | 4 |
| Boller et al [ | NR | Cognitive training game | PC | Supervised | 7-10 | 3 | 2 |
| Karssemeijer et al [ | NR | Exergame | Stationary bicycle and screen | Supervised | 30-50 | 3 | 12 |
| Hyer et al [ | Cogmed | Cognitive training game | PC | Supervised and unsupervised | 40 | 7 | 5-7 |
aNR: not reported.
bVR: virtual reality.
Characteristics of the comparators and outcomes (N=18).
| Study | Comparator | Duration (minutes) | Frequency (times per week) | Period (weeks) | Measured outcomes | Outcome measures | Follow-up | Attrition, N |
| Valdes et al [ | Control | N/Aa | N/A | N/A | VMb | HVLTc; RAVLTd; RBMTe | After the intervention; 52-, 104-, 156-, and 261-week follow-up | NRf |
| Zhuang et al [ | Control | N/A | N/A | N/A | VM | ACE-Rg | After the intervention | 10 |
| Hagovská et al [ | Conventional exercises | 30 | 7 | 10 | VM | ACE-R | After the intervention | 2 |
| Singh et al [ | Conventional exercises+sham cognitive training; serious games+conventional exercises; control | Conventional exercises+sham cognitive training: 75; serious games+conventional exercises: 100; control: 60 | 2 | 25 | VM; NVMh | BVRT-Ri; WMS-III-LMj | After the intervention; 74-week follow-up | 14 |
| Gooding et al [ | Empirically validated serious game; commercially available serious game | 60 | 2 | 17 | VM; NVM | WMS-R-VR-IIk; WMS-R-LMl; BSRTm | After the intervention | 22 |
| Liao et al [ | Conventional exercises | 60 | 3 | 12 | VM; WMn | CVLTo; SBTTp | After the intervention | 15 |
| Finn and McDonald [ | Control | NR | 2 | 4 | VM; WM | WMS-IV-VPA-IIq; WMS-IV-SSr | After the intervention | 7 |
| Park and Park [ | Commercially available exergame | 30 | 3 | 10 | VM; WM | RAVLT; WAIS-DSBs | After the intervention | 0 |
| Cavallo et al [ | Control | N/A | N/A | N/A | VM; NVM; WM | RBMT; WMS-R-DSBt; TSWRTu | After the intervention; 24-week follow-up | 4 |
| Leung et al [ | Control | 60 | 3 | 13 | VM; NVM; WM | WMS-III-FPv; WMS-III-LM; WMS-III-DSTw; WMS-III-VSSTx | After the intervention | 0 |
| Yang and Kwak [ | Control | N/A | N/A | N/A | VM; NVM; WM | ROCFTy; SVLTz; WMS-III-DSBaa | After the intervention | 0 |
| Tarnanas et al [ | Control; conventional cognitive activities | 90 | 2 | 21 | VM; NVM; WM | ROCFT; RAVLT; WMS-III-DSB | After the intervention | 9 |
| Flak et al [ | Nonadaptive serious game | 30 to 40 | 5 | 5 | VM; NVM; WM | ROCFT; WMS-III-FIIab; WMS-III-LM; CVLT-IIac; WMS-III-DSB; WMS-III-SSad; WMS-III-LNSae | After the intervention; 4- and 16-week follow-up | 17 |
| Herrera et al [ | Conventional cognitive activities | 60 | 2 | 12 | VM; NVM; WM | ROCFT-Raf; BEM-WLTRag; MMSE-Rah; WMS-R-DSB | After the intervention; 24-week follow-up | NR |
| Savulich et al [ | Control | N/A | N/A | N/A | NVM | BVRT-R | After the intervention | 0 |
| Boller et al [ | Serious game; control | 7 to 10 | 3 | 2 | NVM; WM | SRTai; n-BTaj; RSTak | After the intervention | 0 |
| Karssemeijer et al [ | Conventional exercises (aerobic exercises); conventional exercises (relaxation and flexibility exercises) | 30 to 50 | 3 | 12 | NVM; WM | LLT-Ral; WAIS-III-DSam; WMS-III-VSST | After the intervention; 24-week follow-up | 23 |
| Hyer et al [ | Nonadaptive serious game | 40 | 7 | 5 to 7 | WM | WMS-III-DST; WMS-III-LNS | After the intervention; 12-week follow-up | 9 |
aN/A: not applicable.
bVM: verbal memory.
cHVLT: Hopkins Verbal Learning Test.
