| Literature DB >> 35401279 |
Lina Zhang1, Tao Luo2, Wei Hao1, Yuanyuan Cao3, Ming Yuan1, Yanhui Liao4.
Abstract
Background: Gaming disorder (GD) has been recognized as an official diagnostic entity in the latest revision of the International Classification of Diseases (ICD-11). However, the majority of previous studies used different instruments, which are not fully consistent with the concept of GD in ICD-11. The development of a screening assessment instrument based on ICD-11 for this new disease entity is very urgent and important.Entities:
Keywords: ICD-11; gaming disorder; scale development; the Gaming Disorder Symptom Questionnaire-21; validation
Year: 2022 PMID: 35401279 PMCID: PMC8987917 DOI: 10.3389/fpsyt.2022.848157
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
24 items parameters of the GDSQ, endorsement of single items (N = 7, 790).
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| Impaired control | 1 | 1 | I will turn on games uncontrollably sometimes. | 3,013 (38.7) | 1,516 (19.4) | 899 (11.5) | 2,047 (26.3) | 315 (4.0) |
| 2 | 2 | When I see or call to mind something about game, I can't help playing the game for a while. | 3,786 (48.6) | 1,558 (20.0) | 833 (10.7) | 1,327 (17.0) | 286 (3.7) | |
| 3 | 3 | When the devices for playing games is in my sight, I would want to turn it on to play. | 4,018 (51.6) | 1,448 (18.6) | 759 (9.7) | 1,219 (15.6) | 346 (4.4) | |
| 4 | 4 | Once I start playing the game, it is hard to stop. | 4,425 (56.8) | 1,210 (15.5) | 761 (9.8) | 1,086 (13.9) | 308 (4.0) | |
| 5 | Even at inappropriate occasions or times, I still turn on the game and play for a while. | 5,749 (73.8) | 909 (11.7) | 421 (5.4) | 579 (7.4) | 132 (1.7) | ||
| 6 | I experience some discomfort (e.g., decreased vision, dizziness, muscle stiffness, or wrist pain) after high-intensity game playing. | 5,192 (66.6) | 1,283 (15.8) | 590 (7.6) | 622 (8.0) | 148 (1.9) | ||
| 7 | 5 | I intend to play games less recently, but actually there is no reduction in playing time. | 4,944 (63.5) | 1,183 (15.2) | 630 (8.1) | 859 (11.0) | 174 (2.2) | |
| 8 | 6 | I play longer or more often than the upper limits I set for my game playing. | 4,987 (64.0) | 1,142 (14.6) | 660 (8.5) | 817 (10.5) | 184 (2.4) | |
| Increasing priority | 9 | If my time is scheduled by myself, I play games first and put other things on the back burner. | 4,774 (61.3) | 1,253 (16.1) | 673 (8.6) | 855 (11.0) | 235 (3.0) | |
| 10 | 7 | To play games as soon as possible, I am perfunctory in the everyday things that I have to do. | 4,930 (63.3) | 1,248 (16.0) | 649 (8.3) | 748 (9.6) | 215 (2.8) | |
| 11 | 8 | I miss regular meals or sleep time because of playing games. | 5,483 (60.4) | 1,006 (13.0) | 499 (6.4) | 638 (8.2) | 164 (2.1) | |
| 12 | 9 | When I play games, I pay no attention to my personal hygiene. | 6,161 (79.1) | 694 (8.9) | 346 (4.4) | 450 (5.8) | 139 (1.8) | |
| 13 | 10 | If others' demands occupy my game time, I feel upset. | 5,014 (64.4) | 1,229 (15.8) | 626 (8.0) | 679 (8.7) | 242 (3.1) | |
| 14 | 11 | Although some activities provoke my interest, I refuse to participate in them because they will delay playing games. | 6,060 (77.8) | 759 (9.7) | 372 (4.8) | 462 (5.9) | 137 (1.8) | |
| 15 | 12 | I feel that the things people are excited to talk about are not as interesting as games. | 6,035 (77.5) | 783 (10.0) | 357 (4.6) | 467 (6.0) | 148 (1.9) | |
| 16 | 13 | To play games, I cancel or postpone the leisure activities in my plan. | 5,974 (76.7) | 876 (11.3) | 371 (4.8) | 434 (5.6) | 135 (1.7) | |
| Continued use despite the occurrence of negative consequences | 17a | 14a | Because of playing games, I don't have enough time and energy to get the right things done. | 4,877 (62.6) | 1,604 (20.6) | 506 (6.5) | 650 (8.3) | 153 (2.0) |
| No | Yes | |||||||
