Literature DB >> 31343702

Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis.

Mohammed Gumaa1, Aliaa Rehan Youssef2.   

Abstract

BACKGROUND: Virtual reality (VR) is an interactive technology that allows customized treatment and may help in delivering effective person-centered rehabilitation.
PURPOSE: The purpose of this review was to systematically review and critically appraise the controlled clinical trials that investigated VR effectiveness in orthopedic rehabilitation. DATA SOURCES: Pubmed, CINAHL, Embase, PEDro, REHABDATA, and Sage publications were searched up to September 2018. In addition, manual searching and snowballing using Scopus and Web of Science were done. STUDY SELECTION: Two reviewers screened studies for eligibility first by title and abstract and then full text. DATA EXTRACTION: Articles were categorized into general or region-specific (upper limbs, lower limbs, and spine) orthopedic disorders. Study quality was assessed using the Evaluation Guidelines for Rating the Quality of an Intervention Study scoring. Meta-analysis quantified VR effectiveness, compared with no treatment, in back pain. DATA SYNTHESIS: Nineteen studies were included in the quality assessment. The majority of the studies were of moderate quality. Fourteen studies showed that VR did not differ compared with exercises. Compared with the no-treatment control, 5 studies favored VR and 3 other studies showed no differences. For low back pain, the meta-analysis revealed no significant difference between VR and no-treatment control (n = 116; standardized mean difference = -0.21; 95% confidence interval = -0.58 to 0.15). LIMITATIONS: Limitations included heterogeneity in interventions and the outcome measures of reviewed studies. Only articles in English were included.
CONCLUSION: The evidence of VR effectiveness is promising in chronic neck pain and shoulder impingement syndrome. VR and exercises have similar effects in rheumatoid arthritis, knee arthritis, ankle instability, and post-anterior cruciate reconstruction. For fibromyalgia and back pain, as well as after knee arthroplasty, the evidence of VR effectiveness compared with exercise is absent or inconclusive.
© 2019 American Physical Therapy Association.

Entities:  

Mesh:

Year:  2019        PMID: 31343702     DOI: 10.1093/ptj/pzz093

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  17 in total

Review 1.  Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities.

Authors:  Pinar Tokgöz; Susanne Stampa; Dirk Wähnert; Thomas Vordemvenne; Christoph Dockweiler
Journal:  Healthcare (Basel)       Date:  2022-06-16

2.  Digital Transformation Will Change Medical Education and Rehabilitation in Spine Surgery.

Authors:  Tadatsugu Morimoto; Hirohito Hirata; Masaya Ueno; Norio Fukumori; Tatsuya Sakai; Maki Sugimoto; Takaomi Kobayashi; Masatsugu Tsukamoto; Tomohito Yoshihara; Yu Toda; Yasutomo Oda; Koji Otani; Masaaki Mawatari
Journal:  Medicina (Kaunas)       Date:  2022-04-02       Impact factor: 2.948

3.  Metal-on-Metal Total Hip Revisions: Pearls and Pitfalls.

Authors:  Jesua I Law; David A Crawford; Joanne B Adams; Adolph V Lombardi
Journal:  J Arthroplasty       Date:  2020-01-15       Impact factor: 4.757

Review 4.  Opportunities and challenges of using augmented reality and heads-up display in orthopaedic surgery: A narrative review.

Authors:  Joon Ha; Priya Parekh; David Gamble; James Masters; Peter Jun; Thomas Hester; Timothy Daniels; Mansur Halai
Journal:  J Clin Orthop Trauma       Date:  2021-05-05

5.  Assessment of the Effectiveness of Rehabilitation after Total Knee Replacement Surgery Using Sample Entropy and Classical Measures of Body Balance.

Authors:  Anna Hadamus; Dariusz Białoszewski; Michalina Błażkiewicz; Aleksandra J Kowalska; Edyta Urbaniak; Kamil T Wydra; Karolina Wiaderna; Rafał Boratyński; Agnieszka Kobza; Wojciech Marczyński
Journal:  Entropy (Basel)       Date:  2021-01-29       Impact factor: 2.524

6.  Unraveling Negative Expectations and Nocebo-Related Effects in Musculoskeletal Pain.

Authors:  Giacomo Rossettini; Andrea Colombi; Elisa Carlino; Mattia Manoni; Mattia Mirandola; Andrea Polli; Eleonora Maria Camerone; Marco Testa
Journal:  Front Psychol       Date:  2022-03-16

Review 7.  Virtual Reality in the Management of Chronic Low Back Pain: A Scoping Review.

Authors:  Ameet S Nagpal; Aditya Raghunandan; Faye Tata; Daniel Kibler; Donald McGeary
Journal:  Front Pain Res (Lausanne)       Date:  2022-03-07

Review 8.  The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies.

Authors:  Francesco Cerritelli; Marco Chiera; Marco Abbro; Valentino Megale; Jorge Esteves; Alberto Gallace; Andrea Manzotti
Journal:  Front Neurol       Date:  2021-06-30       Impact factor: 4.003

9.  Digital Orthopaedics: A Glimpse Into the Future in the Midst of a Pandemic.

Authors:  Stefano A Bini; Peter L Schilling; Shaun P Patel; Niraj V Kalore; Michael P Ast; Joseph D Maratt; Dustin J Schuett; Charles M Lawrie; Christopher C Chung; G Daxton Steele
Journal:  J Arthroplasty       Date:  2020-04-22       Impact factor: 4.757

10.  A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study.

Authors:  Hector Beltran-Alacreu; Gonzalo Navarro-Fernández; Daniela Godia-Lledó; Lucas Graell-Pasarón; Álvaro Ramos-González; Rafael Raya; Aitor Martin-Pintado Zugasti; Josue Fernandez-Carnero
Journal:  JMIR Serious Games       Date:  2022-02-01       Impact factor: 4.143

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.