Literature DB >> 34425250

The Use of Virtual Reality in Back Pain Rehabilitation: A Systematic Review and Meta-Analysis.

Martine Bordeleau1, Alexander Stamenkovic2, Pier-Alexandre Tardif3, James Thomas2.   

Abstract

This systematic review aimed to synthesize the existing evidence of extended reality (XR) on pain and motor function outcomes in patients with back pain. Following the Cochrane guidelines, relevant articles of any language were selected by 2 independent reviewers from CINAHL, Cochrane, Embase, Medline and Web of Knowledge databases. Of 2,050 unique citations, 24 articles were included in our review. These studies included a total of 900 back pain patients. Despite broader XR search, all interventions were virtual reality (VR) based and involved physical exercises (n = 17, 71%), hippotherapy (n = 4, 17%), motor imagery (n = 1, 4%), distraction (n = 1, 4%), and cognitive-behavior therapy (n = 1, 4%). Sixteen controlled studies were included in a meta-analysis which suggested that VR provides a significant improvement in terms of back pain intensity over control interventions (Mean Difference: -0.67; 95% CI: -1.12 to -0.23; I2 = 85%). Almost all included studies presented high risk of bias, highlighting the need to improve methodology in the examination of VR interventions. While the specific set of studies showed high heterogeneity across several methodological factors, a tentative conclusion could be drawn that VR was effective improving back pain intensity and tends to have a positive effect on improving other pain outcomes and motion function. PERSPECTIVE: Extended reality technologies have appeared as interesting nonpharmacological options for the treatment of back pain, with the potential to minimise the need for opioid medications. Our systematic review summarised existing applications of extended reality for back pain and proposed a few recommendations to direct further studies in the field.
Copyright © 2021 United States Association for the Study of Pain, Inc. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Virtual reality; back pain; immersion; motor function; rehabilitation

Mesh:

Year:  2021        PMID: 34425250     DOI: 10.1016/j.jpain.2021.08.001

Source DB:  PubMed          Journal:  J Pain        ISSN: 1526-5900            Impact factor:   5.820


  5 in total

1.  Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.

Authors:  Jaap Swanenburg; Walter Karlen; Anita Meinke; Rick Peters; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2022-06-10       Impact factor: 3.364

2.  Unraveling Negative Expectations and Nocebo-Related Effects in Musculoskeletal Pain.

Authors:  Giacomo Rossettini; Andrea Colombi; Elisa Carlino; Mattia Manoni; Mattia Mirandola; Andrea Polli; Eleonora Maria Camerone; Marco Testa
Journal:  Front Psychol       Date:  2022-03-16

Review 3.  Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials.

Authors:  Beatriz Brea-Gómez; Irene Torres-Sánchez; Araceli Ortiz-Rubio; Andrés Calvache-Mateo; Irene Cabrera-Martos; Laura López-López; Marie Carmen Valenza
Journal:  Int J Environ Res Public Health       Date:  2021-11-11       Impact factor: 3.390

Review 4.  Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis.

Authors:  Simone Grassini
Journal:  Int J Environ Res Public Health       Date:  2022-03-29       Impact factor: 3.390

5.  Pain Reduction With an Immersive Digital Therapeutic Tool in Women Living With Endometriosis-Related Pelvic Pain: Randomized Controlled Trial.

Authors:  Benjamin Merlot; Garance Dispersyn; Zoé Husson; Isabella Chanavaz-Lacheray; Thomas Dennis; Juliette Greco-Vuilloud; Maxime Fougère; Stéphane Potvin; Maryne Cotty-Eslous; Horace Roman; Serge Marchand
Journal:  J Med Internet Res       Date:  2022-09-21       Impact factor: 7.076

  5 in total

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