Literature DB >> 32196892

The effectiveness of virtual reality in patients with spinal pain: A systematic review and meta-analysis.

Meghan M Ahern1, Lindsay V Dean1, Carolyn C Stoddard1, Aakriti Agrawal1, Kimin Kim1, Chad E Cook2, Alessandra Narciso Garcia3.   

Abstract

BACKGROUND: Virtual reality (VR) technologies have been shown to be beneficial in various areas of healthcare; to date, there are no systematic reviews examining the effectiveness of VR technology for the treatment of spinal pain.
PURPOSE: To investigate the effectiveness of VR technology in the management of individuals with acute, subacute, and chronic spinal pain.
METHODS: Six electronic databases were searched until November 2019. Randomized controlled trials (RCTs) assessing the effectiveness of VR were eligible for inclusion. Two independent reviewers extracted the data, assessed the risk of bias for each study and the overall quality of evidence. Mean differences of outcomes were pooled as appropriate using random-effects models.
RESULTS: Seven RCTs of high risk of bias met review criteria. Quality of evidence ranged from very low to low quality. In patients with chronic neck pain, VR improved GPE, satisfaction, and general health at short-term follow-up and general health and balance at intermediate-term follow up compared to kinematic training. VR improved pain intensity and disability at short-term and long-term follow-up compared to conventional proprioceptive training in patients with chronic neck pain. In patients with either subacute or chronic low back pain (LBP), VR improved pain, disability, and fear of movement compared to lumbar stabilization exercises and pain compared to conventional physical therapy (at short-term follow-up). In patients with chronic LBP, VR improved pain compared to lumbar stabilization exercises and fear of movement compared to conventional physical therapy (at short-term follow-up).
CONCLUSION: VR's potential for improvement in outcomes for spinal pain that demonstrated statistical and/or clinical significance (pain intensity, disability, fear of movement, GPE, patient satisfaction, general health status, and balance) highlights the need for more focused, higher-quality research on efficacy and effectiveness of VR for treatment of patients with spinal pain. This article is protected by copyright. All rights reserved.

Entities:  

Keywords:  Back pain; Cervical pain; Low back pain; Physical therapy; Virtual reality

Year:  2020        PMID: 32196892     DOI: 10.1111/papr.12885

Source DB:  PubMed          Journal:  Pain Pract        ISSN: 1530-7085            Impact factor:   3.183


  8 in total

1.  Durability of the Treatment Effects of an 8-Week Self-administered Home-Based Virtual Reality Program for Chronic Low Back Pain: 6-Month Follow-up Study of a Randomized Clinical Trial.

Authors:  Laura Garcia; Brandon Birckhead; Parthasarathy Krishnamurthy; Ian Mackey; Josh Sackman; Vafi Salmasi; Robert Louis; Carina Castro; Roselani Maddox; Todd Maddox; Beth D Darnall
Journal:  J Med Internet Res       Date:  2022-05-25       Impact factor: 7.076

Review 2.  Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis.

Authors:  Lisa Goudman; Julie Jansen; Maxime Billot; Nieke Vets; Ann De Smedt; Manuel Roulaud; Philippe Rigoard; Maarten Moens
Journal:  JMIR Serious Games       Date:  2022-05-10       Impact factor: 3.364

Review 3.  Chinese Association for the Study of Pain: Experts consensus on ultrasound-guided injections for the treatment of spinal pain in China (2020 edition).

Authors:  Yun Wang; Ai-Zhong Wang; Bai-Shan Wu; Yong-Jun Zheng; Da-Qiang Zhao; Hui Liu; Hua Xu; Hong-Wei Fang; Jin-Yuan Zhang; Zhi-Xiang Cheng; Xiang-Rui Wang
Journal:  World J Clin Cases       Date:  2021-03-26       Impact factor: 1.337

4.  Virtual Reality Exercises in an Interdisciplinary Rehabilitation Programme for Persons with Chronic Neck Pain: a Feasibility Study.

Authors:  Maria Glavare; Britt-Marie Stålnacke; Charlotte K Häger; Monika Löfgren
Journal:  J Rehabil Med Clin Commun       Date:  2021-08-27

5.  Unraveling Negative Expectations and Nocebo-Related Effects in Musculoskeletal Pain.

Authors:  Giacomo Rossettini; Andrea Colombi; Elisa Carlino; Mattia Manoni; Mattia Mirandola; Andrea Polli; Eleonora Maria Camerone; Marco Testa
Journal:  Front Psychol       Date:  2022-03-16

Review 6.  Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials.

Authors:  Beatriz Brea-Gómez; Irene Torres-Sánchez; Araceli Ortiz-Rubio; Andrés Calvache-Mateo; Irene Cabrera-Martos; Laura López-López; Marie Carmen Valenza
Journal:  Int J Environ Res Public Health       Date:  2021-11-11       Impact factor: 3.390

Review 7.  The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies.

Authors:  Francesco Cerritelli; Marco Chiera; Marco Abbro; Valentino Megale; Jorge Esteves; Alberto Gallace; Andrea Manzotti
Journal:  Front Neurol       Date:  2021-06-30       Impact factor: 4.003

8.  A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study.

Authors:  Hector Beltran-Alacreu; Gonzalo Navarro-Fernández; Daniela Godia-Lledó; Lucas Graell-Pasarón; Álvaro Ramos-González; Rafael Raya; Aitor Martin-Pintado Zugasti; Josue Fernandez-Carnero
Journal:  JMIR Serious Games       Date:  2022-02-01       Impact factor: 4.143

  8 in total

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