Literature DB >> 24259899

The Effects of the Nintendo Wii Exercise Program on Chronic Work-related Low Back Pain in Industrial Workers.

Ji-Hyuk Park1, Sang-Heon Lee, Dae-Sik Ko.   

Abstract

[Purpose] The purpose of this study was to investigate the effects of a Nintendo Wii exercise program on chronic work-related LBP compared with stability exercise. [Methods] Twenty-four workers participated in this study. All of the participants were diagnosed with chronic LBP by a physician. Participants were randomly assigned to three groups: a control group (CG), lumbar stabilization exercise group (LSE), and Nintendo Wii exercise group (NWE). Participants were treated 3 times a week for 8 weeks. Each session lasted 30 minutes.
[Results] The results demonstrated that exercise programs improved significantly physical functions related to LBP. In health-related QOL, the Nintendo Wii exercise program significantly improved both the mental and physical health composites, but other groups had significant improvement only in the physical health composite.
[Conclusion] The Nintendo Wii exercise program could be a biopsychosocial intervention for work-related LBP in factory workers.

Entities:  

Keywords:  Exercise; Low back pain; Nintendo Wii

Year:  2013        PMID: 24259899      PMCID: PMC3820229          DOI: 10.1589/jpts.25.985

Source DB:  PubMed          Journal:  J Phys Ther Sci        ISSN: 0915-5287


INTRODUCTION

Work-related low back pain (LBP) is a common work-related musculoskeletal disorder. In Korea, work-related low back pain makes up 36.7% of the total reimbursement from industrial accident compensation insurance1). In Western countries, LBP is one of the biggest single reasons for absence from work2). The annual prevalence of LBP has been reported at 38% across the globe3). LBP commonly attenuates within weeks, but 24–50% of cases may recur within 1 year4). Chronic LBP decreases productivity in the workplace because the recurrence rate is over 60%5). Thus, treatment of chronic LBP is important in work populations. Chronic LBP induces various problems, including physical, psychosocial, and quality of life features5, 6). Chronic LBP reduces muscle strength, endurance, flexibility, and balance ability. Among psychological aspects, depression is one of the most common symptoms in chronic LBP7). Psychological symptoms include depression, anxiety, and low self-efficacy, which negatively affect quality of life (QOL)8). Exercise is the main component in treating chronic LBP, but repetitive exercise for strengthening has limitations in increasing motivation for exercise programs and for treating psychosocial symptoms. Recently, the Nintendo Wii exercise program has been used for therapeutic effect in various populations9, 10). The Nintendo Wii console is an instrument of biofeedback-based exercise. A user controls a game character in a virtual environment using a remote controller with a motion sensor. A user performs similar movements to real sports activities such as swinging a tennis racket or rowing a boat. The Nintendo Wii is commercially available and inexpensive. Game components motivate participants be involved in an exercise program through a sense of fun. A previous study reported that the Nintendo Wii exercise program improved upper extremity function in stroke patients10). The Nintendo Wii exercise program has been shown to improve cognitive function, balance ability, and visual perception in various populations11, 12). However, there have been few studies on the effect of the Nintendo Wii exercise program in chronic LBP. The purpose of this study was to investigate the effect of the Nintendo Wii exercise program on chronic work-related LBP compared to stability exercise. The hypothesis of this study was that the Nintendo Wii exercise program would significantly improve health-related quality of life (QOL) as well as physical function, including core strength, flexibility, endurance, and balance. Health-related QOL includes mental health and emotional factors. Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

SUBJECTS AND METHODS

Twenty-four workers from the K tire factory participated in this study. The inclusion criteria were as follows: 1) diagnosed with chronic LBP by a physician; 2) over 3 months with LBP; and 3) no experience with surgical treatments for disc herniation, spina bifida, or spinal stenosis. The average age was 44 years old. The average length of service was 17 years (Table 1). Participants were randomly assigned to three groups: a control group (CG), lumbar stabilization exercise group (LSE), and Nintendo Wii exercise group (NWE). There were no significant differences among groups in height, weight, age, or years of service (p>0.05).
Table 1.

