| Literature DB >> 31800637 |
Zoe Y S Chan1, Aislinn J C MacPhail1, Ivan P H Au1, Janet H Zhang1, Ben M F Lam1, Reed Ferber2,3, Roy T H Cheung1.
Abstract
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long way. Together with augmented reality (AR) technology, these simulations of an alternative environment have been incorporated into rehabilitation treatments. The introduction of head-mounted displays has made VR/AR devices more intuitive and compact, and no longer limited to upper-limb rehabilitation. However, there is still limited evidence supporting the use of VR and AR technology during locomotion, especially regarding the safety and efficacy relating to walking biomechanics. Therefore, the objective of this study is to explore the limitations of such technology through gait analysis. In this study, thirteen participants walked on a treadmill in normal, virtual and augmented versions of the laboratory environment. A series of spatiotemporal parameters and lower-limb joint angles were compared between conditions. The center of pressure (CoP) ellipse area (95% confidence ellipse) was significantly different between conditions (p = 0.002). Pairwise comparisons indicated a significantly greater CoP ellipse area for both the AR (p = 0.002) and VR (p = 0.005) conditions when compared to the normal laboratory condition. Furthermore, there was a significant difference in stride length (p<0.001) and cadence (p<0.001) between conditions. No statistically significant difference was found in the hip, knee and ankle joint kinematics between the three conditions (p>0.082), except for maximum ankle plantarflexion (p = 0.001). These differences in CoP ellipse area indicate that users of head-mounted VR/AR devices had difficulty maintaining a stable position on the treadmill. Also, differences in the gait parameters suggest that users walked with an unusual gait pattern which could potentially affect the effectiveness of gait rehabilitation treatments. Based on these results, position guidance in the form of feedback and the use of specialized treadmills should be considered when using head-mounted VR/AR devices.Entities:
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Year: 2019 PMID: 31800637 PMCID: PMC6892508 DOI: 10.1371/journal.pone.0225972
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1A photograph to illustrate the experimental setup.
For condition AR and VR, the participant wore a head-mounted VR device. The participant was protected by an overhead safety harness system. Reflective markers and motion cameras were employed to collect gait biomechanics during the walking trials.
Stride length, cadence and center of pressure ellipse area of different walking conditions.
| Control | Augmented reality | Virtual reality | ANOVA | |
|---|---|---|---|---|
| CoP ellipse area, cm2 | 124.28 ± 86.24 | 433.78 ± 229.27 | 934.14 ± 745.09 | 0.002 |
| Stride length, m | 1.03 ± 0.05 | 0.98 ± 0.07 | 0.98 ± 0.06 | < 0.001 |
| Cadence, steps/min | 96.86 ± 4.68 | 102.41 ± 7.90 | 102.73 ± 6.59 | < 0.001 |
* One-way repeated measures ANOVA: P<0.05.
a: significantly different from Control.
b: significantly different from Augmented reality.
c: significantly different from Virtual reality.
Fig 2The group average and standard deviation of the (a) mediolateral and (b) anteroposterior boundary of the center of pressure ellipse under different walking conditions. AR: augmented reality; VR: virtual reality. Asterisk (*) denotes p<0.05 in the corresponding pairwise comparison.
The maximum and minimum lower-limb joint angles measured during different walking conditions.
| Control | Augmented reality | Virtual reality | ANOVA | |
|---|---|---|---|---|
| Flexion; maximum, ° | 26.22 ± 5.38 | 25.29 ± 6.72 | 26.40 ± 5.91 | 0.513 |
| Extension; maximum, ° | 10.19 ± 4.63 | 10.62 ± 6.08 | 7.91 ± 7.25 | 0.083 |
| Adduction; maximum, ° | 6.11 ± 3.96 | 5.45 ± 3.22 | 4.76 ± 3.25 | 0.664 |
| Abduction; maximum, ° | 8.53 ± 2.90 | 8.37 ± 3.04 | 8.82 ± 3.09 | 0.090 |
| Flexion; maximum, ° | 62.70 ± 8.99 | 61.79 ± 9.68 | 62.10 ± 9.88 | 0.360 |
| Flexion; minimum, ° | 1.23 ± 6.20 | 2.23 ± 5.63 | 3.33 ± 5.89 | 0.082 |
| Adduction; maximum, ° | 15.84 ± 16.18 | 14.86 ± 15.10 | 13.85 ± 4.58 | 0.527 |
| Abduction; maximum, ° | 9.40 ± 8.75 | 9.07 ± 7.20 | 10.74 ± 9.74 | 0.326 |
| Dorsiflexion; maximum, ° | 14.42 ± 5.17 | 14.44 ± 4.32 | 16.32 ± 7.32 | 0.154 |
| Plantarflexion; maximum, ° | 17.53 ± 6.78 | 14.63 ± 5.68 | 13.59 ± 4.57 | 0.001 |
| Inversion; maximum, ° | 0.41 ± 3.05 | 1.10 ± 3.79 | 0.93 ± 3.42 | 0.218 |
| Eversion; maximum, ° | 7.15 ± 4.91 | 6.73 ± 4.72 | 7.28 ± 4.89 | 0.537 |
* One-way repeated measures ANOVA: P<0.05.
a: significantly different from Control.
b: significantly different from Augmented reality.
c: significantly different from Virtual reality.