Literature DB >> 27616607

Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.

James S Thomas1, Christopher R France2, Megan E Applegate3, Samuel T Leitkam3, Stevan Walkowski4.   

Abstract

Whereas the fear-avoidance model of chronic low back pain (CLBP) posits a generic avoidance of movement that is perceived as threatening, we have repeatedly shown that individuals with high fear and CLBP specifically avoid flexion of the lumbar spine. Accordingly, we developed a virtual dodgeball intervention designed to elicit graded increases in lumbar spine flexion while reducing expectations of fear and harm by engaging participants in a competitive game that is entertaining and distracting. We recruited 52 participants (48% female) with CLBP and high fear of movement and randomized them to either a game group (n = 26) or a control group (n = 26). All participants completed a pregame baseline and a follow-up assessment (4-6 days later) of lumbar spine motion and expectations of pain and harm during standardized reaches to high (easier), middle, and low (hardest to reach) targets. For 3 consecutive days, participants in the game group completed 15 minutes of virtual dodgeball between baseline and follow-up. For the standardized reaching tests, there were no significant effects of group on changes in lumbar spine flexion, expected pain, or expected harm. However, virtual dodgeball was effective at increasing lumbar flexion within and across gameplay sessions. Participants reported strong positive endorsement of the game, no increases in medication use, pain, or disability, and no adverse events. Although these findings indicate that very brief exposure to this game did not translate to significant changes outside the game environment, this was not surprising because graded exposure therapy for fear of movement among individuals with low back pain typically last 8 to 12 sessions. Because of the demonstration of safety, feasibility, and ability to encourage lumbar flexion within gameplay, these findings provide support for a clinical trial wherein the treatment dose is more consistent with traditional graded exposure approaches to CLBP. PERSPECTIVE: This study of a virtual reality dodgeball intervention provides evidence of feasibility, safety, and utility to encourage lumbar spine flexion among individuals with CLBP and high fear of movement. Copyright Â
© 2016 American Pain Society. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Virtual reality; chronic back pain; fear; intervention

Mesh:

Year:  2016        PMID: 27616607      PMCID: PMC5125833          DOI: 10.1016/j.jpain.2016.08.011

Source DB:  PubMed          Journal:  J Pain        ISSN: 1526-5900            Impact factor:   5.820


  50 in total

1.  Lowering fear-avoidance and enhancing function through exposure in vivo. A multiple baseline study across six patients with back pain.

Authors:  Katja Boersma; Steven Linton; Thomas Overmeer; Markus Jansson; Johan Vlaeyen; Jeroen de Jong
Journal:  Pain       Date:  2004-03       Impact factor: 6.961

2.  Fear-avoidance model of chronic musculoskeletal pain: 12 years on.

Authors:  Johan W S Vlaeyen; Steven J Linton
Journal:  Pain       Date:  2012-02-08       Impact factor: 6.961

3.  No pain no gain? Pursuing a competing goal inhibits avoidance behavior.

Authors:  Stefaan Van Damme; Dimitri M L Van Ryckeghem; Fran Wyffels; Lore Van Hulle; Geert Crombez
Journal:  Pain       Date:  2012-02-01       Impact factor: 6.961

Review 4.  Virtual reality for persistent pain: a new direction for behavioral pain management.

Authors:  Francis J Keefe; Dane A Huling; Michael J Coggins; Daniel F Keefe; Zachary M Rosenthal; Nathaniel R Herr; Hunter G Hoffman
Journal:  Pain       Date:  2012-07-04       Impact factor: 6.961

5.  Coordination and timing of spine and hip joints during full body reaching tasks.

Authors:  James S Thomas; Gary E Gibson
Journal:  Hum Mov Sci       Date:  2006-10-18       Impact factor: 2.161

6.  Fear of movement/(re)injury in chronic low back pain and its relation to behavioral performance.

Authors:  Johan W S Vlaeyen; Ank M J Kole-Snijders; Ruben G B Boeren; H van Eek
Journal:  Pain       Date:  1995-09       Impact factor: 6.961

7.  A study of the natural history of back pain. Part I: development of a reliable and sensitive measure of disability in low-back pain.

