| Literature DB >> 34232907 |
Susumu Higuchi1, Yoneatsu Osaki2, Aya Kinjo2, Satoko Mihara1, Masaki Maezono1, Takashi Kitayuguchi1, Takanobu Matsuzaki1, Hideki Nakayama3, Hans-Jürgen Rumpf4, John B Saunders5.
Abstract
BACKGROUND AND AIMS: A definition of gaming disorder (GD) was introduced in ICD-11. The purpose of this study was to develop a short screening test for GD, utilizing a reference GD group. It also sought to estimate the prevalence of GD among individuals, representative of the general young population in Japan.Entities:
Keywords: ICD-11; gaming disorder; internet gaming disorder; prevalence; screening test; validity
Mesh:
Year: 2021 PMID: 34232907 PMCID: PMC8996803 DOI: 10.1556/2006.2021.00041
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.Flow diagram for identifying study participants in the development of the GAMES test and estimating the prevalence of GD. GAMES = Gaming Engagement Screener. GD = gaming disorder
WAIC and WBIC values and odds ratios of candidate items for the presence/absence of gaming disorder and the number of items affirmed by 7 individuals from the general population with gaming disordera,b)
| No. | Sourcec) | Diagnostic category | Question items | WAIC | WBIC | WAIC+ WBIC | Rank by WAIC | Rank by WBIC | Rank by WAIC+WBIC | Yes by person without disorder | No by person without disorder | Yes by person with disorder | No by person with disorder | Odds ratio | Yes by general population subject with disorder ( |
| 1 | I-CAT | A | Have you felt the continuing desire to stop or reduce gaming because you noticed to use games too much? | 279.37 | 140.94 | 420.31 | 26 | 25 | 26 | 70 | 204 | 29 | 22 | 3.84 | 4 |
| 2 | I-CAT | A | Have you repeatedly tried to stop or reduce gaming because you thought to use games too much and have been unsuccessful with this attempt? | 293.10 | 147.89 | 440.99 | 28 | 28 | 28 | 65 | 209 | 17 | 34 | 1.61 | 1 |
| 3 | Original | A | Have you often played games under circumstances where you were not allowed to (e.g., during school or work hours)? | 278.62 | 141.66 | 420.28 | 25 | 26 | 25 | 11 | 263 | 13 | 38 | 8.18 | 1 |
| 4 | Original | A | Have you often been unable to stop gaming when you should have? | 244.33 | 124.60 | 368.92 | 18 | 19 | 19 | 69 | 205 | 42 | 9 | 13.86 | 4 |
| 5 | Original | A | Have you often played games for longer than intended before you started gaming? | 273.56 | 139.11 | 412.67 | 24 | 24 | 24 | 155 | 119 | 46 | 5 | 7.06 | 6 |
| 6 | IGDT-10 | A | Have you ever in the past 12 months unsuccessfully tried to reduce the time spent on games? | 239.11 | 120.88 | 359.99 | 16 | 15 | 15 | 15 | 259 | 27 | 24 | 19.43 | 3 |
| 7 | I-CAT | B | Have you noticed that you have significantly lost interest in important activities, such as sports, hobbies, or meetings with friends or relatives because of gaming? | 209.24 | 106.75 | 316.00 | 5 | 5 | 5 | 9 | 265 | 36 | 15 | 70.67 | 3 |
| 8 | I-CAT | B | Have you limited or given up important activities, such as sports, hobbies, or meetings with friends or relatives because of gaming? | 222.37 | 113.66 | 336.03 | 11 | 10 | 11 | 8 | 266 | 32 | 19 | 56.00 | 3 |
| 9 | Original | B | Is gaming the most important part of your daily life? | 234.13 | 118.11 | 352.24 | 14 | 13 | 14 | 3 | 271 | 26 | 25 | 93.95 | 4 |
| 10 | Original | B | Do you usually give first priority to gaming when making a plan or schedule? | 238.96 | 121.22 | 360.17 | 15 | 16 | 16 | 6 | 268 | 26 | 25 | 46.45 | 1 |
| 11 | Original | B | Is gaming more important than study, work, fellowship with your friends, or family events? | 245.14 | 125.60 | 370.73 | 20 | 20 | 20 | 4 | 270 | 23 | 28 | 55.45 | 3 |
| 12 | IGDT-10 | B | Have you selected gaming over meeting friends or engaging in hobbies or sports activities that you had previously enjoyed during the last 12 months? | 216.82 | 111.80 | 328.62 | 7 | 9 | 7 | 0 | 274 | 16 | 35 | ∞ | 1 |
