| Literature DB >> 29623484 |
Lars Wichstrøm1,2,3, Frode Stenseng4, Jay Belsky5, Tilmann von Soest6, Beate Wold Hygen7.
Abstract
Internet gaming disorder (IGD) was included in the Addendum to DSM-5 as a condition for further study. Studies of community samples using a diagnostic interview are lacking, and evaluations of the proposed symptoms, comorbidities, and predictors of IGD are scarce. To provide such information participants in a Norwegian prospective community study were assessed with a clinical interview at age 10 years. Symptoms of other psychiatric disorders were measured with the Child and Adolescent Psychiatric Assessment at ages 8 and 10 (n = 740). Children, parents, and teachers provided information on demographics, temperament, intelligence, executive functions, self-concept, social skills, victimization, emotion regulation, family climate, and parenting. Results indicated that IGD was present in 1.7% (95% confidence interval, 0.7-2.7) of the participants (3.0% boys and 0.5% girls). Factor analysis revealed two factors: heavy involvement and negative consequences. The positive predictive value of withdrawal, tolerance, and unsuccessful attempts to control gaming symptoms to the disorder was low. Symptoms of other common disorders correlated weakly with IGD-symptoms (i.e., from r = 0.07 to r = 0.15). Upon adjusting for gender and gaming at age 8, only limited social and emotion regulation skills at age 8 predicted more age-10 IGD symptoms. In conclusion, IGD is already present in a small percentage of Norwegian 10-year olds. At least three of the proposed symptoms -- withdrawal, tolerance and unsuccessful attempts to control gaming -- merit further study given their weak associations with the disorder. Symptoms of IGD are only marginally associated with symptoms of other psychiatric disorders and only predicted by social skills and emotion regulation deficits.Entities:
Keywords: Comorbidity; Emotion regulation; Internet gaming disorder; Longitudinal; Social skills
Mesh:
Year: 2019 PMID: 29623484 PMCID: PMC6329732 DOI: 10.1007/s10802-018-0422-x
Source DB: PubMed Journal: J Abnorm Child Psychol ISSN: 0091-0627
Descriptives of participants and study variables
| Characteristics of participants at child age 10 | N (Percentage) | |
| Ethnicity of biological mother | ||
| Norwegian | 650 (87.8) | |
| Other Caucasian | 29 (4.3) | |
| South American | 2 (0.2) | |
| African | 2 (0.2) | |
| Asian | 18 (2.4) | |
| Missing | 39 (5.3) | |
| Child gender | ||
| Boy | 360 (48.6) | |
| Girl | 380 (51.4) | |
| On medication for mental health problems | 10 (1.4) | |
| Descriptives of study variables at child age 8 (possible range) | Mean | SD |
| Informant parent’s education (1–11) | 6.91 | 2.68 |
| Parental job level (1–6) | 4.31 | 1.55 |
| Parental gross annual income (0–13) | 10.33 | 3.63 |
| Parents married or cohabitating >6 months | 0.77 | 0.42 |
| Poor family climate (1–4) | 1.44 | 0.61 |
| Parental poor monitoring (1–5) | 1.47 | 0.72 |
| Parental inconsistent discipline (1–5) | 1.64 | 0.79 |
| Internet gaming time – hours per day | 0.61 | 0.65 |
| Child temperament – Negative affect (1–7) | 3.45 | 1.10 |
| Child temperament – Surgency (1–7) | 3.99 | 1.27 |
| Child temperament – Effortful control (1–7) | 4.82 | 1.41 |
| Child self-esteem (8–40) | 32.57 | 10.65 |
| Child social competence (0–90) | 48.45 | 27.70 |
| Child emotion regulation (1–4) | 2.77 | 1.40 |
| Child bullied, number of times previous 3 months | 5.49 | 3.30 |
| Child hours in moderate and vigorous physical activity per day | 0.95 | 1.21 |
