Literature DB >> 26046499

Effects of game-based virtual reality on health-related quality of life in chronic stroke patients: A randomized, controlled study.

Joon-Ho Shin1, Si Bog Park2, Seong Ho Jang3.   

Abstract

In the present study, we aimed to determine whether game-based virtual reality (VR) rehabilitation, combined with occupational therapy (OT), could improve health-related quality of life, depression, and upper extremity function. We recruited 35 patients with chronic hemiparetic stroke, and these participants were randomized into groups that underwent VR rehabilitation plus conventional OT, or the same amount of conventional OT alone, for 20 sessions over 4 weeks. Compared to baseline, the VR rehabilitation plus OT group exhibited significantly improved role limitation due to emotional problems (p=0.047). Compared to baseline, both groups also exhibited significantly improved depression (p=0.017) and upper extremity function (p=0.001), although the inter-group differences were not significant. However, a significant inter-group difference was observed for role limitation due to physical problems (p=0.031). Our results indicate that game-based VR rehabilitation has specific effects on health-related quality of life, depression, and upper extremity function among patients with chronic hemiparetic stroke.
Copyright © 2015 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Clinical study; Depression; Game; Health-related quality of life; Motor function; Rehabilitation; Stroke; Virtual reality

Mesh:

Year:  2015        PMID: 26046499     DOI: 10.1016/j.compbiomed.2015.03.011

Source DB:  PubMed          Journal:  Comput Biol Med        ISSN: 0010-4825            Impact factor:   4.589


  17 in total

1.  Effects of virtual reality-based rehabilitation on distal upper extremity function and health-related quality of life: a single-blinded, randomized controlled trial.

Authors:  Joon-Ho Shin; Mi-Young Kim; Ji-Yeong Lee; Yu-Jin Jeon; Suyoung Kim; Soobin Lee; Beomjoo Seo; Younggeun Choi
Journal:  J Neuroeng Rehabil       Date:  2016-02-24       Impact factor: 4.262

Review 2.  Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review.

Authors:  Teresa Hagan Thomas; Varshini Sivakumar; Dmitriy Babichenko; Victoria L B Grieve; Mary Lou Klem
Journal:  JMIR Serious Games       Date:  2020-07-30       Impact factor: 4.143

Review 3.  What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.

Authors:  Nina Rohrbach; Emily Chicklis; Danielle Elaine Levac
Journal:  J Neuroeng Rehabil       Date:  2019-06-27       Impact factor: 4.262

Review 4.  The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation.

Authors:  N Barrett; I Swain; C Gatzidis; C Mecheraoui
Journal:  J Rehabil Assist Technol Eng       Date:  2016-05-09

Review 5.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

6.  What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.

Authors:  Anna Aminov; Jeffrey M Rogers; Sandy Middleton; Karen Caeyenberghs; Peter H Wilson
Journal:  J Neuroeng Rehabil       Date:  2018-03-27       Impact factor: 4.262

7.  A Virtual Reality-Supported Intervention for Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease: Mixed Methods Study.

Authors:  Timothy Jung; Xin Shi; Muhammad Farhan Amin; Natasha Moorhouse
Journal:  J Med Internet Res       Date:  2020-07-07       Impact factor: 5.428

8.  Effects of Augmented-Reality-Based Exercise on Muscle Parameters, Physical Performance, and Exercise Self-Efficacy for Older Adults.

Authors:  Sangwan Jeon; Jiyoun Kim
Journal:  Int J Environ Res Public Health       Date:  2020-05-07       Impact factor: 3.390

9.  Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review.

Authors:  Amanda Vitória Lacerda de Araújo; Jaqueline Freitas de Oliveira Neiva; Carlos Bandeira de Mello Monteiro; Fernando Henrique Magalhães
Journal:  Biomed Res Int       Date:  2019-11-13       Impact factor: 3.411

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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