| 13 | Sheehan | C | To what extent has gaming cast an unfavorable impact on your school or job performance during the past 12 months. Please encircle the matching point along the line given below. | 183.51 | 93.38 | 276.89 | 2 | 1 | 2 | 20 | 254 | 42 | 9 | 59.27 | 4 |
| 14 | Sheehan | C | To what extent has gaming cast an unfavorable impact on your social activities (meeting friends, hobbies, etc.) during the past 12 months. Please encircle the matching point along the line given below. | 220.22 | 115.49 | 335.70 | 10 | 11 | 10 | 6 | 268 | 32 | 19 | 75.23 | 7 |
| 15 | Sheehan | C | To what extent has gaming cast an unfavorable impact on your family life and roles within the family during the past 12 months. Please encircle the matching point along the line given below. | 211.72 | 108.82 | 320.54 | 6 | 6 | 6 | 18 | 256 | 35 | 16 | 31.11 | 6 |
| 16 | Original | C | Reduction in school or job performance | 241.03 | 122.37 | 363.40 | 17 | 17 | 17 | 37 | 237 | 36 | 15 | 15.37 | 4 |
| 17 | Original | C | Change of school (e.g., from ordinary senior high school to correspondence high school) | 283.36 | 144.26 | 427.61 | 27 | 27 | 27 | 0 | 274 | 5 | 46 | ∞ | 1 |
| 18 | Original | C | Decrease in the number of real-world friends | 262.44 | 133.22 | 395.67 | 22 | 22 | 22 | 0 | 274 | 14 | 37 | ∞ | 1 |
| 19 | Original | C | Worsened relationships with family members | 229.67 | 116.77 | 346.44 | 12 | 12 | 12 | 4 | 270 | 28 | 23 | 82.17 | 1 |
| 20 | Original | C | Difficulty in getting up in the morning (30 days or more during the past 12 months) | 219.52 | 111.16 | 330.68 | 9 | 8 | 9 | 23 | 251 | 38 | 13 | 31.90 | 3 |
| 21 | Original | C | Day/night reversal or a tendency towards it (30 days or more during past 12 months) | 207.95 | 105.56 | 313.52 | 4 | 4 | 4 | 11 | 263 | 37 | 14 | 63.19 | 3 |
| 22 | Original | C | Social withdrawal (6 months or more in total during the past 12 months) | 232.43 | 118.70 | 351.13 | 13 | 14 | 13 | 2 | 272 | 26 | 25 | 141.44 | 1 |
| 23 | Original | C | Failure to eat regularly | 251.82 | 130.51 | 382.33 | 21 | 21 | 21 | 11 | 263 | 24 | 27 | 21.25 | 3 |
| 24 | I-CAT | D | Have you continued gaming although you endangered your education or risked or lost your job because of gaming? | 181.29 | 95.17 | 276.46 | 1 | 2 | 1 | 8 | 266 | 42 | 9 | 155.17 | 3 |
| 25 | I-CAT | D | Have you continued gaming although it has caused or aggravated significant physical problems or illnesses (e.g. back or eye pain, headache, joint problems, fainting, significant overweight or underweight)? | 266.13 | 135.26 | 401.39 | 23 | 23 | 23 | 36 | 238 | 27 | 24 | 7.44 | 2 |
| 26 | I-CAT | D | Have you continued gaming despite experiencing mental health problems caused by gaming, e.g. becoming depressed or anxious, or experiencing problems with sleeping? | 218.75 | 111.12 | 329.87 | 8 | 7 | 8 | 19 | 255 | 37 | 14 | 35.47 | 3 |
| 27 | I-CAT | D | Have you continued gaming although your gaming costs so much money that it has caused you serious problems (e.g. through the purchase of games, add-ons, games hardware, game currency, game items, subscriptions, apps or other things)? | 244.85 | 123.94 | 368.79 | 19 | 18 | 18 | 4 | 270 | 23 | 28 | 55.45 | 3 |
| 28 | IGDT-10 | D | Have you played a lot despite negative consequences (for instance losing sleep, not being able to do well in school or work, having arguments with your family or friends, and/or neglecting important duties)? | 202.74 | 105.37 | 308.11 | 3 | 3 | 3 | 3 | 271 | 29 | 22 | 119.08 | 1 |
a) Eleven items affirmed (answered “Yes”) by no subject from the general population were deleted.
b) WAIC = widely applicable information criterion, WBIC = widely applicable Bayesian information criterion.
c) I-CAT = the Internet Related Disorder-Clinical Assessment Tool, Original = original questions, IGDT-10 = the Ten-Item Internet Gaming Disorder Test, Sheehan = the modified 11-grade visual analog scale of Sheehan.