General characteristics of subjects

CG (n=8)LSE (n=8)NWE (n=8)
Age45.50±5.3443.37±5.4244.12±5.48
Height169.43±2.07170.57±3.23170.48±2.87
Weight68.90±5.7872.50±7.0971.92±7.1
Years of service18.75±7.3816.00±6.8817.00±7.59

Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

In each group, physical therapy was provided using physical agent modalities such as a hot pack (30 min), interferential current therapy (15 min), and deep heat with ultrasound (5 min). Subsequently, an additional exercise program was provided in the LSE and NWE groups, but not in the control group. Participants were treated 3 times a week for 8 weeks. Each session lasted 30 minutes. Stabilization exercise included 7 positions based on the back bridge, hands and knees, and side bridge as follows13): 1) standard back bridge, 2) back bridge with alternate leg straight, 3) back bridge with one leg, 4) standard hands and knees, 5) hands and knees with alternate arm straight forward, 6) hands and knees with alternate leg straight backward, and 7) side bridge. Participants in the LSE group were asked to maintain each position for 15 seconds for 3 sets. The Nintendo Wii sports program was used for the Nintendo Wii exercise program, including the wakeboard, Frisbee dog, jet ski, and canoe games. Participants in the NWE group controlled a virtual character on the screen by swinging, rowing, and tilting remote controllers with motion sensors. Participants chose which Nintendo Wii sports program they performed and took a 2 minute break every 10 minutes. Before and after 8 weeks of intervention, the participants of each group were evaluated for pain, back strength, balance ability, and health-related QOL with the following tools; visual analog scale (VAS) for pain14), isometric lifting strength for back strength15, 16), One-legged Stand Test for balance ability16, 17), and the RAND-36 Health Status Inventory (RAND-36) for health-related QOL18). Back strength was defined as the maximum isometric lifting weight15). Balance was evaluated by measuring how long the subject could stand on one leg17). The RAND-36 includes a physical and mental health summary score derived from the 36-item Short-Form Health Survey (SF-36) items. The physical health category includes physical functioning, role limitations resulting from physical health, pain, and general health perceptions. The mental health category includes emotional well-being, role limitations resulting from emotional problems, social functioning, and energy/fatigue. One-way ANOVA was used to test group differences in pre-test values. Paired t-test was used to compare pre- and post-test values within each group. Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

RESULTS

Pain decreased significantly in the LSE and NWE groups, but not in the control group (p<0.05) (Table 2). All groups demonstrated a significant increase in back strength (p<0.05) (Table 2). The control and LSE groups showed a significant improvement in balance, but the NWE group did not. In the physical health composite of QOL, all three groups improved significantly in pain and general health (p<0.05) (Table 3). Only the LSE group improved significantly in physical functioning and role limitations due to physical health (p<0.05) (Table 3). In the mental health composite of QOL, the control and LSE groups showed no significant changes, but the NWE group improved significantly in terms of role limitations due to emotional problems, energy/fatigue, and emotional well-being (p<0.05) (Table 4). There were no significant differences in the pre-test values among groups (p>0.05).
Table 2.

Changes in pain and physical function

CategoryGroupPre-testPost-test
PainCG (n=8)6.50±1.305.75±0.88
LSE (n=8)6.62±0.744.87±0.83*
NWE (n=8)6.75±1.385.87±1.12*
Back strengthCG (n=8)53.73±22.0755.58±23.20*
LSE (n=8)54.43±12.7260.16±13.58*
NWE (n=8)54.48±10.3157.81±9.07*
Balance abilityCG (n=8)8.62±3.2010.75±3.61*
LSE (n=8)8.50±3.0711.37±3.62*
NWE (n=8)8.75±1.8310.62±3.73

Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

Table 3.

Changes of QOL in the physical health composite of the RAND-36

CategoryGroupPre-testPost-test
Physical functioningCG (n=8)57.50±26.3258.12±26.98
LSE (n=8)48.75±19.5957.50±17.92*
NWE (n=8)53.12±13.3454.37±12.37
Role limitations due to physical healthCG (n=8)67.25±20.8768.12±21.66
LSE (n=8)71.12±9.8981.50±13.56*
NWE (n=8)69.62±14.7573.50±16.65
PainCG (n=8)30.00±14.1436.25±10.60*
LSE (n=8)42.50±19.8257.50±12.81*
NWE (n=8)32.50±19.0840.00±14.14*
General healthCG (n=8)45.00±18.1250.00±17.32*
LSE (n=8)50.00±12.2464.37±11.78*
NWE (n=8)41.25±18.8544.37±18.60*

Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

Table 4.

