| Literature DB >> 34831562 |
Beatriz Brea-Gómez1, Irene Torres-Sánchez1, Araceli Ortiz-Rubio1, Andrés Calvache-Mateo1, Irene Cabrera-Martos1, Laura López-López1, Marie Carmen Valenza1.
Abstract
Virtual reality (VR) can present advantages in the treatment of chronic low back pain. The objective of this systematic review and meta-analysis was to analyze the effectiveness of VR in chronic low back pain. This review was designed according to PRISMA and registered in PROSPERO (CRD42020222129). Four databases (PubMed, Cinahl, Scopus, Web of Science) were searched up to August 2021. Inclusion criteria were defined following PICOS recommendations. Methodological quality was assessed with the Downs and Black scale and the risk of bias with the Cochrane Risk of Bias Assessment Tool. Fourteen studies were included in the systematic review and eleven in the meta-analysis. Significant differences were found in favor of VR compared to no VR in pain intensity postintervention (11 trials; n = 569; SMD = -1.92; 95% CI = -2.73, -1.11; p < 0.00001) and followup (4 trials; n = 240; SDM = -6.34; 95% CI = -9.12, -3.56; p < 0.00001); and kinesiophobia postintervention (3 trials; n = 192; MD = -8.96; 95% CI = -17.52, -0.40; p = 0.04) and followup (2 trials; n = 149; MD = -12.04; 95% CI = -20.58, -3.49; p = 0.006). No significant differences were found in disability. In conclusion, VR can significantly reduce pain intensity and kinesiophobia in patients with chronic low back pain after the intervention and at followup. However, high heterogeneity exists and can influence the consistency of the results.Entities:
Keywords: chronic low back pain; horse simulator riding; physical therapy; rehabilitation; videogames; virtual reality
Mesh:
Year: 2021 PMID: 34831562 PMCID: PMC8621053 DOI: 10.3390/ijerph182211806
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1PRISMA flow diagram: database and clinical trials register search and other sources.
Characteristics of included studies.
| Author (Year) [Ref.] | Country | Sample Size | Age (Years) | Gender | Outcome Measures | Measuring Instrument | Time Points | Quality |
|---|---|---|---|---|---|---|---|---|
| Park et al. (2013) [ | South Korea | n = 24 | EG1: | 100 | Pain intensity | VAS | Pre-intervention | 16 |
| Oh et al. (2014) [ | South Korea | n = 37 | EG1: | 100 | VAS | Pre-intervention | 15 | |
| Yoo et al. (2014) [ | South Korea | n = 47 | EG: | 100 |
| VAS | Pre-intervention | 17 |
| Monteiro-Junior et al. (2015) [ | Brazil | n = 30 | 68 ± 4 | 0 | Pain intensity | 11-NPRS | Pre-intervention | 21 |
| Chen et al. (2016) [ | South Korea | n = 19 | 19-30 | - | Pain intensity | VAS | Pre-intervention | 13 |
| Zadro et al. (2019) [ | Australia | n = 60 | EG: 68.8 ± 5.5 | EG: 20 | 10-PSEQ | Pre-intervention | 26 | |
| Kim et al. (2020) [ | South Korea | n = 48 | EG: 26 ± 3.82 | EG: 68.2 | Pain intensity | 11-NPRS | Pre-intervention | 22 |
| Nambi et al. (2020) A [ | Saudi Arabia | n = 45 | EG1: | 100 |
| VAS | Pre-intervention | 25 |
| Nambi et al. (2020) B [ | Saudi Arabia | n = 60 | EG1: 23.2 ± 1.5 | 100 |
| VAS | Pre-intervention | 24 |
| Park et al. (2020) [ | South Korea | n = 80 | EG: | 0 |
| VAS | Pre-intervention | 21 |
| Tomruk et al. (2020) [ | Turkey | n = 42 | Median (IQR) | - | 11-NPRS | Pre-intervention | 18 | |
| García et al. (2021) [ | USA | n = 179 | EG: 51.5 ± 13.5 | EG: 25 | DVPRS | Pre-intervention | 27 | |