| Child, number of training session in organized sports per week | 1.77 | 1.41 |
| Child intelligence – word comprehension | 25.36 | 9.80 |
| Child intelligence – matrices | 16.51 | 7.88 |
| Child poor executive function (0–146) | 84.00 | 19.74 |
| Child symptoms of ADHD (0–18) | 1.12 | 2.33 |
| Child symptoms of ODD (0–8) | 0.90 | 1.18 |
| Child symptoms of CD (0–15) | 0.28 | 0.58 |
| Child symptoms of major depressive disorder (0–9) | 0.43 | 0.78 |
| Child symptoms of anxiety disorders (0–21) | 0.83 | 1.23 |
Prevalence of symptoms of Internet gaming disorder among 10-year olds
| Percentage (95% CI) | OR gender (95% CI) | |||
|---|---|---|---|---|
| Total (n = 740) | Males ( | Females ( | ||
| DSM-5 symptoms of IGDa | ||||
| 1. Preoccupation with Internet games | 7.5 (5.3–9.5) | 11.4 (7.7–15.2) | 4.0 (1.8–6.1) | 3.1 (1.6–6.2) |
| 2. Withdrawal | 2.1 (1.1–3.2) | 2.7 (0.9–4.4) | 1.7 (0.4–2.9) | 1.6 (0.6–5.6) |
| 3. Tolerance | 22.6 (19.2–25.9) | 28.4 (23.1–33.7) | 17.4 (13.2–21.6) | 1.9 (1.3–2.8) |
| 4. Unsuccessful attempts to control | 17.9 (14.8–21.0) | 22.9 (18.0–27.9) | 13.4 (9.7–17.1) | 1.9 (1.3–3.0) |
| 5. Loss of interest | 2.5 (1.2–3.7) | 4.1 (1.8–6.5) | 1.0 (0.1–1.9) | 4.4 (1.4–13.5) |
| 6. Continued excessive use despite psychosocial problems | 2.3 (1.0–3.6) | 4.2 (1.7–6.8) | .6 (0.03–1.5) | 7.4 (1.5–38.0) |
| 7. Deception | 4.4 (2.8–6.0) | 5.0 (2.5–7.5) | 3.8 (1.8–5.9) | 1.3 (0.6–2.8) |
| 8. Escape or relieve negative mood | 15.0 (12.2–17.9) | 18.5 (14.0–23.0) | 12.0 (8.4–15.5) | 1.7 (1.1–2.6) |
| 9. Jeopardized or lost relationship or educational career opportunity | 1.8 (0.7–2.9) | 2.8 (0.8–4.8) | 0.9 (0.0–1.7) | 3.3 (1.00–11.0) |
| Number of symptoms1) | 0.7 (0.6–0.8) | 0.9 (0.8–1.1) | 0.5 (0.4–0.6) | 0.4 (0.2–0.6) |
| Internet gaming disorder diagnosis | 1.7 (0.7–2.7) | 3.0 (1.0–5.0) | 0.5 (0.0–1.2) | 6.0 (1.4–25.0) |
aIGD = Internet Gaming Disorder
Relationships between Symptoms of Internet Gaming Disorder and Internet Gaming Disorder Diagnosis
| Sensitivity (%) | Specificity (%) | PPV (%) | NPV (%) | |
|---|---|---|---|---|
| 1. Preoccupation with Internet games | 56.3 | 93.3 | 13.6 | 99.1 |
| 2. Withdrawal | 17.7 | 98.0 | 12.8 | 98.5 |
| 3. Tolerance | 93.8 | 78.4 | 7.5 | 99.9 |
| 4. Unsuccessful attempts to control | 93.5 | 83.2 | 9.1 | 99.9 |
| 5. Loss of interest | 62.2 | 98.7 | 56.0 | 99.0 |
| 6. Continued excessive use despite psychosocial problems | 48.5 | 98.7 | 42.1 | 99.0 |
| 7. Deception | 54.5 | 96.4 | 22.5 | 99.1 |
| 8. Escape or relieve negative mood | 68.8 | 98.7 | 50.0 | 99.4 |
| 9. Jeopardized or lost relationship or educational career opportunity | 31.3 | 98.7 | 31.3 | 98.7 |
Sensitivity = Percentage of diagnosed children having the symptom; Specificity = Percentage of children without diagnosis not having the symptom; PPV = Positive predictive value – Percentage of children with the symptom that receive a diagnosis, NPV = Negative predictive value – Percentage of children without the symptom that do not receive a diagnosis
Standardized factor loading and communalities of Internet gaming disorder symptoms, exploratory factor analysis
| 1-factor EFA | 2-factor EFA | ||||
|---|---|---|---|---|---|
| Heavy involvement | Negative conse-quences | ||||
| Factor loading | h2 | Factor loading | Factor loading | h2 | |
| 1. Preoccupation with Internet games | 0.59 | 0.35 | 0.54 | 0.14 | 0.37 |
| 2. Withdrawal | 0.38 | 0.15 | 0.47 | 0.00 | 0.22 |
| 3. Tolerance | 0.71 | 0.06 | 0.86 | -0.04 | 0.71 |
| 4. Unsuccessful attempts to control | 0.74 | 0.50 | 0.50 | 0.37 | 0.57 |