Changes of QOL in the mental health composite of the RAND-36

CategoryGroupPre-testPost-test
Role limitations due to emotional problemCG (n=8)71.00±19.8473.00±15.36
LSE (n=8)78.00±13.2380.25±10.83
NWE (n=8)68.75±15.9081.12±10.84*
Energy/FatigueCG (n=8)62.75±22.7762.00±16.85
LSE (n=8)68.87±15.5170.50±10.92
NWE (n=8)58.00±23.6868.12±17.26*
Emotional wellbeingCG (n=8)70.62±7.2872.50±5.34
LSE (n=8)65.00±9.2566.87±7.98
NWE (n=8)63.12±6.5173.12±7.52*
Social functioningCG (n=8)59.50±19.6959.62±18.74
LSE (n=8)69.00±14.8272.00±3.93
NWE (n=8)61.00±18.2269.12±9.35

Mean ± SD. * p<0.05. CG, control group; LSE, lumber stabilization exercise; NWE, Nintendo Wii exercise

DISCUSSION

Work-related musculoskeletal disorders are a significant issue in industry. LBP is one of the most common work-related disorders in the world3). The most common therapy for LBP includes physical agent modalities and stabilization exercise13). However, these common approaches for LBP do not consider mental and cognitive aspects that are important factors in LBP in addition to physical factors. Recently, the Nintendo Wii exercise program has been employed in various populations, and positive effects have been reported with regard to physical and mental health11, 19). However, there have been few studies on the effects of the Nintendo Wii exercise program on work-related LBP. Thus, the purpose of this study was to investigate the effects of the Nintendo Wii exercise program on work-related low back pain in factory workers. Participants were randomly assigned to three groups: control, stabilization exercise program, and Nintendo Wii exercise program. The results demonstrated that exercise programs significantly improved physical function-related LBP. In health-related QOL, the Nintendo Wii exercise program showed significant improvements in both the mental and physical health composites, but other groups showed significant improvement only in the physical health composite. Exercise programs are essential to reducing pain and improving QOL in work-related LBP. In the control group, no exercise program was provided outside of pain control approaches such as hot pack, ICT, and ultrasound. These physical agent modalities reduce pain physiologically, but there was no significant change demonstrated in this study because daily work causes cumulated LBP. The short-term effect of physical agent modalities did not significantly reduce work-related LBP. Although both stabilization exercise and Nintendo Wii exercise significantly reduced work-related LBP, stabilization exercise increased muscle strength more than Nintendo Wii exercise because stabilization exercise focused more on the low back muscles compared with the Nintendo Wii exercise. Additionally, only stabilization exercise significantly increased balance. The stabilization exercise program demonstrated more effective increases in physical function than the Wii exercise program. Previous studies have reported that stabilization exercises for the low back significantly improved the strength of the low back muscles, thus reducing LBP13). However, a physical exercise program only did not improve return to work20). In addition to physical function, LBP decreases the mental and physical aspects of health-related QOL. The Nintendo Wii exercise program significantly improved both the physical and mental composites of health-related QOL. In previous studies, LBP has been shown to affect not only physical function, but also aspects of mental health5, 8). For example, chronic LBP is related to depression21). In this study, stabilization exercise did not significantly improve the mental health composite of health-related QOL. The Nintendo Wii exercise program influenced mental health as well as physical health. Other studies have demonstrated that rehabilitation programs using a Nintendo Wii console improved mental and cognitive functions in various populations, which may be related to the mental health aspects of health-related QOL11, 19). The gaming components of Nintendo Wii sports encourage participants to enjoy exercise and require mental and cognitive functions, which may be possible reasons for improvement in the mental health composite. However, the Nintendo Wii exercise program was less effective than stabilization exercise in improving the physical function and physical health composites of QOL. In terms of clinical implications, the Nintendo Wii exercise program could be a biopsychosocial intervention for work-related LBP in factory workers. Recent research supports biopsychosocial approaches for LBP rather than stabilization exercise based on a biomedical model22). Low-back stabilization exercise has been the most commonly prescribed exercise for LBP, but only 8–15% of LBP was related to a patho-anatomical diagnosis23). Although low-back stabilization exercise was previously included in therapeutic interventions for work-related LBP24), stabilization exercise did not improve the mental health composite of QOL. The stabilization exercise was based on the biomechanical aspect, not the biopsychosocial aspect. The Nintendo Wii exercise program significantly improved the physical and mental health aspects of QOL. Even though the Nintendo Wii exercise program demonstrated a lower effect on physical function and physical health QOL than stabilization exercise, the Nintendo Wii exercise program improved the mental health composite of QOL, which stabilization exercise barely improved. Future studies are needed on various effects of Nintendo Wii exercise programs, including social and psychological factors, for work-related LBP in factory workers.
  21 in total

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Authors:  G B Andersson
Journal:  Lancet       Date:  1999-08-14       Impact factor: 79.321

2.  Trunk muscle activity during lumbar stabilization exercises on both a stable and unstable surface.

Authors:  Atsushi Imai; Koji Kaneoka; Yu Okubo; Itsuo Shiina; Masaki Tatsumura; Shigeki Izumi; Hitoshi Shiraki
Journal:  J Orthop Sports Phys Ther       Date:  2010-06       Impact factor: 4.751

3.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

4.  It's time for change with the management of non-specific chronic low back pain.

Authors:  Peter O'Sullivan
Journal:  Br J Sports Med       Date:  2011-08-04       Impact factor: 13.800

5.  Work-related psychosocial and mechanical risk factors for low back pain: a 3-year follow-up study of the general working population in Norway.