| Nambi et al. (2021) [ | Saudi Arabia | n = 54 | EG1: 22.3 ± 1.6 | 100 |
| VAS | Pre-intervention | 24 |
| Sato et al. (2021) [ | Japan | n = 40 | EG: | EG: 45 | VAS | Pre-intervention | 22 |
SD: Standard Deviation; EG: experimental group; CG: control group; LBP: Low Back Pain; VAS: Visual Analogue Scale; RAND-36: RAND-36 Health Status Inventory; CLBP: Chronic Low Back Pain; ABD: Abduction; ADD: adduction; 11-NPRS: Numeric Pain Rating Scale; POMS: Profile of Mood States; KODI: the Korean Oswestry Disability Index; LoS: Limits of Stability; 10-PSEQ: 10 items Pain-Self Efficacy; Questionnaire; PSFS: Patients Specific Functional Scale; RMSQ: Roland Morris Disability Questionnaire;17-TSK: 17 item Tampa Scale of Kinesiophobia; FEQ-I: Falls Efficacy Scale Questionnaire International, ODI: Oswestry Disability Index; FABQ: Fear-avoidance Beliefs Questionnaire; CJ: Countermovement jump, SJ: Squat jump; PS: Postural Stability; DVPRS: The Defense and Veterans Pain Rating Scale; DVPRS-II: The Defense and Veterans Pain Rating Scale interference; PROMIS: The NIH Physical Function and Sleep Disturbance; PCS: Pain Catastrophizing Scale; PSEQ-2: 2 items Pain-Self Efficacy Questionnaire; CPAG8: 8 item Chronic Pain Acceptance Questionnaire; SUS: System Usability Scale; GS: Grip Strength. Outcomes with significant differences (p < 0.05) between groups are presented in bold.
Characteristics of interventions.
| Author (Year) [Ref.] | Interventions | Session Duration | Frequency | Program Duration | Supervision | Adverse Events |
|---|---|---|---|---|---|---|
| Park et al. (2013) [ | 80 min | 3 sessions per week | 8 weeks | - | - | |
| 50 min | ||||||
| Oh et al. (2014) [ | 30 min | 5 sessions per week | 8 weeks | Supervised | - | |
| 40 min | ||||||
| 50 min | ||||||
| - | - | - | ||||
| Yoo et al. (2014) [ | Week 1: 30 min | 3 sessions per week | 8 weeks | Supervised | - | |
| - | - | - | ||||
| Monteiro-Junior et al. (2015) [ | 90 min | 3 sessions per week | 8 weeks | Supervised by a physiotherapist | - Vertigo | |
| Chen et al. (2016) [ | 30 min | 3 sessions per week | 4 weeks | - | - | |
| Zadro et al. (2019) [ | 60 min | 3 sessions per week | 8 weeks | Unsupervised: EG received fortnightly calls from a physiotherapist | No adverse events were reported | |
| - | - | - | - | |||
| Kim et al. (2020) [ | 46 min | 2 sessions per week | 8 weeks | Supervised by practitioner | No adverse events were reported | |
| Nambi et al. (2020) A [ | 30 min | 5 sessions per week | 4 weeks | Supervisor | - | |
| − | ||||||
| − | ||||||
| 25 min | ||||||
| Nambi et al. (2020) B [ | 30 min | 5 sessions per week | 4 weeks | Supervisor | - | |
| − | ||||||
| − | ||||||
| 25 min | ||||||
| Park et al. (2020) [ | 30 min | 3 sessions per week | 12 weeks | Supervised by researcher | - | |
| Tomruk et al. (2020) [ | 30 min | 2 sessions per week | 12 weeks | Supervised by physiotherapist | - | |
| Garcia et al. (2021) [ | 2–16 min | 7 sessions per week | 8 weeks | Unsupervised | - Nausea | |
| Nambi et al. (2021) [ | 30 min | 5 sessions per week | 4 weeks | Supervised by physiotherapist | - | |
| − | ||||||
| − | ||||||
| 25 min | ||||||
| Sato et al. (2021) [ | 40 min | 1 session per week | 8 weeks | - | - | |
| - | - |
EG: Experimental Group; min: minutes; s: seconds; CG: Control Group; VR: Virtual Reality; reps: repetitions.
