| Literature DB >> 35898600 |
Hongbin Chang1, Yang Song2,3, Xuanzhen Cen2,3.
Abstract
Augmented reality- (AR-) based interventions have shown potential benefits for lower limb rehabilitation. However, current literature has not revealed these benefits as a whole. The main purposes of this systematic review were to determine the efficacy of AR-based interventions on lower limb recovery of the larger population based on the current process that has been made in this regard. Relevant studies were retrieved from five electronic databases (Web of Science, PubMed, ScienceDirect, Scopus, and Cochrane Library) using "augmented reality" OR "AR" AND "lower limb" OR "lower extremity" AND "intervention" OR "treatment". Sixteen studies that met the eligibility criteria were included in this review, and they were further grouped into three categories based on the participant types. Seven studies focused on the elderly adults, six on the stroke patients, and the last three on Parkinson patients. Based on the findings of these trials, the significant effects of AR-based interventions on lower limb rehabilitation (i.e., balance, gait, muscle, physical performance, and fall efficacy) have been initially confirmed. Favorable results were achieved at least the same as the interventions without AR except for the turning and timing in the freezing of gait of Parkinson patients. However, given the infancy of this technology in clinical practices, more robust trials with larger sample sizes and greater homogeneity in terms of devices and treatment settings are warranted for further verification.Entities:
Year: 2022 PMID: 35898600 PMCID: PMC9314155 DOI: 10.1155/2022/4047845
Source DB: PubMed Journal: Appl Bionics Biomech ISSN: 1176-2322 Impact factor: 1.664
Figure 1The review flow chart.
The basic characteristics of the included studies.
| Reference | Objective | Participant | Intervention | Intervention frequency | Outcome test |
|---|---|---|---|---|---|
| AR intervention for lower limb rehabilitation of elderly adults | |||||
| Chen et al. [ | Investigated the effects of AR-assisted training with selected Tai Chi movements on balance and muscle strength of older adults. | Elderly men ( | Experimental group: AR-assisted training with selected Tai Chi movements | 30 min per time with 3 sessions per week for 8 weeks | Balance: Berg balance scale test, timed up and go test, functional reach test |
| Yoo et al. [ | Investigated the effects of AR-based Otago exercise on balance, gait, and fall efficacy of older adults. | Elderly women ( | Experimental group: AR-based Otago exercise for muscle strengthening and balance training | 60 minutes per time with 3 sessions per week for 12 weeks | Balance: Berg balance scale test |
| Lee et al. [ | Investigated the effects of AR-based Otago exercise on balance, muscle strength, and physical factors in falls of older adults. | Elderly women ( | Experimental group: AR-based Otago exercise for muscle strengthening and balance training | 60 minutes per time with 3 sessions per week for 12 weeks | Balance: foot print test |
| Im et al. [ | Investigated the effects of 3D interactive AR system on balance and kinematic function of older adults. | Elderly adults ( | 3D interactive AR system | 30 minutes per time for 10 sessions in 12 weeks | Balance: Berg balance scale test; timed up and go test |
| Jeon and Kim [ | Investigated the effects of AR-based muscle reduction prevention exercise program on muscle parameters, physical performance, and exercise self-efficacy of older adults. | Elderly women ( | Experimental group: AR-based muscle reduction prevention exercise program | 30 minutes per time with 5 sessions per week for 12 weeks | Muscle mass: bioelectrical impedance analysis |
| Chen et al. [ | Investigated the effects of AR-based exergame system on fall risk of older adults. | Elderly adults ( | AR-based exergame system | One time | User experience: user experience questionnaire |
| Ku et al. [ | Investigated the effects of 3D interactive AR system on the balance and mobility of older adults. | Elderly adults ( | Experimental group: 3D interactive AR system training | Conventional physical fitness program: 30 min per time with 3 sessions per week for 1 month | Balance and mobility: lower-extremity clinical scale scores, fall index, automatic balance score |
| AR intervention for lower limb rehabilitation of stroke patients | |||||
| Lee et al. [ | Investigated the effects of AR-based postural control training on balance and gait function of stroke patients. | Stroke patients ( | Experimental group: AR-based postural control training+ general physical therapy program | General physical therapy program: 30 minutes per time with 5 sessions per week for 4 weeks | Balance: Berg balance scale test, timed up and go test |
| Park et al. [ | Investigated the effects of AR-based postural control training on balance and gait function of stroke patients. | Stroke patients ( | Experimental group: AR-based postural control training+ conventional physical therapy | Conventional physical therapy: 60 minutes per time with 5 sessions per week for 4 weeks | Balance: Berg balance scale test |
| Kim et al. [ | Investigated the effects of AR-based functional electrical stimulation during treadmill gait training on balance, gait, sand muscle trength of stroke patients. | Stroke patients ( | Experimental group: AR-based functional electrical stimulation during treadmill gait training | 20 minutes per time with 3 sessions per week for 8 weeks | Balance: Berg balance scale test |
| Jung et al. [ | Investigated the effects of AR-based EMG-triggered functional electric simulation on the range of motion, muscle activation, and muscle strength of ankle joint of stroke patients. | Stroke patients ( | Experimental group: AR-based EMG-triggered functional electric simulation | 20 minutes per time with 5 sessions per week for 4 weeks | Muscle activation (ankle) |
| Jaffe et al. [ | Investigated the effects of AR-based walking program on the walking function of patients with poststroke hemiplegia. | Stroke patients ( | AR-based obstacle training program | 60 minutes per time with 6 sessions for 2 weeks | Gait: gait velocity, step length, ability to step over obstacles, and walking endurance |
| Held et al. [ | Investigated the effects of AR for gait impairment after stroke system on overground walking function of a stroke patient. | Stroke patient ( | Experimental group: AR for gait impairment after stroke system | One time | Gait: hip, knee, and ankle joint angle, position of the center of mass |
| AR intervention for lower limb rehabilitation of Parkinson patients | |||||
| Espay et al. [ | Investigated the effects of at-home training with a closed-loop AR cueing device on the walking function of Parkinson patients. | Parkinson patients ( | At-home training with closed-loop AR cueing device | 30 minutes per timetwice daily for 2 weeks | Gait: gait velocity, stride length, cadence, and freezing of gait questionnaire |
| Janssen et al. [ | Investigated the effects of AR visual cues on freezing of gait and turning in place of Parkinson patients experiencing freezing of gait. | Parkinson patients ( | AR visual cues | One time | Freezing of gait: percent time frozen, number, and duration |
| Palacios-Navarro et al. [ | Investigated the effects of AR-based rehabilitation games on the walking function of Parkinson patients. | Parkinson patients ( | AR-based rehabilitation games | 30 min per time with 4 sessions per week for 5 weeks | Gait: 10-meter walk test score |
Note: AR: augmented reality; COM: center of mass; NA: not available.