Literature DB >> 26216590

Internet Gaming Disorder in the DSM-5.

Nancy M Petry1, Florian Rehbein, Chih-Hung Ko, Charles P O'Brien.   

Abstract

The fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes in its research appendix a potential new diagnosis-Internet gaming disorder. This article outlines the debate surrounding non-substance addictions and the rationale for including this condition in the "Conditions for Further Study" chapter in DSM-5 Section III. It also describes the diagnostic criteria that DSM-5 recommends and methods to assess Internet gaming disorder. The paper details international research related to prevalence rates, demographic, psychiatric, and neurobiological risk factors, the natural course of the condition, and promising treatment approaches. The paper concludes by describing important issues for research to address prior to official recognition of this condition as a mental disorder.

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Year:  2015        PMID: 26216590     DOI: 10.1007/s11920-015-0610-0

Source DB:  PubMed          Journal:  Curr Psychiatry Rep        ISSN: 1523-3812            Impact factor:   5.285


  70 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  An international consensus for assessing internet gaming disorder using the new DSM-5 approach.

Authors:  Nancy M Petry; Florian Rehbein; Douglas A Gentile; Jeroen S Lemmens; Hans-Jürgen Rumpf; Thomas Mößle; Gallus Bischof; Ran Tao; Daniel S S Fung; Guilherme Borges; Marc Auriacombe; Angels González Ibáñez; Philip Tam; Charles P O'Brien
Journal:  Addiction       Date:  2014-01-23       Impact factor: 6.526

3.  Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Authors:  Orsolya Pápay; Róbert Urbán; Mark D Griffiths; Katalin Nagygyörgy; Judit Farkas; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh; Zsuzsanna Elekes; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-04-26

4.  Altered resting-state functional connectivity of the insula in young adults with Internet gaming disorder.

Authors:  Jin-Tao Zhang; Yuan-Wei Yao; Chiang-Shan R Li; Yu-Feng Zang; Zi-Jiao Shen; Lu Liu; Ling-Jiao Wang; Ben Liu; Xiao-Yi Fang
Journal:  Addict Biol       Date:  2015-04-20       Impact factor: 4.280

5.  Longer term effect of randomized, controlled group cognitive behavioural therapy for Internet addiction in adolescent students in Shanghai.

Authors:  Ya-song Du; Wenqing Jiang; Alasdair Vance
Journal:  Aust N Z J Psychiatry       Date:  2010-02       Impact factor: 5.744

6.  Recognizing problem video game use.

Authors:  Guy Porter; Vladan Starcevic; David Berle; Pauline Fenech
Journal:  Aust N Z J Psychiatry       Date:  2010-02       Impact factor: 5.744

7.  Brain fMRI study of crave induced by cue pictures in online game addicts (male adolescents).

Authors:  Yueji Sun; Huang Ying; Ravi M Seetohul; Wang Xuemei; Zheng Ya; Li Qian; Xu Guoqing; Sun Ye
Journal:  Behav Brain Res       Date:  2012-06-06       Impact factor: 3.332

8.  Pathological video-gaming among Singaporean youth.

Authors:  Hyekyung Choo; Douglas A Gentile; Timothy Sim; Dongdong Li; Angeline Khoo; Albert K Liau
Journal:  Ann Acad Med Singapore       Date:  2010-11       Impact factor: 2.473

9.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.

Authors:  Antonius J VAN Rooij; Daria J Kuss; Mark D Griffiths; Gillian W Shorter; M Tim Schoenmakers; Dike VAN DE Mheen
Journal:  J Behav Addict       Date:  2014-08-26       Impact factor: 6.756

Review 10.  Imaging the addicted human brain.

Authors:  Joanna S Fowler; Nora D Volkow; Cheryl A Kassed; Linda Chang
Journal:  Sci Pract Perspect       Date:  2007-04
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  59 in total

Review 1.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

2.  Case series: gaming vs. eating-comorbidity of ARFID and IGD.

Authors:  Ashley N Hadwiger; Amy B Middleman; Paulette D Pitt
Journal:  Eat Weight Disord       Date:  2019-02-20       Impact factor: 4.652

3.  News Feature: Is video game addiction really an addiction?

Authors:  Mark Zastrow
Journal:  Proc Natl Acad Sci U S A       Date:  2017-04-25       Impact factor: 11.205

4.  Addiction beyond pharmacological effects: The role of environment complexity and bounded rationality.

Authors:  Dimitri Ognibene; Vincenzo G Fiore; Xiaosi Gu
Journal:  Neural Netw       Date:  2019-05-08

5.  Public Health Perspectives on eSports.

Authors:  Apichai Wattanapisit; Sanhapan Wattanapisit; Sunton Wongsiri
Journal:  Public Health Rep       Date:  2020-04-01       Impact factor: 2.792

6.  The Prevalence and Psychosocial Correlates of Internet Gaming Disorder.

Authors:  Lutz Wartberg; Levente Kriston; Rainer Thomasius
Journal:  Dtsch Arztebl Int       Date:  2017-06-23       Impact factor: 5.594

7.  Why do we climb mountains? An exploration of features of behavioural addiction in mountaineering and the association with stress-related psychiatric disorders.

Authors:  Leonie Habelt; Georg Kemmler; Michaela Defrancesco; Bianca Spanier; Peter Henningsen; Martin Halle; Barbara Sperner-Unterweger; Katharina Hüfner
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2022-08-18       Impact factor: 5.760

8.  Is Neural Processing of Negative Stimuli Altered in Addiction Independent of Drug Effects? Findings From Drug-Naïve Youth with Internet Gaming Disorder.

Authors:  Sarah W Yip; James J Gross; Megha Chawla; Shan-Shan Ma; Xing-Hui Shi; Lu Liu; Yuan-Wei Yao; Lei Zhu; Patrick D Worhunsky; Jintao Zhang
Journal:  Neuropsychopharmacology       Date:  2017-11-20       Impact factor: 7.853

9.  (Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein.

Authors:  Guilherme Borges; Ricardo Orozco; Corina Benjet; Kalina I Mart Inez Mart Inez; Eunice Vargas Contreras; Ana Lucia Jim Enez P Erez; Alvaro Julio Pel Aez Cedr Es; Praxedis Cristina Hern Andez Uribe; Mar Ia Anabell Covarrubias D Iaz Couder; Ra Ul A Gutierrez-Garcia; Guillermo E Quevedo Ch Avez; Yesica Albor; Enrique Mendez; Maria Elena Medina-Mora; Philippe Mortier; Jos E Luis Ayuso-Mateos
Journal:  Can J Psychiatry       Date:  2020-08-18       Impact factor: 4.356

Review 10.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
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