Figure 2Risk of bias summary.
Figure 3Risk of bias graph.
Figure 4Effect of virtual reality versus no virtual reality in chronic low back pain for pain intensity postintervention (a) and at the six month followup (b) based on the type of intervention. CBT: conventional balance training; IKT: isokinetic training; CPR: combined physical rehabilitation; VR: virtual reality.
Figure 5Effect of virtual reality versus no virtual reality in chronic low back pain for disability postintervention based on the type of intervention. VR: virtual reality.
Figure 6Effect of virtual reality versus no virtual reality in chronic low back pain for kinesiophobia postintervention (a) and at the six month followup (b) based on the type of intervention. IKT: isokinetic training; CBT: conventional balance training; CPR: combined physical rehabilitation; VR: virtual reality.
Figure 7Effect of virtual reality versus no virtual reality in chronic low back pain for pain intensity postintervention (a) and at the six months followup (b) based on the type of virtual reality intervention. CBT: conventional balance training; IKT: isokinetic training; CPR: combined physical rehabilitation; VR: virtual reality.
Figure 8Effect of virtual reality versus no virtual reality in chronic low back pain for disability postintervention based on the type of virtual reality intervention. VR: virtual reality.
Figure 9Effect of virtual reality versus no virtual reality in chronic low back pain for kinesiophobia postintervention (a) and at the six month followup (b) based on the type of virtual reality intervention. IKT: isokinetic training; CBT: conventional balance training; CPR: combined physical rehabilitation; VR: virtual reality.
Figure 10Effect of virtual reality versus no virtual reality in chronic low back pain for pain intensity postintervention (a) and at the six month followup (b) based on the duration of the intervention. CBT: conventional balance training; IKT: isokinetic training; CPR: combined physical rehabilitation; VR: virtual reality.
Figure 11Effect of virtual reality versus no virtual reality in chronic low back pain for disability postintervention based on the duration of the intervention. VR: virtual reality.
Figure 12Effect of virtual reality versus no virtual reality in chronic low back pain for kinesiophobia postintervention (a) and at the six month followup (b) based on the duration of the intervention. IKT: isokinetic training; CBT: conventional balance training; CPR: combined physical rehabilitation; VR: virtual reality.
Search Strategy Studies.
| Database | PubMed |
|---|---|
| Date | 05/08/2021 |
| Strategy | #1 AND #2 |
| #1 | (“back pain”[Mesh] OR “back pain” OR “low back pain”[Mesh] OR “backache” OR “spine pain” OR “spinal pain” OR “lumbago” OR “sciatica”) |
| #2 | (“Video Games”[Mesh] OR “video game*” OR “videogame*” OR “Gaming” OR “Game” OR “games” OR “Wii” OR “Nintendo” OR “Kinect” OR “Xbox” OR “PlayStation” OR “Virtual Reality”[Mesh] OR “virtual reality” OR “Virtual Reality Exposure Therapy”[Mesh] OR “exergame*” OR “gamification” OR “virtual” OR “computer-based” OR “augmented reality” OR “horse riding” OR “horseback” OR “hippotherapy simulator” OR “equine simulator”) |
| Database |
|
| Date | 05/08/2021 |
| Strategy | #1 AND #2 |
| #1 | TS = (“back pain”[Mesh] OR “back pain” OR “low back pain”[Mesh] OR “backache” OR “spine pain” OR “spinal pain” OR “lumbago” OR “sciatica”) |
| #2 | TS = (“Video Games”[Mesh] OR “video game*” OR “videogame*” OR “Gaming” OR “Game” OR “games” OR “Wii” OR “Nintendo” OR “Kinect” OR “Xbox” OR “PlayStation” OR “Virtual Reality”[Mesh] OR “virtual reality” OR “Virtual Reality Exposure Therapy”[Mesh] OR “exergame*” OR “gamification” OR “virtual” OR “computer-based” OR “augmented reality” OR “horse riding” OR “horseback” OR “hippotherapy simulator” OR “equine simulator”) |
| Database |
|
| Date | 07/08/2021 |
| Strategy | #1 AND #2 |
| #1 | TITLE-ABS-KEY (“back pain” OR “low back pain” OR “backache” OR “spine pain” OR “spinal pain” OR “lumbago” OR “sciatica”) |
