Literature DB >> 23614694

Use of virtual reality in gait recovery among post stroke patients--a systematic literature review.

Marcela Cavalcanti Moreira1, Anne Michelle de Amorim Lima, Karla Monica Ferraz, Marco Aurélio Benedetti Rodrigues.   

Abstract

PURPOSE: To conduct a systematic literature review focusing on the use of virtual reality (VR) for the improvement of gait in post-stroke patients.
METHODS: We performed a search of Randomized-controlled trials published from 1966 to 2011 in the databases: Medline, Lilacs, CINAHL, Cochrane and SciELO. Keywords used in the selection were: Virtual reality in combination with (AND) "Nervous System Diseases", (OR) "Motor Skill Disorders" (OR) "neurologic impairments" (OR) "motor function" (OR) function* (OR) locomotion (OR) ambulation (OR) gait (OR) "motor activity" (OR) Stroke. Selected articles were evaluated using the individual's components of methodological quality assessment and analysis of outcomes of each study was based on the domains of the International Classification of Functioning, Disability and Health (ICF).
RESULTS: A total of 6520 references were found, however, based on the inclusion and exclusion criteria only four studies were considered and analyzed. These articles demonstrated that the use of VR promotes changes in gait parameters, despite the diversity of protocols, participants' characteristics, as well as the number of participants included in each study.
CONCLUSIONS: The research studies analyses suggest that VR is a promising method to improve the gait of patients with stroke. Nevertheless, some questions still need to be answered. Some aspects should be investigated to confirm the true benefits and application of VR in this population. IMPLICATIONS FOR REHABILITATION: Stroke is the second cause of death and the leading cause of disability worldwide. The loss or impairment of ambulation is one of the most devasting sequelae of stroke. Restoration of gait can be considered the main goal of rehabilitation after stroke. Conventional interventions tend to be tedious, providing few opportunities to increase the difficulty level of the proposed tasks and do not encourage adaptive postural reactions. There is evidence to support the use of virtual reality for the promotion of walking in people with sequelae of stroke. Virtual reality is a feature that has been used in clinical practice, however, the details on how to use this instrument must be set according to the therapeutic goals.

Entities:  

Mesh:

Year:  2013        PMID: 23614694     DOI: 10.3109/17483107.2012.749428

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  28 in total

1.  Home-based technologies for stroke rehabilitation: A systematic review.

Authors:  Yu Chen; Kingsley Travis Abel; John T Janecek; Yunan Chen; Kai Zheng; Steven C Cramer
Journal:  Int J Med Inform       Date:  2018-12-11       Impact factor: 4.046

Review 2.  Walking training associated with virtual reality-based training increases walking speed of individuals with chronic stroke: systematic review with meta-analysis.

Authors:  Juliana M Rodrigues-Baroni; Lucas R Nascimento; Louise Ada; Luci F Teixeira-Salmela
Journal:  Braz J Phys Ther       Date:  2014 Nov-Dec       Impact factor: 3.377

3.  Stance Phase Gait Training Post Stroke Using Simultaneous Transcranial Direct Current Stimulation and Motor Learning-Based Virtual Reality-Assisted Therapy: Protocol Development and Initial Testing.

Authors:  Ahlam Salameh; Jessica McCabe; Margaret Skelly; Kelsey Rose Duncan; Zhengyi Chen; Curtis Tatsuoka; Marom Bikson; Elizabeth C Hardin; Janis J Daly; Svetlana Pundik
Journal:  Brain Sci       Date:  2022-05-28

Review 4.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

Review 5.  Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.

Authors:  Anuja Darekar; Bradford J McFadyen; Anouk Lamontagne; Joyce Fung
Journal:  J Neuroeng Rehabil       Date:  2015-05-10       Impact factor: 4.262

6.  Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?

Authors:  B S Rajaratnam; J Gui Kaien; K Lee Jialin; Kwek Sweesin; S Sim Fenru; Lee Enting; E Ang Yihsia; Ng Keathwee; Su Yunfeng; W Woo Yinghowe; S Teo Siaoting
Journal:  Rehabil Res Pract       Date:  2013-08-18

7.  Evaluating the Accuracy of Virtual Reality Trackers for Computing Spatiotemporal Gait Parameters.

Authors:  Michelangelo Guaitolini; Fitsum E Petros; Antonio Prado; Angelo M Sabatini; Sunil K Agrawal
Journal:  Sensors (Basel)       Date:  2021-05-11       Impact factor: 3.576

Review 8.  Enhancing astronaut performance using sensorimotor adaptability training.

Authors:  Jacob J Bloomberg; Brian T Peters; Helen S Cohen; Ajitkumar P Mulavara
Journal:  Front Syst Neurosci       Date:  2015-09-16

Review 9.  A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods.

Authors:  Carlos Luque-Moreno; Alejandro Ferragut-Garcías; Cleofás Rodríguez-Blanco; Alberto Marcos Heredia-Rizo; Jesús Oliva-Pascual-Vaca; Pawel Kiper; Ángel Oliva-Pascual-Vaca
Journal:  Biomed Res Int       Date:  2015-10-11       Impact factor: 3.411

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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