Authors:  M Roland; R Morris
Journal:  Spine (Phila Pa 1976)       Date:  1983-03       Impact factor: 3.468

Review 8.  The fear-avoidance model of musculoskeletal pain: current state of scientific evidence.

Authors:  Maaike Leeuw; Mariëlle E J B Goossens; Steven J Linton; Geert Crombez; Katja Boersma; Johan W S Vlaeyen
Journal:  J Behav Med       Date:  2006-12-20

9.  The effect of chronic low back pain on trunk muscle activations in target reaching movements with various loads.

Authors:  James S Thomas; Christopher R France; DaoHang Sha; Nicole Vander Wiele; Stacey Moenter; Kevin Swank
Journal:  Spine (Phila Pa 1976)       Date:  2007-12-15       Impact factor: 3.468

10.  Effects of fear of movement on spine velocity and acceleration after recovery from low back pain.

Authors:  James S Thomas; Christopher R France; Steven A Lavender; Monica R Johnson
Journal:  Spine (Phila Pa 1976)       Date:  2008-03-01       Impact factor: 3.468

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  22 in total

1.  Virtual immersive gaming to optimize recovery (VIGOR) in low back pain: A phase II randomized controlled trial.

Authors:  Christopher R France; James S Thomas
Journal:  Contemp Clin Trials       Date:  2018-05-03       Impact factor: 2.226

2.  Perceptions and preferences of patients with cardiac conditions to the inclusion of virtual reality-based therapy with conventional cardiovascular rehabilitation: A qualitative study.

Authors:  Mayara Moura Alves da Cruz; Isis Grigoletto; Ana Laura Ricci-Vitor; Jessica Malek da Silva; Marcia Rodrigues Franco; Luiz Carlos Marques Vanderlei
Journal:  Braz J Phys Ther       Date:  2022-05-18       Impact factor: 4.762

3.  Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.

Authors:  Jaap Swanenburg; Walter Karlen; Anita Meinke; Rick Peters; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2022-06-10       Impact factor: 3.364

4.  Effects of Real-World Versus Virtual Environments on Joint Excursions in Full-Body Reaching Tasks.

Authors:  James S Thomas; Christopher R France; Samuel T Leitkam; Megan E Applegate; Peter E Pidcoe; Stevan Walkowski
Journal:  IEEE J Transl Eng Health Med       Date:  2016-11-04       Impact factor: 3.316

Review 5.  Exercise therapy for chronic low back pain.

Authors:  Jill A Hayden; Jenna Ellis; Rachel Ogilvie; Antti Malmivaara; Maurits W van Tulder
Journal:  Cochrane Database Syst Rev       Date:  2021-09-28

Review 6.  Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis.

Authors:  Lisa Goudman; Julie Jansen; Maxime Billot; Nieke Vets; Ann De Smedt; Manuel Roulaud; Philippe Rigoard; Maarten Moens
Journal:  JMIR Serious Games       Date:  2022-05-10       Impact factor: 3.364

7.  Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball.

Authors:  James S Thomas; Christopher R France; Megan E Applegate; Samuel T Leitkam; Peter E Pidcoe; Stevan Walkowski
Journal:  JMIR Serious Games       Date:  2016-09-15       Impact factor: 4.143

8.  Public Perceptions Regarding Use of Virtual Reality in Health Care: A Social Media Content Analysis Using Facebook.

Authors:  Michelle Sophie Keller; Hannah J Park; Maria Elena Cunningham; Joshua Eleazar Fouladian; Michelle Chen; Brennan Mason Ross Spiegel
Journal:  J Med Internet Res       Date:  2017-12-19       Impact factor: 5.428

9.  Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study.

Authors:  Megan E Applegate; Christopher R France; David W Russ; Samuel T Leitkam; James S Thomas
Journal:  JMIR Serious Games       Date:  2018-09-10       Impact factor: 4.143

10.  Virtual reality for pain management in patients with heart failure: Study rationale and design.

Authors:  Diana Stewart; Mihriye Mete; Hunter Groninger
Journal:  Contemp Clin Trials Commun       Date:  2019-10-12
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