| Literature DB >> 32953175 |
Edgar R Vieira1, Fernanda Civitella1, Jorge Carreno1, Miburge G Junior1,2, Cesar F Amorim1,3, Newton D'Souza4, Ebru Ozer5, Francisco Ortega6, Jansen A Estrázulas1,7.
Abstract
Sedentary behavior is prevalent in older adults. Older adults often underutilize public parks for exercising because the parks do not support their needs and preferences. Engaging older adults on the redesign of parks may help promote active lifestyles. The objectives of this pilot study were to evaluate (1) the effects of wearing augmented reality (AR) and virtual reality (VR) glasses on balance; (2) the effects of different virtual walls separating the walking trail from the roadway on older adults' gait, and (3) the preferences of the participants regarding wall design and other features. The participants were ten older adults (68 ± 5 years) who lived within two miles from the park. Balance and gait were assessed using a force plate and an instrumented mat. It was feasible to use AR with older adults in the park to evaluate features for redesign. Motion sickness was not an issue when using AR glasses, but balance was affected when wearing VR goggles. The area of postural sway increased approximately 25% when wearing AR glasses, and it increased by close to 70% when wearing VR goggles compared to no glasses. This difference is clinically relevant; however, we did not have enough power to identify the differences as statistically significant because of the small sample size and large variability. Different walls did not significantly affect the participants' gait either because they did not alter the way they walked or because the holograms were insufficiently realistic to cause changes. The participants preferred a transparent wall rather than tall or short solid walls to separate the park from the roadway.Entities:
Year: 2020 PMID: 32953175 PMCID: PMC7482015 DOI: 10.1155/2020/8341034
Source DB: PubMed Journal: J Aging Res ISSN: 2090-2204
Figure 1Participant at the beginning of the mat before initiating a walking trial (a) and a participant finishing the walk after crossing the mat (b).
Figure 2Environment not including (a) and including (b) the augmented reality displays of (from right to left) a transparent wall, light fixtures, bathroom, lane separations for bikes and pedestrians, benches, and signage.
Figure 3Fully immersive virtual reality environment used for balance testing.
Figure 4Pictorial scale used to score the design features displayed as augmented reality holograms.
Gait parameters while walking with augmented reality (AR) glasses with no holograms and with different types of wall. Mean ± standard deviation of the actual values and as percentage increase from the trial without AR glasses between parentheses.
| No holograms | Short wall | Tall wall | Transparent wall |
|
| |
|---|---|---|---|---|---|---|
| Velocity in cm/s (%) | 114 ± 22 (2 ± 5) | 119 ± 25 (4 ± 8) | 118 ± 24 (3 ± 6) | 117 ± 27 (2 ± 9) | 0.21 | 0.89 |
| Cadence in steps/min (%) | 109 ± 7 (1 ± 3) | 112 ± 9 (3 ± 5) | 112 ± 10 (2 ± 4) | 111 ± 11 (1 ± 5) | 0.46 | 0.71 |
| Left step length in cm (%) | 63 ± 11 (1 ± 3) | 63 ± 11 (1 ± 5) | 63 ± 10 (1 ± 5) | 62 ± 11 (0 ± 5) | 0.24 | 0.87 |
| Right step length in cm (%) | 63 ± 10 (0 ± 3) | 63 ± 10 (1 ± 4) | 63 ± 10 (0 ± 3) | 64 ± 11 (1 ± 5) | 0.10 | 0.96 |
| Left step width in cm (%) | 10 ± 2 (3 ± 15) | 10 ± 3 (0 ± 17) | 10 ± 3 (8 ± 14) | 12 ± 3 (22 ± 20) | 2.39 | 0.09 |
| Right step width in cm (%) | 10 ± 2 (2 ± 19) | 10 ± 3 (7 ± 19) | 10 ± 2 (7 ± 15) | 11 ± 3 (22 ± 14) | 2.39 | 0.09 |
Comparison of balance of older adults when wearing augmented reality (AR) glasses and virtual reality (VR) goggles. Data normalized by the values obtained when not wearing them (control condition).
| Center of pressure variable | AR | VR |
|
|---|---|---|---|
| 95% elliptical area | 126 (32) | 167 (72) | 0.061∼ |
| Anteroposterior velocity | 98 (33) | 122 (41) | 0.191∼ |
| Laterolateral velocity | 101 (20) | 125 (35) | 0.047 |
| Anteroposterior acceleration | 101 (4) | 102 (8) | 0.372 |
| Laterolateral acceleration | 98 (9) | 106 (6) | 0.095 |
∼Not statistically significant, but a clinically meaningful difference [35, 36]; p < 0.05.
Percentage of the 10 participants that assigned each rating to each feature.
| Dislike very much (%) | Dislike (%) | Neural (%) | Like (%) | Like very much (%) | |
|---|---|---|---|---|---|
| Transparent wall | 0 | 10 | 0 | 30 | 60 |
| Small wall | 10 | 10 | 10 | 50 | 20 |
| Tall wall | 0 | 40 | 20 | 10 | 30 |
| Lane separation | 0 | 0 | 0 | 20 | 80 |
| Lamp posts | 0 | 0 | 10 | 10 | 80 |
| Benches | 0 | 0 | 0 | 30 | 70 |
| Bathroom | 0 | 0 | 10 | 20 | 70 |
| Signage | 0 | 0 | 30 | 30 | 40 |