| Literature DB >> 35068909 |
Nabi Nazari1, Muhammad Salman Shabbir2, Andrei Vladimirovich Sevbitov3, Masoud Sadeghi1, Mark D Griffiths4.
Abstract
Problematic gaming has become an emerging global health issue. Formal recognition of gaming disorder in the ICD-11 is a new opportunity for the discipline to conduct further investigation concerning the psychological consequences of problematic gaming. The present study investigated the psychometric properties and construct structure of the recently developed Gaming Disorder for Scale for Adolescents (GADIS-A), a multi-dimensional instrument that screens for gaming disorder symptoms, among Russian adolescent gamers. The sample comprised 933 adolescent gamers (547 boys and 386 girls) recruited via a web-based platform, using a multistage sampling method. Analysis showed the GADIS-A had very good internal consistency (Cronbach's alpha coefficient = .891; Composite reliability = .89) and adequate test-retest reliability after two weeks (intraclass coefficient =0.68 with 95% CI [0.61, 0.77]. Exploratory structural equation modeling (ESEM) showed the data fitted well. Measurement invariance testing indicated the GADIS-A was invariant by gender and gaming medium (online vs. offline). As for criterion-related validity, high scores on the GADIS-A positively correlated with scales assessing depression, anxiety, impulsivity, and difficulties in emotion regulation, and negatively correlated with social connectedness and life satisfaction. Using latent profile analysis, four groups of gamers were identified, and problematic gaming was associated with greater mental health problems. The findings indicated that psychological comorbidity (e.g., depression and anxiety) was more prevalent among gamers with higher risk of GD. The findings indicate that GADIS-A is a reliable and valid instrument to assess the symptoms and severity of gaming disorder among Russian adolescents. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s12144-021-02575-w.Entities:
Keywords: Exploratory structural equation modeling; Gaming; Gaming disorder; IGD; Latent profile analysis; Measurement invariance; Online behavior
Year: 2022 PMID: 35068909 PMCID: PMC8764173 DOI: 10.1007/s12144-021-02575-w
Source DB: PubMed Journal: Curr Psychol ISSN: 1046-1310
Demographic characteristics of the sample (N = 933)
| Item | Value | Test | |
|---|---|---|---|
| Female | 386 (41.4) | χ2 = 27.78 | .001 |
| Male | 547(58.6) | ||
| Regular gamers | 361 (38.7) | ||
| Hazardous gaming | 250 (26.8) | ||
| Moderate risk gamers | 285 (30.5) | χ2 = 247 | .001 |
| Gaming disorder | 37 (4) | ||
| Offline gamers | 401 (42.9) | χ2 = 11 | .001 |
| Online gamers | 532 (57.1) | ||
| Age (in years) | 15.08 (.82) | .33 | |
| Gaming disorder | 12.48 (7.28) | ||
| Internet gaming disorder | 13.7 (3.9) | .006 | |
| Emotion dysregulation | 47.93 (14.12) | .002 | |
| Anxiety | 8.3 (5.2) | .003 | |
| Depression | 7.9 (4.3) | .26 | |
| Life satisfaction | 19.59 (5.73) | .06 | |
| Impulsiveness | 16.88 (4.22) | .03 | |
| Social connectedness | 72.13 (14.61) | .07 | |
n = frequency; y = years
t = independent t-test to compare gender; negative t-value = females obtained higher score
Item and facture structure of GADIS-A
| Item | Factor | HO | Two-factor | ESEM | Skew | Kur | VIF | α if item deleted | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CBSs | NSs | CBSs | NSs | |||||||||
| 1 | CBS | -.10 | .41 | .53 | 1.49 | 1.57 | 1.10 | .871 | ||||
| 2 | CBS | .06 | -.05 | .52 | 1.54 | 1.47 | 1.14 | .874 | ||||
| 4 | CBS | -.14 | .51 | .26 | 2.33 | 1.86 | 1.15 | .867 | ||||