| 5. Loss of interest | 0.98 | 0.96 | 0.28 | 0.83 | 0.98 |
| 6. Continued excessive use despite psychosocial problems | 0.83 | 0.68 | −0.10 | 0.99 | 0.92 |
| 7. Deception | 0.56 | 0.31 | 0.26 | 0.42 | 0.34 |
| 8. Escape or relieve negative mood | 0.70 | 0.49 | 0.61 | 0.18 | 0.51 |
| 9. Jeopardized or lost relationship or educational career opportunity | 0.63 | 0.40 | 0.01 | 0.71 | 0.51 |
| Average communality | 0.45 | 0.57 | |||
h2 = Communality. Model fit for 1-factor EFA: χ = 43.77, df = 27, p = 0.02, RMSEA = 0.029 (95% CI: 0.011, 0.044), CFI = 0.970, TLI = 0.960, SRMR = 0.112. Model fit for 2-factor EFA: χ = 20.30, df = 19, p = 0.38, RMSEA = 0.010 (95% CI: 0.000, 0.034), CFI = 0.998, TLI = 0.966, SRMR = 0.067. Model fit for 3-factor EFA (factor loadings not shown above): χ2 = 11.47, df = 12, p = 0.49, RMSEA = 0.000 (95% CI: 0.000, 0.036), CFI = 1.000, TLI = 1.003, SRMR = 0.053
Predictors at age 8 years of symptoms of Internet gaming disorder at age 10 years
| Predictors at age 8 years | Unadjusted B (95% CI) | Adjusted B (95% CI) | ||
|---|---|---|---|---|
| Internet gaming time – hours per day |
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| Child gender |
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| Informant parent’s education (1–11) |
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| Parental job level (1–6) | −0.03 (−0.09–0.04) | 0.43 | −0.04 (−0.10–0.02) | 0.16 |
| Parental gross annual income (0–13) | −0.02 (−0.05–0.01) | 0.11 | −0.02 (−0.05–0.00) | 0.09 |
| Parents married or cohabitating | −0.07 (−0.30–0.16) | 0.53 | −0.12 (−0.34–0.12) | 0.29 |
| Poor family climate (1–4) | −0.03 (−0.16–0.51) | 0.79 | −0.06 (−0.25–0.13) | 0.53 |
| Parental poor monitoring (1–5) | 0.06 (−0.08–0.20) | 0.39 | .01 (−0.13–0.15) | 0.87 |
| Parental inconsistent discipline (1–5) | 0.05 (−0.07–0.18) | 0.42 | .00 (−0.12–0.13) | 0.95 |
| Child temperament – Negative affect (1–7) | −0.01 (−0.09–0.07) | 0.79 | −0.02 (−0.09–0.06) | 0.70 |
| Child temperament – Surgency (1–7) | 0.00 (−0.07–0.07) | 0.91 | −0.01 (−0.08–0.06) | 0.76 |
| Child temperament – Effortful control (1–7) | −0.03 (−0.09–0.03) | 0.32 | −0.03 (−0.09–0.04) | 0.42 |
| Child self-esteem (8–40) | 0.00 (−0.01–0.01) | 0.54 | −0.01 (−0.01–0.00) | 0.18 |
| Child social competence (0–90) |
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| Child emotion regulation (1–4) |
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| Child bullied | −0.02 (−0.05–0.01) | 0.16 | −0.06 (−0.13–0.01) | 0.11 |
| Child hours in moderate and vigorous physical activity per day | −0.02 (−0.07–0.04) | 0.58 | −0.05 (−0.10–0.01) | 0.10 |
| Child, number of training session in organized sports per week |
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| Child intelligence – word comprehension |
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| Child intelligence - matrices | 0.00 (−0.01–0.01) | 0.77 | 0.00 (−0.01–0.01) | 0.63 |
| Child executive function (0–146) | 0.00 (0.00–0.00) | 0.81 | 0.00 (0.00–0.01) | 0.45 |
| Child symptoms of ADHD (0–18) | 0.05 (0.01–0.09) | 0.012 | 0.04 (0.00–0.07) | 0.07 |
| Child symptoms of ODD (0–8) | 0.08 (0.01–0.15) | 0.03 | 0.05 (−0.02–0.13) | 0.14 |
| Child symptoms of CD (0–15) | −0.10 (−0.07–0.27) | 0.24 | 0.04 (−0.13–0.21) | 0.64 |
| Child symptoms of major depressive disorder (0–9) | 0.07 (−0.04–0.19) | 0.20 | 0.05 (−0.06–0.16) | 0.36 |
| Child symptoms of anxiety disorders (0–21) | 0.08 (0.00–0.16) | 0.043 | 0.07 (−0.01–0.15) | 0.066 |
Adjusted Bs are adjusted for gender and Internet gaming at age 8. Significant adjusted Bs in bold