| Literature DB >> 36185862 |
Waqar M Naqvi1,2, Moh'd Irshad Qureshi3.
Abstract
Gamification is a novel interventional approach to functional recovery and rehabilitation. We present a novel gamification rehabilitation case of a 38-year-old female referred to the physiotherapy department for post-distal radial fracture rehabilitation. She was managed with closed reduction and internal fixation (CRIF) using two Kirschner wires (K-wires) after falling on an outstretched hand in a road traffic accident with a two-wheeler. Gamification intervention was provided to the patient for four weeks. We used pre- and post-intervention outcome measures for pain, range of motion, grip strength, and hand function. There was a substantial improvement in all outcome measures after four weeks of gamification intervention.Entities:
Keywords: case report; distal radial and ulnar fracture; functional independence; gamification; hand functions; oculus quest; physiotherapy intervention; virtual reality
Year: 2022 PMID: 36185862 PMCID: PMC9521513 DOI: 10.7759/cureus.28586
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Figure 1The yellow arrow indicates the line of distal radius fracture in A and B; the red arrow is showing the ulnar styloid fracture in A; and the green arrow is pointing at the K-wires used for fixation in closed reduction internal fixation of the distal radius and ulnar fracture in A and B.
Improvement in the range of motion (ROM) recorded at the baseline, end of 2nd week, and end of the 4th week with the use of gamification in therapeutic rehabilitation.
| Wrist Movement | Baseline | At the end of 2nd week | At the end of the 4th week |
| Flexion | 0-20° | 0-40° | 0-65° |
| Extension | 0-10° | 0-35° | 0-60° |
| Ulnar deviation | 0-14° | 0-14° | 0-48° |
| Radial deviation | Complete restriction | 0-10° | 0-18° |
| Pronation | 0-20° | 0-30° | 0-65° |
| Supination | 0-35° | 0-48° | 0-60° |
Figure 2Oculus Quest used for inducing gamification with head-mounted display highlighted using blue arrow with handheld sensors demonstrated using red arrows
Oculus Quest, Facebook Technologies, Menlo Park, USA.