| 5 | CBS | -.01 | .70 | .45 | 1.54 | 2.37 | 1.26 | .875 | ||||
| 3 | N.C | -.02 | .45 | .72 | 1.58 | 1.38 | 1.14 | .870 | ||||
| 6 | N.C | .05 | .38 | .88 | 1.58 | 1.89 | 1.18 | .871 | ||||
| 7 | N.C | -.08 | .05 | .80 | 2.66 | 1.42 | 1.14 | .872 | ||||
| 8 | N.C | .07 | .53 | .69 | 2.66 | 1.52 | 1.17 | .873 | ||||
| 9 | N.C | -.11 | .35 | .74 | 2.76 | 1.55 | 1.10 | .873 | ||||
CBSs, Cognitive behavioral symptoms; NCs, Negative consequences; HO, Higher order; ESEM, Exploratory structural equation modeling; Skew, Skewness; Kur, Kurtosis; VIF, Variance inflation factor; M, mean; SD, standard deviation; α = Cronbach alpha coefficient; significant target loadings in bold
Measurement invariance of GADIS-A across gender and gaming environment
| Model | Invariance type | χ2 / | CFI | ∆CFI | TLI | ∆TLI | AIC | RMSEA 90% [CI] | |
|---|---|---|---|---|---|---|---|---|---|
| Gender | |||||||||
| Configural | 2.28 | .991 | - | .980 | - | 224.846 | .037 [.06, .048] | ||
| Weak (metric) | 2.01 | .989 | -.02 | .983 | .03 | 220.766 | .024 [.025, .044] | ||
| Strong (scalar) | 2.01 | .988 | -.03 | .984 | .04 | 216.757 | .033 [.024, .042] | ||
| Strict | 1.98 | .988 | -.03 | .985 | .05 | 214.871 | .032 [.024, .041] | ||
| Gaming environment (online vs. offline) | |||||||||
| Configural | 1.67 | .982 | - | .971 | - | 203.71 | .033 [.018, .046] | ||
| Weak (metric) | 1.54 | .984 | .02 | .976 | .05 | 191.20 | .029 [.016, .041] | ||
| Strong (scalar) | 1.61 | .977 | -.05 | .974 | .03 | 190.01 | .033 [.019, .042] | ||
| Strict | 1.58 | .977 | -.05 | .975 | .04 | 186.4 | .030 [.018, .041] | ||
CFI, Comparative fit index; TLI, Tucker-Lewis Index; RMSEA, Root mean square error of approximation (RMSEA); CI, Confidence interval; AIC, Akaike information criterion
Correlation matrix of variables
| Measure | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Gaming disorder | 1.00 | |||||||||
| Internet gaming disorder | .50** | 1.00 | ||||||||
| Life satisfaction | -.18** | -.09* | 1.00 | |||||||
| Anxiety | .32** | .16** | -.26** | 1.00 | ||||||
| Emotion dysregulation | .28** | .14** | -.35** | .28** | 1.00 | |||||
| Social connectedness | -.29** | -.15** | .30** | -.29** | -.20** | 1.00** | ||||
| Depression | .21** | .10** | -.24** | .32** | .16** | -.16** | 1.00 | |||
| Impulsiveness | .15** | .18** | -.38** | .20** | .22** | -.19** | .34** | 1.00 | ||
| Cognitive behavioral symptoms | .88** | .45** | -.35** | .36** | .29** | -.25** | .22** | .19** | 1.00 | |
| Negative consequences | .79** | .52** | -.33** | .38** | .25** | -.30** | .29** | .21** | .82** | 1.00 |
**Correlation is significant at the p < .01 level (2-tailed)
*Correlation is significant at the p < .05 level (2-tailed)
Fig. 2Standardized structural equation modeling to compare online and offline gamers
Fig. 1The GADIS-A standardized two factor ESEM
Latent profile analysis
| Model | AIC | BIC | SSABIC | Entropy | |
|---|---|---|---|---|---|
| One-class | 6202.6 | 6143.69 | 6259.25 | - | - |
| Two-class | 5258.3 | 5375.3 | 5208.00 | .88 | |
| Three-class | 4565.79 | 4562.42 | 4704.82 | .89 | |
| Five-class | 4560.52 | 4549.93 | 4690.8 | .90 |
AIC = Akaika’s information criterion; BIC = Bayesian information criterion; SSABIC = sample-size adjusted BIC; L-M-R test = Lo-Mendell-Rubin’s likelihood ratio test
The bold values indicate the best solution in identifying the number of group by latent class analysis
Fig. 3The plotted graph of the identified profiles in LPA for interested variables. Note. RG: regular gamers; LG = low risk gamers; HG = hazardous gamers; PG = problematic gamers
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