| Literature DB >> 33410767 |
Kerstin Paschke1, Maria Isabella Austermann1, Rainer Thomasius1.
Abstract
BACKGROUND AND AIMS: The addiction to digital games is associated with substantial impairments in daily functioning and adolescents are particularly at risk. Screening instruments for the new ICD-11 diagnosis Gaming Disorder (GD) are rare and only include self-ratings thus far. Since adolescents' insight might be limited due to young age or symptom denial, external ratings are essential. We therefore aimed to develop and validate the Gaming Disorder Scale for Parents (GADIS-P) in a representative sample of parents and young gamers.Entities:
Keywords: ICD-11; adolescents; gaming disorder; parents; screening
Mesh:
Year: 2021 PMID: 33410767 PMCID: PMC8969850 DOI: 10.1556/2006.2020.00105
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Two-factorial GADIS-P items with corresponding ICD-11 and DSM-5 criteria
| ICD-11 criteria | GADIS-P items | ||
| (Corresponding DSM-5 Item) | Thinking of the last 12 months, how strongly do you agree with the following statements? | ||
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| My child often plays games more frequently and longer than he/she planned to or agreed upon with me or my partner.a | |
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| My child often cannot stop gaming even though it would be sensible to do so or for example I have told him/her to stop.a | |
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| My child often does not pursue interests outside the digital world (e.g., meeting friends or partner in real life, attending sports clubs/societies, reading books, making music) because he/she prefers gaming.a | |
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| My child neglects daily duties (e.g., grocery shopping, cleaning, tidying up after himself/herself, tidying his/her room, obligations for school/apprenticeship/job) because he/she prefers gaming.a | |
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| My child usually continues gaming even though it causes him/her stress with others (e.g., with me or my partner, siblings, friends, partner, teachers).a | |
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| My child continues gaming although it harms his/her performance at school/apprenticeship/job (e.g., by being late, not participating in class, neglecting homework, worse grades).a | |
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| The behavior pattern is of sufficient severity to result in |
| Due to gaming, my child neglects his/her appearance, personal hygiene, and/or health (e.g., sleep, nutrition, exercise).a |
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| Due to gaming, my child risks losing important contacts (friends, family, partner) or have lost them already.a | ||
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| Due to gaming, my child has disadvantages at school/apprenticeship/job (e.g., bad [final] grades, inability to continue to the next grade/no graduation, no apprenticeship or university spot, poor reference, warning/dismissal).a | |
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| The pattern of gaming behavior may be continuous or episodic and recurrent and normally evident over a period of at least 12 months. |
| How often did your child experience such problems, conflicts, or difficulties due to gaming during the past year? Did this only occur on single days, during longer periods of several days to weeks, or was it almost daily?b |
Notes:
aResponse options: 5-point Likert-Scale: “strongly disagree” – “strongly agree”.
bResponse options: “not at all”, “only on single days”, “during longer periods”, “almost daily”.
Sociodemographic characteristics of final samplea
| Variables/ | Parents | Adolescents |
| Absolute frequency | 800 | 800 |
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| Male | 496 (47.8) | 469 (58.6) |
| Female | 541 (52.2) | 331 (41.4) |
| Age in years | 46.38 (7.93; 28–75) | 12.99 (2.37; 10–17) |
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| biological child | 695 (86.9) | |
| adoptive child | 8 (1.0) | |
| Stepchild | 59 (7.4) | |
| otherb | 38 (4.8) | |
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| Yes | 747 (93.7) | |
| in common household | 693 (87.0) | |
| with child's parent | 622 (83.7) | |
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| High | 282 (27.2) | 433 (55.9) |
| Medium | 625 (60.3) | 279 (36.0) |
| Low | 95 (9.2) | 63 (7.1) |
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| full-time employmentf/school attendanceg | 615 (59.4) | 749 (93.7) |
| part-time employmentf/apprenticeshipg | 303 (29.3) | 40 (5.0) |
| otherh,i | 118 (11.4) | 10 (1.3) |
Notes: N = absolute frequency; SD = standard deviation.
a dyads with frequently gaming adolescents, i.e. adolescents use digital games at least once a week.
b foster child/not specified; c no response n = 3; d for parents: highest level achieved – high = bachelor/master's degree to doctorate (PhD), medium = secondary school-leaving certificate (Realschulabschluss)/university entry qualification (Abitur)/completed apprenticeship, low = no or lower school-leaving certificate (Hauptschulabschluss); e for adolescents: (prospective) school leaving certificate (based on the current school performance) – high = university entry qualification (Abitur), medium = secondary school certificate (Realschulabschluss); low = no/special-school (Förderschulabschluss)/lower school certificate (Hauptschulabschluss); f parental sample; g adolescent sample; h for parents: job-seeking, welfare recipient, pensioners, disabled, trainee, student, no specification; i for adolescents: university students, in voluntary service, military service, other occupation, or unemployed.
