Literature DB >> 16095905

Spatiotemporal gait deviations in a virtual reality environment.

John H Hollman1, Robert H Brey, Richard A Robb, Tami J Bang, Kenton R Kaufman.   

Abstract

Previous research suggests that postural sway in standing increases in virtual reality (VR) environments. This study was conducted to examine whether gait instability is prevalent when people walk in a VR environment. Ten healthy adults participated in the study. Subjects walked on a treadmill in a VR environment and a non-VR environment at each of three walking speeds: 0.9, 1.1, and 1.3 m/s. In the VR environment, an endless corridor with colored vertical stripes comprising the walls was projected onto a hemispherical screen placed in front of the treadmill. The speed of the moving corridor image was matched to the speed of the treadmill to create the illusion that subjects were walking through the endless corridor. Spatiotemporal data during gait were collected with an instrumented treadmill housing two piezoelectric force platforms. Gait parameters reflective of gait instability (stride length, step width, variability in stride velocity, and variability in step width) were compared between the VR and non-VR environments. Subjects walked in the VR environment with reduced stride lengths (p = 0.001), increased step widths (p = 0.001), and with increased variability in stride velocity (p < 0.001) and step width (p = 0.002). The gait deviations suggest that walking in a VR environment may induce gait instability in healthy subjects.

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Year:  2005        PMID: 16095905     DOI: 10.1016/j.gaitpost.2005.05.005

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  18 in total

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4.  Cognitive load reduces the effects of optic flow on gait and electrocortical dynamics during treadmill walking.

Authors:  Brenda R Malcolm; John J Foxe; John S Butler; Sophie Molholm; Pierfilippo De Sanctis
Journal:  J Neurophysiol       Date:  2018-08-01       Impact factor: 2.714

5.  The integrated virtual environment rehabilitation treadmill system.

Authors:  Jeff Feasel; Mary C Whitton; Laura Kassler; Frederick P Brooks; Michael D Lewek
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2011-06       Impact factor: 3.802

6.  EMG and kinematic responses to unexpected slips after slip training in virtual reality.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  IEEE Trans Biomed Eng       Date:  2014-10-03       Impact factor: 4.538

7.  Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

Authors:  Alexandre Renaux; Frédéric Muhla; Fabien Clanché; Philippe Meyer; Séverine Maïaux; Sophie Colnat-Coulbois; Gérome Gauchard
Journal:  PLoS One       Date:  2022-10-10       Impact factor: 3.752

8.  Effects of perturbation-based slip training using a virtual reality environment on slip-induced falls.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  Ann Biomed Eng       Date:  2014-09-23       Impact factor: 3.934

9.  Amplitude effects of medio-lateral mechanical and visual perturbations on gait.

Authors:  Kevin Terry; Emily H Sinitski; Jonathan B Dingwell; Jason M Wilken
Journal:  J Biomech       Date:  2012-05-29       Impact factor: 2.789

10.  Self-selected gait speed--over ground versus self-paced treadmill walking, a solution for a paradox.

Authors:  Meir Plotnik; Tamar Azrad; Moshe Bondi; Yotam Bahat; Yoav Gimmon; Gabriel Zeilig; Rivka Inzelberg; Itzhak Siev-Ner
Journal:  J Neuroeng Rehabil       Date:  2015-02-21       Impact factor: 4.262

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