| #2 | TITLE-ABS-KEY (“video game*” OR “videogame*” OR “Gaming” OR “Game” OR “games” OR “Wii” OR “Nintendo” OR “Kinect” OR “Xbox” OR “PlayStation” OR “virtual reality” OR “Virtual Reality Exposure Therapy” OR “exergame*” OR “gamification” OR “virtual” OR “computer-based” OR “augmented reality” OR “horse riding” OR “horseback” OR “hippotherapy simulator” OR “equine simulator”) |
| Database |
|
| Data | 06/08/2021 |
| Strategy | #1 AND #2 |
| #1 | AB (“back pain”[Mesh] OR “back pain” OR “low back pain”[Mesh] OR “backache” OR “spine pain” OR “spinal pain” OR “lumbago” OR “sciatica”) |
| #2 | AB (“Video Games”[Mesh] OR “video game*” OR “videogame*” OR “Gaming” OR “Game” OR “games” OR “Wii” OR “Nintendo” OR “Kinect” OR “Xbox” OR “PlayStation” OR “Virtual Reality”[Mesh] OR “virtual reality” OR “Virtual Reality Exposure Therapy”[Mesh] OR “exergame*” OR “gamification” OR “virtual” OR “computer-based” OR “augmented reality” OR “horse riding” OR “horseback” OR “hippotherapy simulator” OR “equine simulator”) |
Search Strategy Ongoing Trials.
| Database | ClinicalTrials.gov |
|---|---|
| Date | 17/08/2021 |
| Strategy | (“back pain” OR “low back pain”) AND (“video games” OR “virtual reality” OR “virtual reality exposure therapy”) |
| Database | ISRCTN registry |
| Date | 17/08/2021 |
| Strategy | “back pain” AND “virtual reality” |
| Database | ICTRP |
| Date | 28/08/2021 |
| Strategy | “back pain” AND “virtual reality” |
Excluded Studies in the Last Screening with Reasons for Exclusion (n = 44).
| Article | Reason for Exclusion |
|---|---|
| Virtual Environment Rehabilitation for Patients with Motor Neglect Trial (VERMONT): A Single-Center Randomized Controlled Feasibility Trial | No chronic low back pain |
| Home-Based Balance Training Using the Wii Balance Board | No chronic low back pain |
| Interactive Sections of an Internet-Based Intervention Increase Empowerment of Chronic Back Pain Patients: Randomized Controlled Trial | No chronic low back pain |
| Response latencies to postural disturbances when using a virtual reality balance trainer or wobble board in persons with low back pain | No chronic low back pain treatment |
| Feasibility, Acceptability and Effects of a Home-Based Exercise Program Using a Gerontechnology on Physical Capacities After a Minor Injury in Community-Living Older Adults: A Pilot Study | No chronic low back pain |
| Effectiveness of Trunk Balance Exercises and Wii Fit TM Balance Exercises in Managing Disability and Pain in Patients with Chronic Low Back Pain | Not randomized trial |
| Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation | Not randomized trial |
| Examining virtual reality gaming for pain-related fear and disability in chronic low back pain | Meeting abstract |
| Using Virtual Reality to Treat Chronic Pain: Virtual Graded Exposure for Chronic Low Back Pain and Virtual Walking for Persistent Neuropathic Pain in Spinal Cord Injury | Meeting abstract |
| Cost effectiveness of virtual reality game versus clinic based mckenzie extension therapy for chronic non specific low back pain | Meeting abstract |
| Modulating body-image in people with chronic back pain using virtual reality | Meeting abstract |
| Preliminary Feasibility of a Graded, Locomotor-Enabled, Whole-Body Virtual Reality Intervention for Individuals with Chronic Low Back Pain | Not randomized trial |
| RabbitRun: An Immersive Virtual Reality Game for Promoting Physical Activities Among People with Low Back Pain dagger | Not randomized trial |
| Virtual Reality Serious Game for Musculoskeletal Disorder Prevention | Not randomized trial |
| Exploring the role of pain-related fear and catastrophizing in response to a virtual reality gaming intervention for chronic low back pain | Meeting abstract |
| Effects of a Nintendo Wii exercise program versus Tai Chi Chuan on standing balance in older adults: a preliminary study | Not randomized trial |
| A novel, web-enabled multimedia approach, with 3D virtual reality internal and external human body tours, to support low back pain diagnosis | Not randomized trial |