| 17b | 14b | (if 14a score ≥ 1) | 6,878 (88.3) | 912 (11.7) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 18a | 15a | Playing games interferes with my work or learning tasks that I should complete. | 5,226 (67.1) | 1,376 (17.7) | 469 (6.0) | 579 (7.4) | 140 (1.8) | |
| No | Yes | |||||||
| 18b | 15b | (if 15a score ≥ 1) | 6,941 (89.1) | 849 (10.9) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 19a | 16a | Because of playing games, my performance in homework, academics, or work does not match my ability. | 5,369 (68.9) | 1,211 (15.5) | 531 (6.8) | 511 (6.6) | 168 (2.2) | |
| No | Yes | |||||||
| 19b | 16b | (if 16a score ≥ 1) | 6,946 (89.2) | 844 (10.8) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 20a | 17a | Because I play games, my family members or friends express their disappointment with me, argues with me, or become distant from me. | 5,899 (75.7) | 948 (12.2) | 346 (4.4) | 450 (5.8) | 147 (1.9) | |
| No | Yes | |||||||
| 20b | 17b | (if 17a score ≥ 1) | 7,035 (90.3) | 755 (9.7) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 21a | 18a | I have common topics only with people who play games. I don't know what to say to someone who does not play games. | 6,666 (85.6) | 457 (5.9) | 206 (2.6) | 330 (4.2) | 131 (1.7) | |
| No | Yes | |||||||
| 21b | 18b | (if 18a score ≥ 1) | 7,252 (93.1) | 538 (6.9) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 22a | 19a | I am worried about my future because I play games too much. | 5,937 (76.2) | 810 (10.4) | 375 (4.8) | 447 (5.7) | 221 (2.8) | |
| No | Yes | |||||||
| 22b | 19b | (if 19a score ≥ 1) | 7,094 (91.1) | 696 (8.9) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 23a | 20a | I have negative feelings after playing games (e.g., guilt or regret). | 5,673 (72.8) | 1,009 (13.0) | 433 (5.6) | 479 (6.1) | 196 (2.5) | |
| No | Yes | |||||||
| 23b | 20b | (if 20a score ≥ 1) | 7,083 (90.9) | 707 (9.1) | ||||
| 0 (%) | 1 (%) | 2 (%) | 3 (%) | 4 (%) | ||||
| 24a | 21a | I experience sustained negative impacts from game playing on my health (e.g., weight gain, sleeping problems, neck and shoulder damage). | 6,149 (78.9) | 812 (10.4) | 296 (3.8) | 373 (4.8) | 160 (2.1) | |
| No | Yes | |||||||
| 24b | 21b | (if 21a score ≥ 1) | 7,133 (91.6) | 657 (8.4) | ||||
GDSQ, Gaming Disorder Symptom Questionnaire; ICD-11, 11th revision of the International Classification of Diseases.
Five-point Likert scale: “0 = never, ” “1 = less than monthly, ” “2 = monthly, ” “3 = weekly, ” “4 = almost daily”.
Instructions: These question will ask you about your actual gaming-related activity during the past year (i.e., last 12 months).
Instructions: The number in parentheses shows the item number in the final version.
Socio-demographic and gameplay characteristics of the sample (N = 7,790).
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| Age, years | 14.99 ± 1.65 | |
| Gender | Male | 3,742 (48) |
| Female | 4,048 (52) | |
| Middle school stage | Junior middle school | 3,467 (44.5) |
| Senior middle school | 4,323 (55.5) | |
| Ethnicity | Han nationality | 5,943 (76.6) |
| Other ethnic minority | 1,847 (23.4) | |
| Family structure | Being an only child | 3,815 (49.0) |
| Having siblings | 3,975 (51.0) | |
| Weekly gameplay | 0 h | 2,505 (32.2) |
| <2 h | 2,601 (33.4) | |
| Between 2 and 4 h | 1,102 (14.1) | |
| Between 4 and 8 h | 770 (9.9) | |
| Between 8 and 16 h | 371 (4.8) | |
| Between 16 and 32 h | 204 (2.6) | |
| Between 32 and 64 h | 111 (1.4) | |
| Between 64 and 128 h | 70 (0.9) | |
| More than 128 h | 56 (0.7) | |
| Gaming device preference | Smartphones | 3,803 (48.8) |
| Personal computers | 445 (5.7) | |
| Tablets | 349 (4.5) | |
| Portable gaming devices | 21 (0.7) | |
| Game genre preference | MOBAs | 2,266 (29.1) |
| FPSs, CS: GOs | 1,231 (15.8) | |
| Other games | 1,917 (24.6) |
Summary of the results from the EFA on the GDSQ-21 items obtained from the sample (n = 3,871).