Fig. 1.Standardized factor loadings on two GADIS-P factors and correlations with criteria. Standardized factor loadings on GADIS-P factor 1 (negative consequences) and GADIS-P factor 2 (cognitive-behavioral gaming symptoms) are depicted on the left side together with the proportion of explained variance. Correlation coefficients with criteria are presented on the right side. All standardized factor loadings and correlations were significant with p values <0.001. The absence from school/apprenticeship/job refers to the prior three months, grades sum (sum of grades in mathematics, German, first foreign language on a scale from 1 to 6 with higher scores indicating worse performance), and grades improvement to the previous term. Abbreviations: GADIS-P = Gaming Disorder Scale for Parents; GADIS-A = Gaming Disorder Scale for Adolescents; PIGDS = Parental Internet Gaming Disorder Scale; DERS = Difficulties in Emotion Regulation Scale
Frequencies and results of post-hoc MANOVA tests of GD/Non-GD adolescents (according to GADIS-P)
| Variables | No GD | GD | F value | χ2/Scheffé | Cramer's V/Cohen's d | ||
| Absolute frequency | 762 | 38 | |||||
| Relative frequency [95% CI] | 95.25 [93.78–96.72] | 4.75 [3.28–6.22] | |||||
| Mean age (SE) | 12.96 (0.09) | 13.66 (0.32) | 0.7 | 0.075 | – | ||
| Female sex [95% CI] | 42.65 [39.14–46.16] | 15.79 [4.2–27.38] | 3.1 | 0.079 | −9.69 |
| 0.12 |
| Mean GADIS-P factor 1 score (SE) | 2.52 (0.12) | 11.95 (0.69) | 7.3 |
| 9.43 |
| 2.8 |
| Mean GADIS-P factor 2 score (SE) | 5.35 (0.14) | 13.47 (0.32) | 224.48 |
| 8.12 |
| 2.11 |
| Mean timing score (SE) | 0.73 (0.02) | 2.37 (0.08) | 139.52 |
| 1.64 |
| 3.04 |
| Mean GADIS-A factor 1 score (SE) | 2.06 (0.11) | 10.34 (0.86) | 281.36 |
| 8.28 |
| 2.53 |
| Mean GADIS-A factor 2 score (SE) | 4.74 (0.14) | 12.37 (0.48) | 164.96 |
| 7.63 |
| 2.02 |
| Mean PIGDS sum score (SE) | 2.41 (0.09) | 7.68 (0.27) | 117.12 |
| 5.27 |
| 2.19 |
| Mean gaming days per week (SE) | 4.89 (0.08) | 6.63 (0.17) | 146.95 |
| 1.74 |
| 0.76 |
| Mean gaming hours per day (SE)a | 111.89 (16.9) | 245.67 (25.7) | 22.96 |
| 133.78 |
| 1.25 |
| Mean DERS sum score (SE) | 39.96 (0.44) | 52.87 (1.92) | 31.24 |
| 12.9 |
| 1.07 |
| Mean days of absence from school/work (SE)b | 1.91 (0.14) | 4.67 (1.35) | 26.68 |
| 2.76 |
| 0.65 |
| Mean sum of grades (SE)c,d | 6.3 (0.09) | 7.21 (0.52) | 5.07 |
| 0.9 |
| 0.37 |
| Mean grades improvement (SE)d | 3.21(0.02) | 2.85 (0.12) | 5.42 |
| −0.35 |
| 0.54 |
Notes: MANOVA = Multivariate Analysis of Variance, SE = standard error of the mean, CI = Confidence Interval, GD = Gaming Disorder, GADIS-P = Gaming Disorder Scale for Parents, GADIS-A = Gaming Disorder Scale for Adolescents, factor 1 = negative consequences, factor 2 = cognitive-behavioral symptoms; PIGDS = Parental Internet Gaming Disorder Scale, DERS = Difficulties in Emotion Regulation Scale. p-values < 0.05 are considered significant and are shown in bold.
aMean of gaming hours per school day and gaming hours per weekend day.
bWithin last three months.
cSum of grades in mathematics, German, and first foreign language (each ranging 1–6, with higher scores indicating worse performance).
dDuring previous school term.
Absolute frequencies and accordance of GD positively and negatively screened adolescents
| GADIS-P + | GADIS-P − | Accordance (%) | |
| GADIS-A + | 16 | 10 | 61.54 |
| GADIS-A − | 26 | 748 | 96.64 |
| Accordance (%) | 38.1 | 98.68 | 95.5 |
Notes: + positively screened, − negatively screened.