Results of multiple logistic regression analysis using presence/absence of gaming disorder serving as a dependent variablea)
| Item No. | IDb) | Question items | Yes by person without disorder | No by person without disorder | Yes by person with disorder | No by person with disorder | Adjusted odds ratio | 95% confidence interval |
| 1 | 4-A | Have you often been unable to stop gaming when you should have? | 69 | 205 | 42 | 9 | 28.2 | (0.75–1,063.9) |
| 2 | 5-A | Have you often played games for longer than intended before you started gaming? | 155 | 119 | 46 | 5 | 0.02 | (0.00–0.95) |
| 3 | 7-B | Have you noticed that you have significantly lost interest in important activities, such as sports, hobbies, or meetings with friends or relatives because of gaming? | 9 | 265 | 36 | 15 | 17.0 | (1.00–287.4) |
| 4 | 9-B | Is gaming the most important part of your daily life? | 3 | 271 | 26 | 25 | 667.2 | (7.71–57,767) |
| 5 | 16-C | Reduction in school or job performance | 37 | 237 | 36 | 15 | 47.3 | (1.46–1,533) |
| 6 | 21-C | Day/night reversal or a tendency towards day/night reversal (30 days or more during past 12 months) | 11 | 263 | 37 | 14 | 111.0 | (2.28–5,402) |
| 7 | 24-D | Have you continued gaming although you endangered your education or risked or lost your job because of gaming? | 8 | 266 | 42 | 9 | 45.5 | (1.17–1771) |
| 8 | 26-D | Have you continued gaming despite experiencing mental health problems caused by gaming, e.g. becoming depressed or anxious, or experiencing problems with sleeping? | 19 | 255 | 37 | 14 | 49.4 | (1.51–1,621) |
a) Adjusted for gender, age and presence/absence of job.
b) ID is the combination of the original number and the diagnostic category in Table 1.
Analysis for setting the cutoff level of the draft screening test
| Gaming disorder (+) | Gaming disorder (−) | Sensitivity | Specificity | Positive predictive value | Positive Likelihood ratio | Youden Index | ||||
| Yes | No | Yes | No | |||||||
| 8-item screening testa) | ||||||||||
| Analysis on combined subjectsc) | ≥2 points | 51 | 0 | 98 | 176 | 1.00 | 0.64 | 0.34 | 2.80 | 0.64 |
| ≥3 points | 50 | 1 | 34 | 240 | 0.98 | 0.88 | 0.60 | 7.90 | 0.86 | |
| ≥4 points | 48 | 3 | 9 | 265 | 0.94 | 0.97 | 0.84 | 28.65 | 0.91 | |
| ≥5 points | 42 | 9 | 2 | 272 | 0.82 | 0.99 | 0.95 | 112.82 | 0.82 | |
| ≥6 points | 33 | 18 | 0 | 274 | 0.65 | 1.00 | 1.00 | ∞ | 0.65 | |
| Analysis confined to the general population | ≥2 points | 7 | 0 | 98 | 176 | 1.00 | 0.64 | 0.07 | 2.80 | 0.64 |
| ≥3 points | 7 | 0 | 34 | 240 | 1.00 | 0.88 | 0.17 | 8.06 | 0.88 | |
| ≥4 points | 6 | 1 | 9 | 265 | 0.86 | 0.97 | 0.40 | 26.10 | 0.82 | |
| ≥5 points | 2 | 5 | 2 | 272 | 0.29 | 0.99 | 0.50 | 39.14 | 0.28 | |
| ≥6 points | 0 | 7 | 0 | 274 | 0.00 | 1.00 | 0.00 | 0.00 | 0.00 | |
| 9-item screening test (GAMES test)b) | ||||||||||
| Analysis on combined subjectsc) | ≥3 points | 51 | 0 | 61 | 213 | 1.00 | 0.78 | 0.46 | 4.49 | 0.78 |
| ≥4 points | 51 | 0 | 22 | 252 | 1.00 | 0.92 | 0.70 | 12.45 | 0.92 | |
| ≥5 points | 50 | 1 | 5 | 269 | 0.98 | 0.98 | 0.91 | 53.73 | 0.96 | |
