Literature DB >> 33011296

Application of AR and VR in hand rehabilitation: A systematic review.

Margarida F Pereira1, Cosima Prahm2, Jonas Kolbenschlag3, Eva Oliveira4, Nuno F Rodrigues5.   

Abstract

BACKGROUND: The human hand is the part of the body most frequently injured in work related accidents, accounting for a third of all accidents at work and often involving surgery and long periods of rehabilitation. Several applications of Augmented Reality (AR) and Virtual Reality (VR) have been used to improve the rehabilitation process. However, there is no sound evidence about the effectiveness of such applications nor the main drivers of therapeutic success.
OBJECTIVES: The objective of this study was to review the efficacy of AR and VR interventions for hand rehabilitation.
METHODS: A systematic search of publications was conducted in October 2019 in IEEE Xplore, Web of Science, Cochrane library, and PubMed databases. Search terms were: (1) video game or videogame, (2) hand, (3) rehabilitation or therapy and (4) VR or AR. Articles were included if (1) were written in English, (2) were about VR or AR applications, (3) were for hand rehabilitation, (4) the intervention had tests on at least ten patients with injuries or diseases which affected hand function and (5) the intervention had baseline or intergroup comparisons (AR or VR intervention group versus conventional physical therapy group). PRISMA protocol guidelines were followed to filter and assess the articles.
RESULTS: From the eight selected works, six showed improvements in the intervention group, and two no statistical differences between groups. We were able to identify motivators of patients' adherence, namely real-time feedback to the patients, challenge, and increased individualized difficulty. Automated tracking, easy integration in the home setting and the recording of accurate metrics may increase the scalability and facilitate healthcare professionals' assessments.
CONCLUSIONS: This systematic review provided advantages and drivers for the success of AR/VR application for hand rehabilitation. The available evidence suggests that patients can benefit from the use of AR or VR interventions for hand rehabilitation.
Copyright © 2020 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Augmented reality; Rehabilitation; Training systems; Video games; Virtual reality

Mesh:

Year:  2020        PMID: 33011296     DOI: 10.1016/j.jbi.2020.103584

Source DB:  PubMed          Journal:  J Biomed Inform        ISSN: 1532-0464            Impact factor:   6.317


  7 in total

1.  The Impact of Robotic Therapy on the Self-Perception of Upper Limb Function in Cervical Spinal Cord Injury: A Pilot Randomized Controlled Trial.

Authors:  V Lozano-Berrio; M Alcobendas-Maestro; B Polonio-López; A Gil-Agudo; A de la Peña-González; A de Los Reyes-Guzmán
Journal:  Int J Environ Res Public Health       Date:  2022-05-23       Impact factor: 4.614

2.  Design of Sports Rehabilitation Training System Based on EEMD Algorithm.

Authors:  Kaiwei Wang; Zhenghui Wang; Wu Ren; Chunsheng Yang
Journal:  Comput Intell Neurosci       Date:  2022-06-06

Review 3.  Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials.

Authors:  Beatriz Brea-Gómez; Irene Torres-Sánchez; Araceli Ortiz-Rubio; Andrés Calvache-Mateo; Irene Cabrera-Martos; Laura López-López; Marie Carmen Valenza
Journal:  Int J Environ Res Public Health       Date:  2021-11-11       Impact factor: 3.390

4.  Virtual Reality in Clinical Practice and Research: Viewpoint on Novel Applications for Nursing.

Authors:  Hyojin Son; Alyson Ross; Elizabeth Mendoza-Tirado; Lena Jumin Lee
Journal:  JMIR Nurs       Date:  2022-03-16

Review 5.  Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis.

Authors:  Simone Grassini
Journal:  Int J Environ Res Public Health       Date:  2022-03-29       Impact factor: 3.390

Review 6.  Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

Authors:  Sze Chit Leong; Yuk Ming Tang; Fong Mei Toh; Kenneth N K Fong
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

7.  Attention Enhancement for Exoskeleton-Assisted Hand Rehabilitation Using Fingertip Haptic Stimulation.

Authors:  Min Li; Jiazhou Chen; Guoying He; Lei Cui; Chaoyang Chen; Emanuele Lindo Secco; Wei Yao; Jun Xie; Guanghua Xu; Helge Wurdemann
Journal:  Front Robot AI       Date:  2021-05-21
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.