Literature DB >> 33812843

Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials.

Hsin-Yen Yen1, Huei-Ling Chiu2.   

Abstract

OBJECTIVES: Virtual reality (VR) exergames are an innovative approach to promote older adults' mental health. VR exergames are active video games controlled by bodily movements in a safe surrounding with advantages of physical activity engagement and interactions. The purpose of this study was to explore the effectiveness of VR exergames in improving older adults' cognition and ameliorating depressive outcome by a systematic review, meta-analysis, subgroup analysis, and meta-regression.
DESIGN: This is a systematic review and meta-analysis. SETTING AND PARTICIPANTS: Adults over 60 years old.
METHODS: Four electronic databases, including PubMed, Embase, Medline, and Cochrane, were searched for related articles. After evaluation, 18 randomized control trials were selected for qualitative and quantitative synthesis.
RESULTS: The meta-analytical results found moderate effects of VR exergames on overall cognitive function and memory, and a large effect on depressive outcomes in older adults. Commercial VR games had more-significant and larger effects on depressive outcomes than exergames with VR devices. The meta-regression results revealed that the total intervention duration had a significant effect on depressive outcomes. A higher intervention duration had greater effects on depressive outcomes. CONCLUSIONS AND IMPLICATIONS: This meta-analytical study suggests that VR exergames can provide potential positive influences on cognition, memory, and depression in older adult populations. VR exergames could be an interesting strategy for active aging and a good mental health status.
Copyright © 2021 AMDA – The Society for Post-Acute and Long-Term Care Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Active video game; active ageing; dementia; depression; mental health; physical activity

Mesh:

Year:  2021        PMID: 33812843     DOI: 10.1016/j.jamda.2021.03.009

Source DB:  PubMed          Journal:  J Am Med Dir Assoc        ISSN: 1525-8610            Impact factor:   4.669


  10 in total

Review 1.  Strategies to Promote Cognitive Health in Aging: Recent Evidence and Innovations.

Authors:  Lauren E Oberlin; Abhishek Jaywant; Abigail Wolff; Faith M Gunning
Journal:  Curr Psychiatry Rep       Date:  2022-07-15       Impact factor: 8.081

2.  Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.

Authors:  Samira Mehrabi; John E Muñoz; Aysha Basharat; Jennifer Boger; Shi Cao; Michael Barnett-Cowan; Laura E Middleton
Journal:  JMIR Res Protoc       Date:  2022-06-13

3.  Effectiveness and Acceptability of e- and m-Health Interventions to Promote Physical Activity and Prevent Falls in Nursing Homes-A Systematic Review.

Authors:  Jonathan Diener; Sabine Rayling; Jelena Bezold; Janina Krell-Roesch; Alexander Woll; Kathrin Wunsch
Journal:  Front Physiol       Date:  2022-05-20       Impact factor: 4.755

Review 4.  The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Eiman Al-Jafar; Mohannad Alajlani; Carla Toro; Dari Alhuwail; Arfan Ahmed; Shuja Mohd Reagu; Najeeb Al-Shorbaji; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-01-14       Impact factor: 4.143

5.  A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services.

Authors:  Cécil J W Meulenberg; Eling D de Bruin; Uros Marusic
Journal:  Front Psychol       Date:  2022-03-17

6.  The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study.

Authors:  Jana Marina Kleschnitzki; Luzi Beyer; Reinhard Beyer; Inga Großmann
Journal:  JMIR Serious Games       Date:  2022-04-01       Impact factor: 3.364

Review 7.  The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Eiman Al-Jafar; Arfan Ahmed; Farag Shuweihdi; Shuja Mohd Reagu; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-08-09       Impact factor: 3.364

Review 8.  Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Dari Alhuwail; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-07-25       Impact factor: 3.364

9.  Artificial Cognitive Systems Applied in Executive Function Stimulation and Rehabilitation Programs: A Systematic Review.

Authors:  Luis F Castillo-Ossa; Juan M Corchado; Carolina Robledo-Castro
Journal:  Arab J Sci Eng       Date:  2022-09-28       Impact factor: 2.807

Review 10.  The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Arfan Ahmed; Haitham Alali; Ahmad Mohammad Aldardour; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-09-09       Impact factor: 3.364

  10 in total

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