Literature DB >> 31386586

Videogames in the Treatment of Obstructive Respiratory Diseases: A Systematic Review.

Irene Torres Sánchez1, Yolanda Megías Salmerón1, Laura López López1, Araceli Ortiz Rubio1, Janet Rodríguez Torres1, Marie Carmen Valenza1.   

Abstract

Introduction: Millions of people suffer from obstructive respiratory conditions globally. Including videogames in rehabilitation programs can be an interesting alternative to traditional programs or a complementary activity. Objective: To explore the use of videogames in the treatment of patients with obstructive respiratory diseases.
Methods: A systematic literature search was performed to identify randomized clinical trials evaluating the effects of videogames on health outcomes in patients with respiratory obstructive diseases. The following databases were searched: PubMed, Web of Science, ScienceDirect, and Scopus. The methodological quality of the studies included was assessed with the Downs and Black quality assessment method.
Results: Nine articles were included, of which three used videogames as physical training methods and managed to improve exercise capacity, strength, quality of life, and symptoms. The remaining six articles used videogames to educate patients about the disease and showed slight improvements in knowledge of the disease and use of medication.
Conclusion: The results of this review show that videogames are a very useful complementary therapy. They can contribute to enhance rehabilitation programs, as they improve exercise capacity, muscle strength, quality of life, severity, control, and knowledge of the disease. Videogames should be supervised by a professional so that programs can be tailored to patients, proposing different activities in the game and controlling the correct performance, and generating an increase in adherence to treatment. Registry: prospective register of systematic reviews (PROSPERO) CRD42018094094.

Entities:  

Keywords:  Asthma; Interactive games; Obstructive respiratory diseases; Videogames

Mesh:

Year:  2019        PMID: 31386586     DOI: 10.1089/g4h.2018.0062

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

1.  Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.

Authors:  Joshua Simmich; Allison Mandrusiak; Trevor Russell; Stuart Smith; Nicole Hartley
Journal:  Digit Health       Date:  2021-05-30

2.  A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial.

Authors:  Joshua Simmich; Allison Mandrusiak; Stuart Trevor Smith; Nicole Hartley; Trevor Glen Russell
Journal:  JMIR Serious Games       Date:  2021-01-27       Impact factor: 4.143

Review 3.  Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials.

Authors:  Beatriz Brea-Gómez; Irene Torres-Sánchez; Araceli Ortiz-Rubio; Andrés Calvache-Mateo; Irene Cabrera-Martos; Laura López-López; Marie Carmen Valenza
Journal:  Int J Environ Res Public Health       Date:  2021-11-11       Impact factor: 3.390

4.  Low-Cost Joystick for Pediatric Respiratory Exercises.

Authors:  André Sanches Fonseca Sobrinho; Paulo Rogério Scalassara; María Eugenia Dajer
Journal:  J Med Syst       Date:  2020-09-14       Impact factor: 4.460

Review 5.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  5 in total

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