| Low Back Pain Attenuation Employing Virtual Reality Physiotherapy | Not randomized trial |
| Mindfulness-based cognitive-behavior therapy (MCBT) versus virtual reality (VR) enhanced CBT, versus treatment as usual for chronic back pain. A clinical trial | Not randomized trial |
| A Portable Wireless Solution for Back Pain Telemonitoring: A 3D-Based, Virtual Reality Approach | Not randomized trial |
| Assessing the Perception of Trunk Movements in Military Personnel with Chronic Non-Specific Low Back Pain Using a Virtual Mirror | Not randomized trial |
| ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises | Not randomized trial |
| A Virtual Reality Lower-Back Pain Rehabilitation Approach: System Design and User Acceptance Analysis | Not randomized trial |
| Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome | Not randomized trial |
| Proposed Game for Promoting Physical Activities among People with Low Back Pain using Virtual Reality | Not randomized trial |
| The influence of a biopsychosocial educational internet-based intervention on pain, dysfunction, quality of life, and pain cognition in chronic low back pain patients in primary care: a mixed methods approach | Not randomized trial |
| Tailored, multimedia versus traditional educational interventions for patients with low back pain: a randomized clinical trial. | No virtual reality intervention |
| Seeing It Helps: Movement-related Back Pain Is Reduced by Visualization of the Back During Movement | No virtual reality intervention |
| New exercise system for waist and back and its effect detection | No virtual reality intervention |
| Tele-rehabilitation for back pain in Korean farmers | No virtual reality intervention |
| Body schema acuity training and Feldenkrais RTM movements compared to core stabilization biofeedback and motor control exercises: Comparative effects on chronic non-specific low back pain in an outpatient clinical setting: A randomized controlled comparative study | No virtual reality intervention |
| Effect of Motor Control Training on Muscle Size and Football Games Missed from Injury | No virtual reality intervention |
| Randomized trial comparing interferential therapy with motorized lumbar traction and massage in the management of low back pain in a primary care setting | No virtual reality intervention |
| Self-Administered Skills-Based Virtual Reality Intervention for Chronic Pain: Randomized Controlled Pilot Study | Not only spinal pain |
| Effects of physiotherapy associated to virtual games in pain perception and heart rate variability in cases of low back pain | No chronic low back pain |
| Adherence to home exercises in non-specific low back pain. A randomised controlled pilot trial. | No chronic low back pain |
| Radiological (Magnetic Resonance Image and Ultrasound) and biochemical effects of virtual reality training on balance training in football players with chronic low back pain: A randomized controlled study. | No variables related to pain |
| The Effects of VR-based Wii Fit Yoga on PhysicalFunction in Middle-aged Female LBP Patients | No chronic low back pain |
| Evaluation of biofeedback based bridging exercises on older adults with low back pain: A randomized controlled trial | No chronic low back pain |
| Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomied controlled trial | No chronic low back pain |
| Effect of hippotherapy simulator on pain, disability and range of motion of the spinal column in subjects with mechanical low back pain: A randomized single-blind clinical trial | No chronic low back pain |
| A change in the size of the abdominal muscles and balance ability after virtual reality exercise in the elderly with chronic low back pain | No variables related to pain |
| Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial | Intervention duration < 4 weeks |
| Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial | Intervention duration < 4 weeks |
Characteristics of Included Registry Entries or Ongoing Trials (n = 17).