dRAVLT: Rey Auditory Verbal Learning Test.
eRBMT: Rivermead Behavioral Memory Test.
fNR: not reported.
gACE-R: Addenbrooke Cognitive Examination-Revised.
hNVM: nonverbal memory.
iBVRT-R: Benton Visual Retention Test-Revised, Fifth Edition.
jWMS-III-LM: Wechsler Memory Scale Third Edition-Logical Memory.
kWMS-R-VR-II: Wechsler Memory Scale-Revised-Visual Reproductions II.
lWMS-R-LM: Wechsler Memory Scale-Revised-Logical Memory.
mBSRT: Buschke Selective Reminding Test.
nWM: working memory.
oCVLT: California Verbal Learning Test.
pSBTT: spatial n-back task test.
qWMS-IV-VPA-II: Wechsler Memory Scale Fourth Edition-Verbal Paired Associates II.
rWMS-IV-SS: Wechsler Memory Scale Fourth Edition-Symbol Span.
sWAIS-DSB: Wechsler Adult Intelligence Scale-Digit Span Backwards.
tWMS-R-DSB: Wechsler Memory Scale-Revised-Digit Span Backwards.
uTSWRT: two-syllable word repetition test.
vWMS-III-FP: Wechsler Memory Scale Third Edition-Family Pictures.
wWMS-III-DST: Wechsler Memory Scale Third Edition-Digit Span Test.
xWMS-III-VSST: Wechsler Memory Scale Third Edition-Visual-Spatial Span Test.
yROCFT: Rey-Osterrieth complex figure test.
zSVLT: Seoul Verbal Learning Test.
aaWMS-III-DSB: Wechsler Memory Scale Third Edition-Digit Span Backwards Test.
abWMS-III-FII: Wechsler Memory Scale Third Edition-Faces II.
acCVLT-II: California Verbal Learning Test-Second Edition.
adWMS-III-SS: Wechsler Memory Scale Third Edition-Symbol Span.
aeWMS-III-LNS: Wechsler Memory Scale Third Edition-Letter-Number Sequencing.
afROCFT-R: Rey-Osterrieth complex figure test-Revised.
agBEM-WLTR: Batterie d’Efficience Mnesique-word list total recall.
ahMMSE-R: Mini-Mental State Examination-Recall.
aiSRT: source recognition task.
ajn-BT: n-back task.
akRST: reading span task.
alLLT-R: Location Learning Test-Revised.
amWAIS-III-DS: Wechsler Adult Intelligence Scale Second Edition-Digit Span.
Figure 2Review authors’ judgments about each “risk of bias” domain.
Figure 3Forest plot of 7 studies (9 comparisons) comparing the effect of serious games with that of control on verbal memory. RE: random effect; SMD: standardized mean difference [49,51,54,56-59].
Figure 4Forest plot of 3 studies comparing the effect of serious games with that of conventional exercises on verbal memory. RE: random effect; SMD: standardized mean difference [50,51,53].
Figure 5Forest plot of 2 studies (4 comparisons) comparing the effect of serious games with that of conventional cognitive activities on verbal memory. RE: random effect; SMD: standardized mean difference [59,61].
Figure 6Forest plot of 8 studies (10 comparisons) comparing the effect of serious games with that of control on nonverbal memory. RE: random effect; SMD: standardized mean difference [51,56-59,62-64].
Figure 7Forest plot of 2 studies comparing the effect of serious games with that of conventional exercises on nonverbal memory. RE: random effect; SMD: standardized mean difference [51,64].
Figure 8Forest plot of 2 studies (3 comparisons) comparing the effect of serious games with that of conventional cognitive activities on nonverbal memory. RE: random effect; SMD: standardized mean difference [59,61].
Figure 9Forest plot of 7 studies (13 comparisons) comparing the effect of serious games with that of control on working memory. RE: random effect; SMD: standardized mean difference [54,56-59,63,64].
Figure 10Forest plot of 2 studies (4 comparisons) comparing the effect of serious games with that of conventional exercises on working memory. RE: random effect; SMD: standardized mean difference [53,64].
Figure 11Forest plot of 2 studies comparing the effect of serious games with that of conventional cognitive activities on working memory. RE: random effect; SMD: standardized mean difference [59,61].
Figure 12Forest plot of 2 studies (6 comparisons) comparing the effect of adaptive serious games with that of nonadaptive serious games on working memory. RE: random effect; SMD: standardized mean difference [60,65].