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| 1 |
| 0.149 | 0.175 | 0.735 | 0.677 | 0.964 |
| 2 |
| 0.256 | 0.218 | 0.817 | 0.768 | 0.962 |
| 3 |
| 0.297 | 0.211 | 0.801 | 0.775 | 0.962 |
| 4 |
| 0.378 | 0.260 | 0.737 | 0.795 | 0.962 |
| 5 |
| 0.448 | 0.288 | 0.725 | 0.813 | 0.961 |
| 6 |
| 0.500 | 0.284 | 0.716 | 0.815 | 0.961 |
| 7 | 0.547 |
| 0.322 | 0.751 | 0.847 | 0.961 |
| 8 | 0.422 |
| 0.324 | 0.739 | 0.823 | 0.961 |
| 9 | 0.297 |
| 0.332 | 0.786 | 0.806 | 0.961 |
| 10 | 0.455 |
| 0.276 | 0.713 | 0.806 | 0.961 |
| 11 | 0.284 |
| 0.332 | 0.846 | 0.824 | 0.961 |
| 12 | 0.293 |
| 0.351 | 0.823 | 0.824 | 0.961 |
| 13 | 0.278 |
| 0.355 | 0.841 | 0.826 | 0.961 |
| 14 | 0.262 | 0.360 |
| 0.728 | 0.770 | 0.962 |
| 15 | 0.238 | 0.324 |
| 0.770 | 0.764 | 0.962 |
| 16 | 0.232 | 0.327 |
| 0.802 | 0.774 | 0.962 |
| 17 | 0.188 | 0.312 |
| 0.719 | 0.720 | 0.963 |
| 18 | 0.138 | 0.347 |
| 0.689 | 0.697 | 0.963 |
| 19 | 0.214 | 0.159 |
| 0.746 | 0.677 | 0.963 |
| 20 | 0.221 | 0.152 |
| 0.727 | 0.671 | 0.963 |
| 21 | 0.203 | 0.236 |
| 0.757 | 0.710 | 0.963 |
Greatest loadings on each factor are bolded; GDSQ-21, Gaming Disorder Symptom Questionnaire-21; EFA, Exploratory Factor Analysis.
GDSQ-21 factor 1 = impaired control, GDSQ-21 factor 2 = increasing priority, and GDSQ-21 factor 3 = continued use despite the occurrence of negative consequences.
Percentage of variance explained by three factors = 76.04%.
After six iterations, it was possible to extract three factors from the EFA.
Cronbach's = 0.964.
Figure 1Graphical summary of CFA results obtained from the 21 items of the GDSQ-21 (N = 3,919). GDSQ-21, Gaming Disorder Symptom Questionnaire-21; CFA, confirmatory factor analysis.
Correlations between GDSQ-21 and other related measures.
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| VGDS sum score | 0.781 | <0.001 |
| Weekly online gaming time (h) | 0.619 | <0.001 |
| Weekly stand-alone gaming time (h) | 0.514 | <0.001 |
| Weekly game video watching time (h) | 0.504 | <0.001 |
| Money spent on gaming/month (CNY) | 0.338 | <0.001 |
GDSQ-21, Gaming Disorder Symptom Questionnaire-21; r, Pearson's correlation coefficient; ρ, Spearman's correlation; VGDS, Video Gaming Dependency Scale; CNY, Chinese Yuan.
Figure 2Area under the ROC curve of the GDSQ-21 for diagnosis (AUC, 0.896). ROC, receiver operating characteristic; AUC, area under the ROC curve.
Grouping of GD and No GD according to ROC curve cutoffs (mean ± SD).
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| Age, years | 15.65 ± 1.73 | 14.98 ± 1.65 | 5.19 | <0.001 |
| GDSQ-21 factor 1 score | 21.07 ± 2.65 | 5.50 ± 5.94 | 73.966 | <0.001 |
| GDSQ-21 factor 2 score | 23.82 ± 3.38 | 3.27 ± 5.40 | 78.369 | <0.001 |
| GDSQ-21 factor 3 score | 24.90 ± 4.43 | 1.31 ± 3.89 | 70.158 | <0.001 |
| VGDS sum score | 59.82 ± 10.32 | 25.18 ± 10.32 | 44.155 | <0.001 |
| Weekly online gaming time (h) | 5.18 ± 2.01 | 2.38 ± 1.53 | 18.390 | <0.001 |
| Weekly stand-alone gaming time (h) | 4.8 ± 2.23 | 1.84 ± 1.20 | 17.614 | <0.001 |
| Weekly game video watching time (h) | 4.74 ± 2.35 | 1.75 ± 1.19 | 16.899 | <0.001 |
| Money spent on gaming/month (CNY) | 406.14 ± 1,296.80 | 35.34 ± 325.81 | 3.356 | <0.001 |
GD, Gaming Disorder; No-GD, No Gaming Disorder; ROC, Receiver Operating Characteristic; GDSQ-21, Gaming Disorder Symptom Questionnaire-21; GDSQ-21 factor 1 = impaired control, GDSQ-21 factor 2 = increasing priority, and GDSQ-21 factor 3 = continued use despite the occurrence of negative consequences; VGDS, Video Gaming Dependency Scale; CNY, Chinese Yuan.