| ≥6 points | 46 | 5 | 2 | 272 | 0.90 | 0.99 | 0.96 | 123.57 | 0.89 | |
| ≥7 points | 39 | 12 | 0 | 274 | 0.76 | 1.00 | 1.00 | ∞ | 0.76 | |
| Analysis confined to the general population | ≥3 points | 7 | 0 | 61 | 213 | 1.00 | 0.78 | 0.10 | 4.49 | 0.78 |
| ≥4 points | 7 | 0 | 22 | 252 | 1.00 | 0.92 | 0.24 | 12.45 | 0.92 | |
| ≥5 points | 7 | 0 | 5 | 269 | 1.00 | 0.98 | 0.58 | 54.80 | 0.98 | |
| ≥6 points | 4 | 3 | 2 | 272 | 0.57 | 0.99 | 0.67 | 78.29 | 0.56 | |
| ≥7 points | 1 | 6 | 0 | 274 | 0.14 | 1.00 | 1.00 | ∞ | 0.14 | |
a) A screening test reflecting 4 key elements in the definition of gaming disorder.
b) A screening test including the time spent gaming on weekdays.
c) Combined subjects of the general population and treatment seekers.
Result of explanatory factor analysis of the 9 items of GDST-9a)
| Item No. | Factor 1 loadings | Factor 2 loadings | Communalities |
| 1 | 0.105 | 0.544 | 0.39 |
| 2 | −0.157 | 0.739 | 0.43 |
| 3 | 0.793 | −0.053 | 0.58 |
| 4 | 0.699 | −0.102 | 0.44 |
| 5 | 0.172 | 0.485 | 0.42 |
| 6 | 0.759 | −0.049 | 0.53 |
| 7 | 0.73 | 0.159 | 0.73 |
| 8 | 0.665 | 0.042 | 0.52 |
| 9 | 0.678 | 0.116 | 0.59 |
| Proportion variance | 0.44 | 0.06 |
a) The inter-factorial correlation between factor 1 and 2 was 0.68.
The estimated prevalence of ICD-11 gaming disorder by age class and gendera)
| Age class (years old) | Males % (95%CI) | Females % (95%CI) | Total % (95%CI) |
| 10–14 | 9.2 (8.3–10.1) | 3.1 (2.6–3.7) | 6.2 (5.7–6.8) |
| 15–19 | 12.0 (10.9–13.1) | 3.0 (2.4–3.6) | 7.6 (7.0–8.3) |
| 20–24 | 6.2 (4.9–7.5) | 2.3 (1.5–3.0) | 4.1 (3.4–4.8) |
| 25–29 | 4.0 (2.9–5.0) | 1.5 (0.9–2.2) | 2.7 (2.1–3.3) |
| Total | 7.6 (6.5–8.7) | 2.5 (1.9–3.2) | 5.1 (4.5–5.8) |
a) CI = confidence interval.
| No. | Question items | Answer | |
| Yes | No | ||
| 1 | Have you often been unable to stop gaming when you should have? | 1 | 0 |
| 2 | Have you often played games for longer than intended before you started gaming? | 1 | 0 |
| 3 | Have you noticed that you have significantly lost interest in important activities, such as sports, hobbies, or meeting with friends or relatives because of gaming? | 1 | 0 |
| 4 | Is gaming the most important part of your daily life? | 1 | 0 |
| 5 | Has your school or job performance deteriorated because of gaming? | 1 | 0 |
| 6 | Have you experienced day/night reversal or a tendency towards day/night reversal because of gaming (30 days or more during the past 12 months)? | 1 | 0 |
| 7 | Have you continued gaming although you endangered your education or risked or lost your job because of gaming? | 1 | 0 |
| 8 | Have you continued gaming despite experiencing mental health problems caused by gaming e.g. becoming depressed or anxious, or experiencing problems with sleeping? | 1 | 0 |
| 9 | Approximately how many hours do you spend gaming on a typical weekday? | 0: Less than 2 h | |
Evaluation method: A total score of 5 or more obtained by totaling the scores for all the items suggests the presence of the ICD-11 gaming disorder.