| Number | Article | Recruitment Status |
|---|---|---|
| NCT02125968 | Therapeutic Effects of Video Game Play Therapy on Patients With Chronic Low Back Pain | Unknown status |
| NCT03819907 | The Use of Virtual Reality for Lumbar Pain Management in an Outpatient Spine Clinic | Completed |
| NCT04468074 | Virtual Reality Treatment for Adults With Chronic Back Pain | Completed |
| NCT04042090 | The Efficacy, Acceptability, Tolerability and Feasibility of a Therapeutic Virtual Reality Application | Active, not recruiting |
| NCT04273919 | Virtual Reality for the Treatment of Chronic Low Back Pain | Recruiting |
| NCT04236804 | Implementing TMC-CP01 Treatment Based on the Virtual Autonomic Neuromodulation Induced Systemic Healing System in Reducing Pain and Opioid Requirement in Subjects Suffering From Chronic Low Back Pain | Recruiting |
| NCT04307446 | Immersive Virtual Reality and Chronic Back Pain | Recruiting |
| NCT04139564 | EaseVRx for the Reduction of Chronic Pain and Opioid Use | Recruiting |
| NCT04225884 | Digital Therapeutics (DTx) for Pain: Pilot Study of a Virtual Reality Software for Chronic Pain | Recruiting |
| NCT04609787 | Immersive Virtual Reality and Central Sensitization in People With Chronic Pain | Recruiting |
| NCT03909048 | Chronic Low Back Pain Graded - Exposure Psychoeducation Intervention | Completed |
| PACTR202010569932287 | Comparative effects of augmented, virtual and mixed reality on pain characteristics and health-related quality of life of patients with chronic non-specific low-back pain. | Not recruiting |
| PACTR202007533977502 | Comparative effects of clinic and virtual reality-based McKenzie extension therapy in chronic non-specific low-back pain. | Not recruiting |
| IRCT20200330046895N1 | Effects of virtual reality exercises on clinical outcomes in patients with chronic low back pain: a randomized controlled trial. | Recruiting |
| ACTRN12619001776190 | Altering body image in chronic low back pain using virtual reality: A proof of concept randomised clinical trial. | Not recruiting |
| PACTR201907749053096 | Effects of Core Stability Exercise Combined with Virtual Reality in Collegiate Athletes with Nonspecific Low Back Pain: A Randomized Clinical Trial. | Not recruiting |
| JPRN-UMIN000035505 | Effect of exercise by Virtual Reality in patients with chronic low back pain. | Not recruiting |
Methodological Quality of Included Studies.
| Study Quality | External | Study Bias | Confounding and Selection Bias | Study | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Author (Year) [Ref.] | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Total | Quality |
| Park et al. (2013) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 16 | FAIR |
| Oh et al. (2014) [ | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 15 | FAIR |
| Yoo et al. (2014) [ | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 17 | FAIR |
| Monteiro-Junior et al. (2015) [ | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 21 | GOOD |
| Chen et al. (2016) [ | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 13 | POOR |
| Zadro et al. (2019) [ | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 26 | EXCELLENT |
| Kim et al. (2020) [ | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 22 | GOOD |
| Nambi et al. A (2020) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 25 | GOOD |
| Nambi et al. B (2020) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 24 | GOOD |
| Park et al. (2020) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 21 | GOOD |
| Tomruk et al. (2020) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 18 | FAIR |
| Garcia et al. (2021) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 27 | EXCELLENT |
| Nambi et al. (2021) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 24 | GOOD |
| Sato et al. (2021) [ | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 22 | GOOD |