Authors:  Tom Sterud; Tore Tynes
Journal:  Occup Environ Med       Date:  2013-01-15       Impact factor: 4.402

6.  The RAND 36-Item Health Survey 1.0.

Authors:  R D Hays; C D Sherbourne; R M Mazel
Journal:  Health Econ       Date:  1993-10       Impact factor: 3.046

7.  Trunk muscles strength and endurance in chronic low back pain patients with and without clinical instability.

Authors:  Sanaz Davarian; Nader Maroufi; Ismaeil Ebrahimi; Farzam Farahmand; Mohammad Parnianpour
Journal:  J Back Musculoskelet Rehabil       Date:  2012       Impact factor: 1.398

8.  [Musculoskeletal disorders as causes of sick leave and disability benefits].

Authors:  Søren Brage; Camilla Ihlebaek; Bård Natvig; Dag Bruusgaard
Journal:  Tidsskr Nor Laegeforen       Date:  2010-12-02

9.  Pain assessment using a visual analogue scale.

Authors:  H Hawksley
Journal:  Prof Nurse       Date:  2000-06

10.  Anxiety, depression and pain intensity in patients with low back pain who are admitted to acute care hospitals.

Authors:  Long Chau Mok; Iris Fung-Kam Lee
Journal:  J Clin Nurs       Date:  2008-02-19       Impact factor: 3.036

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  11 in total

1.  Efficacy of physical exercise using the balance board game on physical and psychological function in patients with hematological malignancies confined to a bioclean room.

Authors:  Daiyu Kobayashi; Reiko Watanabe; Mitsuru Yamamoto; Masahiro Kizaki
Journal:  Phys Ther Res       Date:  2020-08-20

2.  Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomised controlled trial.

Authors:  Gul Deniz Yilmaz Yelvar; Yasemin Çırak; Murat Dalkılınç; Yasemin Parlak Demir; Zeynep Guner; Ayşenur Boydak
Journal:  Eur Spine J       Date:  2016-12-15       Impact factor: 3.134

3.  Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.

Authors:  Jaap Swanenburg; Walter Karlen; Anita Meinke; Rick Peters; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2022-06-10       Impact factor: 3.364

Review 4.  Exercise therapy for chronic low back pain.

Authors:  Jill A Hayden; Jenna Ellis; Rachel Ogilvie; Antti Malmivaara; Maurits W van Tulder
Journal:  Cochrane Database Syst Rev       Date:  2021-09-28

5.  Effects of a Task-specific Exercise Program on Balance, Mobility, and Muscle Strength in the Elderly.

Authors:  Hyung-Seok Seo; Jung-Ho Lee; Young-Han Park
Journal:  J Phys Ther Sci       Date:  2014-11-13

6.  Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial.

Authors:  Thomas Matheve; Katleen Bogaerts; Annick Timmermans
Journal:  J Neuroeng Rehabil       Date:  2020-04-22       Impact factor: 4.262

7.  Detection of Typical Compensatory Movements during Autonomously Performed Exercises Preventing Low Back Pain (LBP).

Authors:  Asaad Sellmann; Désirée Wagner; Lucas Holtz; Jörg Eschweiler; Christian Diers; Sybele Williams; Catherine Disselhorst-Klug
Journal:  Sensors (Basel)       Date:  2021-12-24       Impact factor: 3.576

8.  Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study.

Authors:  Oskar Stamm; Rebecca Dahms; Norbert Reithinger; Aaron Ruß; Ursula Müller-Werdan
Journal:  Virtual Real       Date:  2022-02-11       Impact factor: 4.697

Review 9.  Virtual Reality in the Management of Chronic Low Back Pain: A Scoping Review.

Authors:  Ameet S Nagpal; Aditya Raghunandan; Faye Tata; Daniel Kibler; Donald McGeary
Journal:  Front Pain Res (Lausanne)       Date:  2022-03-07

10.  Virtual reality in pain therapy: a requirements analysis for older adults with chronic back pain.

Authors:  Oskar Stamm; Rebecca Dahms; Ursula Müller-Werdan
Journal:  J Neuroeng Rehabil       Date:  2020-09-29       Impact factor: 4.262

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